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Templar Tanks - Are we supposed to quit now?

  • KracsNZ
    KracsNZ
    ✭✭
    Kykosis12 wrote: »
    @dcincali that's exactly it dude, im really not bothered about some random damn smiley face! im actually just sharing my thoughts and letting all people like you know, that there are more to a temp than just biting jabs... jeeze. many many people are agreeing with me, if you can't take the fact that you are ammoung the minority that believe it as you seem to think "MAKES A TEMP" then leave and make a new discussion where everyone will agree with you, you are just not liking that fact that you sir need to open your mind to more moves. Because you simply want the easy life.

    Well technically if he was wrong, they wouldn't be reverting the change and just adding a 'minor' magicka increase (unless of course Zenimax are wrong for reverting it) :stuck_out_tongue:

    Ah, I shouldn't get so invested in this, I'll go back to my healer/mage and have fun again in PvP... if they ever bring Wabbajack back online.
  • hamon
    hamon
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    You guys did read they are going to put the delay back the way it was and increase the cost a bit. Or are you just that bored.

    yes they said that but WHEN ???????????????????????

    and even then templars will still be very weak compared to the other 3 classes.

  • Findécano
    hamon wrote: »

    and even then templars will still be very weak compared to the other 3 classes.

    Nope.jpg.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    KracsNZ wrote: »
    Kykosis12 wrote: »
    dcincali wrote: »
    Kykosis12 wrote: »
    @dcincali... exactly, it was already the easiest move for everyone to just fly through the game. and why is it that when someone disagree's people go off to the "you're a low level noob" approach. seriously. just man up and get over it. It was already too easy, this nerf actually makes temps think about what they are doing rather than just tap the 1 skill left on the bar because that is all they need.

    Yea cause everyone at end game is a temp and just spammed jabs to level. Again, do you even really play the class?

    Im struggling to understand where your going with that? lol so basically it was too easy and you now agree with me? nerfing this stops everyone being temps and just getting to end game...

    :wtf: I have to think you're trolling now, or just not understanding his sarcasm. You do realize that there weren't any nerf threads to Biting Jabs prior to it actually being nerfed right? Why, because it was one of our only skills that were just comparable to other classes DPS skills. The nerf didn't happen because the ability is OP, the nerf happened (and yes this is my opinion) because of bots, and from what I heard it was working (i.e. bots were dying to mobs because of the delays).

    You think they're gonna nerf the large sorc/DK player base anytime soon? Don't think they're gonna risk that.

    I HIGHLY believe they are going to Nerf DK/Sorc. The next fix is going to be NightBlades and watch after they are done with NightBlades they will be just as good as Templars.

    Then the Nerf Wrecking Ball will DESTROY what DK/Sorc's think the game should be played like.

    I have seen Devs/Mod's state that VR content isn't meant to be soloed. DK/Sorcs have turned a blind eye to this. Their day will come.

    I would even more like to see NightBlade's infinite mana pool changed after their fix cause that tells me you can say goodbye to infinite resource pools on all classes.

    Nefting Bitting Jabs like they did shows me they are attempting to balance the class as so far in the game we are really the only ones playing it "correctly".

    I fully except DK/Sorcerers to get Nerfed.
  • Kykosis12
    Kykosis12
    ✭✭
    @kracsnz I didn't say he was wrong, but just said that thinking using that move makes a temp is not wrong but, yeah... lol

    yeah rub it in dude ;) i aint bothered anyway cos i heal soo ;) healing ftw
  • kewl
    kewl
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    @fyrefenix‌ Very funny, thank you.
  • KracsNZ
    KracsNZ
    ✭✭
    Shaun98ca2 wrote: »
    I have seen Devs/Mod's state that VR content isn't meant to be soloed. DK/Sorcs have turned a blind eye to this. Their day will come.

    They must of had absolutely incompetent testers then to allow every single class (and multiple class specs) to solo VR content out of the gates. I mean incompetent to the level of Aliens: Colonial Marines.
    Shaun98ca2 wrote: »
    DK/Sorcs have turned a blind eye to this. Their day will come.

    I think the screams will be heard on Mars :scream:
  • Niastissa
    Niastissa
    ✭✭✭
    LOL I did my share of belly aching at the air port. However I did it online and the most amazing thing ever happened. Someone helped me and I advanced forward in the game despite the horrible connection I had.

    It's like My Cousin Vinny.

    "You know, this could be a sign of things to come. You win all your cases, but with somebody else's help, right? you win case after case, and then afterwards you have to go up to somebody and you have to say, "thank you."

    [pause]

    Oh my God, what a [bleep] nightmare! "
  • Shaun98ca2
    Shaun98ca2
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    KracsNZ wrote: »
    Shaun98ca2 wrote: »
    I have seen Devs/Mod's state that VR content isn't meant to be soloed. DK/Sorcs have turned a blind eye to this. Their day will come.

