Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
Khivas_Carrick wrote: »This is going to be a quick intro post/original post, but is it me or does it seem like 2H is pretty god damn weak when compared to other weapon skills, especially Staffs? Like, Destro staff get's an instant cast knock back, and wall skills, and other really great things, Bows get traps and poisons and instant cast stuns and knockbacks, Dual Wielding has like no CC but *** single target DPS and even a ranged move, Sword and Shield has excellent CC and survivability, resto staff has dps AND heals when used well with class skills....Yet, we come to the 2H and see Cleave hits like a featherweight while giving a crappy Damage Shield even when fighting a lot of people, Uppercut has a damn cast timer on it, Momentum kinda just sits there and does do as much as it could, mainly because it runs out before it's super useful, and, well, yea. Reverse Slash and Critical Rush/Stampede is the best they got, seems pretty lame, no?
I say we increase the damage done by all 2H skills, decrease the cost of them slightly, and make Uppercut no longer have a cast time, or at the very least have a Morphed version of it not have a cast time.
In addition to the above, I also feel that Templar skills are kind of.....lame, especially if you compare them to other class skills, with of course the exception of our healing tree, but that worries me, almost feel like I'm being corralled into a healing role where I'd much rather DPS and throw a support spell or two out, but that could just be me.
My Dear Fellow Players, I ask, what are your thoughts on the matter?
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Khivas_Carrick wrote: »This is going to be a quick intro post/original post, but is it me or does it seem like 2H is pretty god damn weak when compared to other weapon skills, especially Staffs? Like, Destro staff get's an instant cast knock back, and wall skills, and other really great things, Bows get traps and poisons and instant cast stuns and knockbacks, Dual Wielding has like no CC but *** single target DPS and even a ranged move, Sword and Shield has excellent CC and survivability, resto staff has dps AND heals when used well with class skills....Yet, we come to the 2H and see Cleave hits like a featherweight while giving a crappy Damage Shield even when fighting a lot of people, Uppercut has a damn cast timer on it, Momentum kinda just sits there and does do as much as it could, mainly because it runs out before it's super useful, and, well, yea. Reverse Slash and Critical Rush/Stampede is the best they got, seems pretty lame, no?
I say we increase the damage done by all 2H skills, decrease the cost of them slightly, and make Uppercut no longer have a cast time, or at the very least have a Morphed version of it not have a cast time.
In addition to the above, I also feel that Templar skills are kind of.....lame, especially if you compare them to other class skills, with of course the exception of our healing tree, but that worries me, almost feel like I'm being corralled into a healing role where I'd much rather DPS and throw a support spell or two out, but that could just be me.
My Dear Fellow Players, I ask, what are your thoughts on the matter?
Follow the streams on twitch and you'll find out that the 15m trial legit guilds all say sorcerers are better healers. NB and templar not needed. Erlexx is a templar with respected builds on foundry and says all the time Sorcerer this and DK is OP that. ZOS promotes this guy but apparently dont give a *** about feedback from him or forums.
thomas.k.grayb14_ESO wrote: »Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
This is a "stamina based ability vs magicka based ability" argument then.
Take this into consideration, there are 28 stamina based abilities (not including WW) of those 20 are tied to a specific weapon(5 per). Which leaves you with 13 stamina based choices per weapon bar.
On the flip side you have 38 magicka based abilities(not including Vamp) only 10 of which are tied to a weapon(again 5 per). That's 33 magicka choices per weapon bar.
Now the argument becomes 33 vs 13.
On top of that block/sprint/CC break/sneak all cost stamina.
To add even more, there are many more magicka reduction/magicka return abilities/passives/item sets than the stamina counterparts.
Stamina based abilities were never meant to be primary DPS tools, they are there to complement your magicka based abilities.
____EDIT____
I know you are specifically talking about Two Handed, but honestly, all of the stamina based abilities fall short of their counterparts. DW is poopy. Bow is laughable after snipe. Sword-n-Board has terribad damage and the extra survivability it provides is minimal.
mousekime111rwb17_ESO wrote: »thomas.k.grayb14_ESO wrote: »Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
This is a "stamina based ability vs magicka based ability" argument then.
