Crafted shouldn't be the best but it should be on par. I agree though that the crafted sets aren't up to snuff and need to me made more competitive with dropped sets. There's a lot of unique dropped set bonuses that have no crafted equivalent
Woolenthreads wrote: »Crafted shouldn't be the best but it should be on par. I agree though that the crafted sets aren't up to snuff and need to me made more competitive with dropped sets. There's a lot of unique dropped set bonuses that have no crafted equivalent
As I understand it, the dropped gear is supposed to be better at the same level to make it worth keeping. At <50 I don't care as it doesn't level with me and therefore it isn't worth keeping no matter what they think. I turn into materials or hand it to alts, mostly materials now.
Crafted shouldn't be the best but it should be on par. I agree though that the crafted sets aren't up to snuff and need to me made more competitive with dropped sets. There's a lot of unique dropped set bonuses that have no crafted equivalent
HazardousNovex wrote: »200 dodge rating is equal to 20% to dodge.
Games these days are made with toolkits, which are pieces of software full of hand-holdy drag and drop features, dropdown menus, scripting languages, etc. This allows non-technical people to make content. When non-technical people make content, often times the rules and regulations technical people would impose and follow are not imposed and followed. Add more and more non-technical people to the mix and suddenly you have a nonstandardized mess.If it is in fact 20% chance to dodge, why would they not use 20% chance to dodge like they do on the Spectre's Eye set? Seems like something is either off, or this is just one more poorly designed stat/mechanic by the devs.
Still waiting on a Dev to make a single comment in reference to dodge
Maverick827 wrote: »Games these days are made with toolkits, which are pieces of software full of hand-holdy drag and drop features, dropdown menus, scripting languages, etc. This allows non-technical people to make content. When non-technical people make content, often times the rules and regulations technical people would impose and follow are not imposed and followed. Add more and more non-technical people to the mix and suddenly you have a nonstandardized mess.If it is in fact 20% chance to dodge, why would they not use 20% chance to dodge like they do on the Spectre's Eye set? Seems like something is either off, or this is just one more poorly designed stat/mechanic by the devs.
Still waiting on a Dev to make a single comment in reference to dodge
In short, Johnny chose "Dodge Rating" from a drop down list when filling out the form to create that item when Billy, Susie, Jerry, Tom, Steve, and Harry all chose "Dodge Chance" in the dropdown when creating literally everything else.
And "Dodge Rating" is only in the list in the first place because Danny didn't see "Dodge Chance" when making a new item one day, and asked one of the tools developers to add it to the drop down three years ago. Danny no longer works on the project so there was no one to clean "Dodge Rating" from the list.
Things like this happened hundreds of times, and they'll spent the next few years fixing it. This is the amazing time-saving power of toolkits.