    They must of had absolutely incompetent testers then to allow every single class (and multiple class specs) to solo VR content out of the gates. I mean incompetent to the level of Aliens: Colonial Marines.
    Shaun98ca2 wrote: »
    DK/Sorcs have turned a blind eye to this. Their day will come.

    I think the screams will be heard on Mars :scream:

    Well you have to understand the game was polished as much as possible to get it playable out the door. Their release date was already pushed back once. If you spend more than your making on a game you tend to go out of business. Gotta start making money at SOME point.

    So the games out HIGHLY playable and enjoyable. So now they have time to really fix the balancing issues. Templar was an easy fix with a few bugs still. NightBlades are next out the gate. DK/Sorcerers are very playable and only certain build play styles are really broken IE relying on certain skills and skill combinations.

    When I say broken I mean grossly OP.
    Edited by Shaun98ca2 on 29 May 2014 13:32
  • EvilEmpire
    EvilEmpire
    ✭✭✭
    The problem doesn't just lie with Biting Jab. The problem lies with any kind of stamina/sword and board build. Blocking just doesn't do *** anymore, so if you aren't pure magicka DPS, you can't solo anymore.

    I don't give a *** what people say. I play a sword and board DK and gf plays a sword and board Templar, both wear heavy armor. We are both so squishy now that it's not even funny.

    I don't like to play in a group unless I'm at a Dolmen or in one of the harder dungeons. At VR7, I was able to solo the questing content just fine and was having a blast. Now, after having to rebuild my char twice already (giving up 2h first, then bow because they both weren't as viable and survivability was so low in high vet content as a solo player), I'm just over it.

    I just don't find group play very fun - too many trolls, too many ***. I don't like to be forced into group play and was quite happy with the setup where I grouped when I needed to (and played with some great players), but otherwise could run solo.

    Frankly, the game just became a lot less fun for me after the patch. It's not a matter of L2P, it's a matter of wanting to play how I want to play, not being forced into building my DK into the same *** mage/magicka build with light armor as every other FoTM DK. It's also a matter of not wanting to rebuild my char AGAIN.
  • kewl
    kewl
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    zgrssd wrote: »
    If you are really thinking about quitting over every minor mistpatch, then we all might be better off if you do.

    You are able to formulate sentences. So you are smart enough to know that I won't be better off and neither will you. Business rely on revenue, so please stop this, "we'll be better off without you" nonsense.
    Edited by kewl on 29 May 2014 13:48
  • tonyglissonb14_ESO
    tonyglissonb14_ESO
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    Just find some zombies your level then fight them using only melee weapons Left/right mouse button and dodge. This will teach you much about the need to move in combat.

    Combat is life, Life is movement.


  • grizzbi
    grizzbi
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    Biting Jabs had to be nerfed.

    The cooldown was probably not a good idea because it impacts many parameters in the gameplay. A cost increase is better. Just use it along with other abilities: Biting Jabs still has its place in many builds.

    Resource management (magicka and stamina) should definitely be improved. So that Templar could play with more builds with the current available abilities.

    Anyway, there are currently several ways to play a templar waiting for improvements in the future.

    Forum harassment about biting jabs doesn't help the templar community.
    Edited by grizzbi on 29 May 2014 13:55
  • InstantDnB
    InstantDnB
    ✭✭

    grizzbi wrote: »
    Biting Jabs had to be nerfed.

    The cooldown was probably not a good idea because it impacts many parameters in the gameplay. A cost increase is better.

    yes they have mentioned doing this but in the meanwhile its a real struggle just to survive some trash mobs. Hopefully the next patch will fix it.

    Tony Tut Tiger - Templar [Tank] - A.D.
  • fyrefenix
    fyrefenix
    ✭✭✭
    EvilEmpire wrote: »
    The problem doesn't just lie with Biting Jab. The problem lies with any kind of stamina/sword and board build. Blocking just doesn't do *** anymore, so if you aren't pure magicka DPS, you can't solo anymore.

    I don't give a *** what people say. I play a sword and board DK and gf plays a sword and board Templar, both wear heavy armor. We are both so squishy now that it's not even funny.

    I don't like to play in a group unless I'm at a Dolmen or in one of the harder dungeons. At VR7, I was able to solo the questing content just fine and was having a blast. Now, after having to rebuild my char twice already (giving up 2h first, then bow because they both weren't as viable and survivability was so low in high vet content as a solo player), I'm just over it.

    I just don't find group play very fun - too many trolls, too many ***. I don't like to be forced into group play and was quite happy with the setup where I grouped when I needed to (and played with some great players), but otherwise could run solo.