Take this into consideration, there are 28 stamina based abilities (not including WW) of those 20 are tied to a specific weapon(5 per). Which leaves you with 13 stamina based choices per weapon bar.
On the flip side you have 38 magicka based abilities(not including Vamp) only 10 of which are tied to a weapon(again 5 per). That's 33 magicka choices per weapon bar.
Now the argument becomes 33 vs 13.
On top of that block/sprint/CC break/sneak all cost stamina.
To add even more, there are many more magicka reduction/magicka return abilities/passives/item sets than the stamina counterparts.
Stamina based abilities were never meant to be primary DPS tools, they are there to complement your magicka based abilities.
____EDIT____
I know you are specifically talking about Two Handed, but honestly, all of the stamina based abilities fall short of their counterparts. DW is poopy. Bow is laughable after snipe. Sword-n-Board has terribad damage and the extra survivability it provides is minimal.
So you're saying that there's zero reason to invest in stamina and medium armor - or use a weapon other than a staff for that matter? ZoS advertised this game as play as you like, and while I believe that they do actually want that, they've clearly given one way of building far too much of an advantage, it will be addressed and there's no point in telling people to just build light armor staves and magicka as it takes all the flavor out of the game.
thomas.k.grayb14_ESO wrote: »mousekime111rwb17_ESO wrote: »thomas.k.grayb14_ESO wrote: »Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
This is a "stamina based ability vs magicka based ability" argument then.
Take this into consideration, there are 28 stamina based abilities (not including WW) of those 20 are tied to a specific weapon(5 per). Which leaves you with 13 stamina based choices per weapon bar.
On the flip side you have 38 magicka based abilities(not including Vamp) only 10 of which are tied to a weapon(again 5 per). That's 33 magicka choices per weapon bar.
Now the argument becomes 33 vs 13.
On top of that block/sprint/CC break/sneak all cost stamina.
To add even more, there are many more magicka reduction/magicka return abilities/passives/item sets than the stamina counterparts.
Stamina based abilities were never meant to be primary DPS tools, they are there to complement your magicka based abilities.
____EDIT____
I know you are specifically talking about Two Handed, but honestly, all of the stamina based abilities fall short of their counterparts. DW is poopy. Bow is laughable after snipe. Sword-n-Board has terribad damage and the extra survivability it provides is minimal.
So you're saying that there's zero reason to invest in stamina and medium armor - or use a weapon other than a staff for that matter? ZoS advertised this game as play as you like, and while I believe that they do actually want that, they've clearly given one way of building far too much of an advantage, it will be addressed and there's no point in telling people to just build light armor staves and magicka as it takes all the flavor out of the game.
Not saying that at all.
My templar primarily uses magicka but I'm damn near capped on stamina as well.
I have a V3 2-handed hammer swinging, full medium armor wearing sorc. Stamina and stam regen is capped... but so is my magicka and magicka regen.
You are meant to use everything available to you.
ZoS advertised that you can play as you like... and you can. They never said all builds will be equal.
This isn't a shot a you or anyone in particular, however I've seen the builds of some of the people who cry because they can't play the way the want. Ability choices and loadouts that look as if they were put together at 2am after a few drinks.
A terrible build is not going to get optimal results.
mousekime111rwb17_ESO wrote: »thomas.k.grayb14_ESO wrote: »mousekime111rwb17_ESO wrote: »thomas.k.grayb14_ESO wrote: »Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
This is a "stamina based ability vs magicka based ability" argument then.
Take this into consideration, there are 28 stamina based abilities (not including WW) of those 20 are tied to a specific weapon(5 per). Which leaves you with 13 stamina based choices per weapon bar.
On the flip side you have 38 magicka based abilities(not including Vamp) only 10 of which are tied to a weapon(again 5 per). That's 33 magicka choices per weapon bar.
Now the argument becomes 33 vs 13.
On top of that block/sprint/CC break/sneak all cost stamina.
