As for the combat feel, well I might be the only one, but it actually feels a lot better!
Sure our damage might have been decreased, but my survavibility seems to be increased! Fights take longer, but I'm for sure not dying that fast as before the patch!
sidghoshaleb17_ESO wrote: »Please post full details of your playstyle and setup, it's not clear to me how you're taking on 6-7 mobs solo in VR content and plenty of us would love to hear about it. I am -baffled- that you're not finding Biting Jabs much nerfed; you're self-stunning yourself for 1.2 seconds (confirmed by Devs). I'd wager that Biting Jabs would be suicide in VR against large packs.
I am cautious about the OP, sounds like (at best) he's uncovered something seriously broken about the patch or (at worst) it's an erroneous post. I mean come on... extra survivability for Templars out of thin air? Nothing in the patch notes suggests a HP change, so -even- if this is true, it suggests even more changes not documented on the PTS. Personally that worries me because a) I didn't experience it, so it may be inconsistently applying and b) undocumented may mean a bug, so it's liable to retraction anyway.
Could you please clarify what is better about your survivability?
danno816_ESO wrote: »Actually just saw that the 2/4/6 is actually 2%/4%/6% of total health. The tooltip is wrong in the imperial passive list.
Wow that is way to good a passive and now I really wish I rolled an imperial. This makes a huge difference especially considering that biting jabs counts as 4 hits, and probably for every mob it hits. So if you hit 3 mobs with 4 hits it counts as 12 hits and you will likely get the heal.
Wow.
These "numbers" are great and thank you very much for the detailed analysis!
But at V8 i have hard time to kill a group of 3....skeevers and as for the thunderbugs i dont even get close....3 mobs.... just forget it! only mages and dragonknights can kill them with ease all templars i have seen waiting for someone to come by and help..
Amazing. You post how you can't understand Templars who are struggling and then post evidence clearly showing a broken racial that is making your life a breeze in VR content.
Happy for you. I hope they nerf the #$@% out of it so you can feel everyone elses pain.
Fruity_Ninja wrote: »So Imperial Templars are the new OP class? Does this mean no more whinging about DK's, Sorcerers and Vampires?
Fruity_Ninja wrote: »So Imperial Templars are the new OP class? Does this mean no more whinging about DK's, Sorcerers and Vampires?
Your funny. DK players in my guild complain when they cannot take on 8 mobs without their ultimate up. A non Mage built Templar could only dream of such abilities. So ya the OP list goes as follows.
1. DK
2. Sorc
3. NB
4. Templar
I'm at VR3 atm. If what you are saying is true, it does indeed make me happy, so far there wasn't much solo challenges!
There has been posts about how templars were nerfed and are now a "broken" class. I disagree.
First I'd like to say that before patch 1.1.2 I was really enjoying on my tank templar with 1h + shield. Leveling from 1-50 I could take on public dungeons mostly alone! Yes I could take on 6,7 mobs without dying! The secret was on timing my ultimate correctly and blocking everything, 1 mistake would result in a death, but most of the time I died because of mobs running away and pulling another group.
When I first entered veteran zones I noticed they are a bit harder, mostly they just had more health, mechanics stayed pretty much the same. I was completing quests solo with ease. I even tried the public dungeon, and to my surprise I actually managed to take on 6 mobs alone again! However 1 mistake is in veteran content much more costly!
Now when I compare it with post 1.1.2 patch, there are a few changes. I'm not sure what caused them, but there definitively is a big difference. I'm not sure if Bitting Jabs is really that much nerfed, I still use it as my main aoe attack and it delivers (I dont feel it's that much worse as some of you exaggerated). Shield bash is pretty much useless now, damage has been decreased by a lot, but that was to be expected. However the one thing I don't understand is my big health increase. Before patch I had around 2000, now I'm at 2700.
As for the combat feel, well I might be the only one, but it actually feels a lot better!
Sure our damage might have been decreased, but my survavibility seems to be increased! Fights take longer, but I'm for sure not dying that fast as before the patch!
As an example before the patch when I fought with 3+ mobs it was just a dps race, now it seems to be more resource management. I've tried fighting with 3 mobs and I always end up with 80+% health, however my resources get drained much faster.