    Frankly, the game just became a lot less fun for me after the patch. It's not a matter of L2P, it's a matter of wanting to play how I want to play, not being forced into building my DK into the same *** mage/magicka build with light armor as every other FoTM DK. It's also a matter of not wanting to rebuild my char AGAIN.

    this man speaketh the honest truth for us tanks. and zenimax should listen
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • gurluasb16_ESO
    gurluasb16_ESO
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    Pretty much this. When I quest I play solo. I don't want people skipping quest dialogues or other such crap I've seen in the few quest groups I've been in.

    VR Solo content should remain Solo content.
  • Khivas_Carrick
    Khivas_Carrick
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    ^ I like this man's way of thinking.

    Second, don't take anything about Vet Ranks personal, ZoS grossly overestimated the difficulty of them and has yet to actually lower it. They also need to like double or triple the quest exp rewards because god damn is it slow to level.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Shaun98ca2
    Shaun98ca2
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    ^ I like this man's way of thinking.

    Second, don't take anything about Vet Ranks personal, ZoS grossly overestimated the difficulty of them and has yet to actually lower it. They also need to like double or triple the quest exp rewards because god damn is it slow to level.

    Its supposed to be slow to level you are actually getting 5 levels per Veteran Rank.
  • Khivas_Carrick
    Khivas_Carrick
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    Yet, they keep releasing content and wondering why players are getting angry when there's no end game content to be done. You can only do the level grind for so long before you lose your *** mind.

    Slow is one thing, crippling pain is another. Leveling should be tough but also fun and rewarding, and Veteran Ranks do not succeed at this task, which is bad, and it's Vet Ranks that's forcing a lot of players to anguish, and other issues are their metaphorical straws to their broken backs.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Phantorang
    Phantorang
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    Findécano wrote: »

    It's because you are talking such garbage, your logic is to nerf the best skill of a low dps class because it was too easy to use?

    It was nerfed because it made a low dps class a high dps class. Stop bitching about the win button. I cried a lot when shield bash was nerfed, then i realized it's not such a big deal, i have templar friends that has no problem with vr zones, i've seen templars go pretty well in vr zones. I think it's a mistake to make a build that focus on spaming one skill.

    Why should Templar be a low dps class? Templar should have at least as much DPS as DK and Sorc.

    And I agree it is a mistake to make a build that focus on spamming one skill, so boost all the other abilities to make them viable, not nerf the only one that gets us within 50% of the dmg a sorc and DK does and make it useless, and at the same time reduces Templar to a healer only, that would be the same if they made Sorc pets only, and DK tanking only.
    Edited by Phantorang on 30 May 2014 06:55
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    dcincali wrote: »
    @KracsNZ This @Kykosis12‌ is obv a forum troll with no clue how a temp even works... He's just here to get his posts up and receive a happy face in an email.

    So from reading all these sad stories it looks to me, from the perspective of another class, that melee templars just spammed biting jabs?

    Simple and effective from the sounds of it

    Probably why all the bots I saw from early access till now use it to burn down bosses in solo/public dungeons

    The majority of templars I ran in to while question/dungeon did the BitJab spam. That's not to say I didn't try it. But when your in a public dungeon and there's 3 other Temps running with you, and they all spam BitJab. You know something is fishy.

    Its a good AoE (not the best thing to spam), and then its effectiveness increases with each mob that dies. Its funny watching 3 BitJab Templars aoe'ing at the sametime, then you fly in using a rotation, its like why do I even bother "flips Biting Jab on to his bar" Hooray were a spear train.

    That means its something wrong and fishy with every other damage ability the Templar got, not the other way around

    Issue is that DK and Sorc does ALOT more damage with their abilities, even more than the Un-Nerfed version of Biting Jabs

    Templar should have at least the same, maybe more Dps than Sorc and DK.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Khivas_Carrick
    Khivas_Carrick
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    Phantorang wrote: »
    Findécano wrote: »

    It's because you are talking such garbage, your logic is to nerf the best skill of a low dps class because it was too easy to use?

    It was nerfed because it made a low dps class a high dps class. Stop bitching about the win button. I cried a lot when shield bash was nerfed, then i realized it's not such a big deal, i have templar friends that has no problem with vr zones, i've seen templars go pretty well in vr zones. I think it's a mistake to make a build that focus on spaming one skill.

    Why should Templar be a low dps class? Templar should have at least as much DPS as DK and Sorc.

    He's right, there is no such thing as a Low DPS Class if one of the class' details is DPSing, even in games such as WoW or the upcoming Wildstar. This game, ESO, that notion should be an even more foolish one as that the classes are guidelines for Flavor and Role Play than actual hard facts of life. A Sorc/DK/NB/Temp can heal, a Sorc/DK/NB/Temp can all tank, a Sorc/DK/NB/Temp can all DPS, and each one should have a minimal leg up on the other in something, but each one should be to able to do it in such a fashion that the "Leg Up" is barely noticeable if at all.

    Right now it isn't like that, and that's bad, and what kills me is that Templars had skills removed that do the same thing that other classes skills do.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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