To add even more, there are many more magicka reduction/magicka return abilities/passives/item sets than the stamina counterparts.
Stamina based abilities were never meant to be primary DPS tools, they are there to complement your magicka based abilities.
____EDIT____
I know you are specifically talking about Two Handed, but honestly, all of the stamina based abilities fall short of their counterparts. DW is poopy. Bow is laughable after snipe. Sword-n-Board has terribad damage and the extra survivability it provides is minimal.
So you're saying that there's zero reason to invest in stamina and medium armor - or use a weapon other than a staff for that matter? ZoS advertised this game as play as you like, and while I believe that they do actually want that, they've clearly given one way of building far too much of an advantage, it will be addressed and there's no point in telling people to just build light armor staves and magicka as it takes all the flavor out of the game.
Not saying that at all.
My templar primarily uses magicka but I'm damn near capped on stamina as well.
I have a V3 2-handed hammer swinging, full medium armor wearing sorc. Stamina and stam regen is capped... but so is my magicka and magicka regen.
You are meant to use everything available to you.
ZoS advertised that you can play as you like... and you can. They never said all builds will be equal.
This isn't a shot a you or anyone in particular, however I've seen the builds of some of the people who cry because they can't play the way the want. Ability choices and loadouts that look as if they were put together at 2am after a few drinks.
A terrible build is not going to get optimal results.
Oh I agree that a terrible build isn't going to get good results, but I just feel that when you compare, side by side two abilities, a good example being binding javelin and magnum shot. They both do relatively the same things and I would hazard that they both offer equal utility given that binding javelin's stun lasts even after additional damage is supplied. - Magnum shot both costs more and does less damage. And that's without investing into magicka.
thomas.k.grayb14_ESO wrote: »mousekime111rwb17_ESO wrote: »thomas.k.grayb14_ESO wrote: »Khivas_Carrick wrote: »I....kinda sorta agree with that. We did rock with melee dps but that was without actual melee dps skills. I'm talking mostly weapon skills here, templars need a fix now thanks to ZoS thinking we were OP or something, but now my main focus is that Staffs are dumb strong while bows and DW are pretty baller, but 2H is still left high and dry. It kinda breaks my heart where I'm sitting, breaks it hard.
This is a "stamina based ability vs magicka based ability" argument then.
Take this into consideration, there are 28 stamina based abilities (not including WW) of those 20 are tied to a specific weapon(5 per). Which leaves you with 13 stamina based choices per weapon bar.
On the flip side you have 38 magicka based abilities(not including Vamp) only 10 of which are tied to a weapon(again 5 per). That's 33 magicka choices per weapon bar.
Now the argument becomes 33 vs 13.
On top of that block/sprint/CC break/sneak all cost stamina.
To add even more, there are many more magicka reduction/magicka return abilities/passives/item sets than the stamina counterparts.
Stamina based abilities were never meant to be primary DPS tools, they are there to complement your magicka based abilities.
____EDIT____
I know you are specifically talking about Two Handed, but honestly, all of the stamina based abilities fall short of their counterparts. DW is poopy. Bow is laughable after snipe. Sword-n-Board has terribad damage and the extra survivability it provides is minimal.
So you're saying that there's zero reason to invest in stamina and medium armor - or use a weapon other than a staff for that matter? ZoS advertised this game as play as you like, and while I believe that they do actually want that, they've clearly given one way of building far too much of an advantage, it will be addressed and there's no point in telling people to just build light armor staves and magicka as it takes all the flavor out of the game.
Not saying that at all.
My templar primarily uses magicka but I'm damn near capped on stamina as well.
I have a V3 2-handed hammer swinging, full medium armor wearing sorc. Stamina and stam regen is capped... but so is my magicka and magicka regen.
You are meant to use everything available to you.
ZoS advertised that you can play as you like... and you can. They never said all builds will be equal.
This isn't a shot a you or anyone in particular, however I've seen the builds of some of the people who cry because they can't play the way the want. Ability choices and loadouts that look as if they were put together at 2am after a few drinks.
A terrible build is not going to get optimal results.