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• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

ESO PvE Needs ...

Ser Lobo
Ser Lobo
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Killcams. Critical instants kills. Decapitations, expert marksman shots, stealth assassinations.

Sure, give the player an option to enable and disable, or set the frequency. But as of right now, my greatest enjoyment in PvE isn't the long fights, but when my Silver Bolts instantly vaporizes a daedra. That ... that's just fun.

More PvE features like that would really liven up the fights!

Sure, don't do it in PvP. And don't do it in trials. But in regular questing, why not allow the player to feel like a badass?
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • nerevarine1138
    nerevarine1138
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    That was difficult to implement well in Skyrim. It's something more than difficult to implement in a game where there are other players running around. Does time slow down for them too? Do you enter a state of slow motion in the eyes of others? How does the server detect the difference? How does it translate that to other players? How would you implement this so as to avoid any possible disruption through attacks from other enemies?
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    Murray?
  • david271749
    david271749
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    ...to be fixed.
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