Vodkaphile wrote: »Crafting is already worthwhile.
Any piece of crafted gear is already better than anything you can find at the same level. Crafted pieces have more armor, more damage, etc.
I would like to be able to find something worthwhile, too. Right now, looting a good item is still inferior to crating one. So I dont see how crafting relies on this arbitrary lock to maintain relevance; it will always be superior based on the disparity between a crafted item and a looted one.
Vodkaphile wrote: »Crafting is already worthwhile.
Any piece of crafted gear is already better than anything you can find at the same level. Crafted pieces have more armor, more damage, etc.
I would like to be able to find something worthwhile, too. Right now, looting a good item is still inferior to crating one. So I dont see how crafting relies on this arbitrary lock to maintain relevance; it will always be superior based on the disparity between a crafted item and a looted one.
Hm . Between the PVE drops and the PVP sets and how easy is to cap armor and stats I wouldn't even consider crafted sets If I could enchant and change traits. The dropped sets are not useless either you just have to build around their weaknesses,
j.frank.nicholsb14_ESO wrote: »I always love it when someone states as a fact that a dev team did something for no reason - lol... consider this scenario:
Dev Team flush with unlimited cash to spend on developing a new MMO (not) sitting around one day and one says, "what should we do about locking enchants on gear?". They all look at each other over their latest copy of IGN and shrug. One of them picks up a dart and throws it at a dartboard with several authoritative looking answers listed on it and announces - "there is the design teams decision".
Or on the other hand, maybe they actually had reasons, and failed to see why they should include you in the confidential discussion email.
Oh, thats right, you don't really care WHY they did something - what reason they had, you simply don't like the way they do it and want to make them look stupid - since if they are not stupid, someone else must be...
Alpha_Protocol wrote: »Why are you wearing medium armor for magicka based build?
Edit: I get the passives part... but still, you said magicka based.
Yes, dropped sets tend to have better set bonuses than the crafted sets, you can also get set jewelry.Galen_the_Black wrote: »Light = Magic boost
Medium = Stamina boost
Heavy = HP boost
Dropped gear sets are sets made by someone else (it's in the description) so it has locked enchants.
If you want armor sets with non standard enchants with set bonuses, go to a world crafting spot with the set bonus you want, craft the armor type that you want and attach the enchant that you want.
The dropped armor sets are sets that the maker of those sets (by lore the makers of the set, by meta the devs decisions) chose to make. You are looting second hand items made by someone else. You have no right to complain that it does not match your specific build.
Your sense of entitlement makes me laugh.
Let the V12 Warlock Jewelry set have an unlocked enchantment, so I can replace it with spell power The regen on it is over the top and a double up
Drops from the first boss in Trails in Craglorn and its BLUE its a nice upgrade. Join a first boss farming group and get yourself a set. Unless your a templar or NB then it will be harder to get a group as they normally only take DK and Sorc's
A good idea, more reason to hunt for sets,I think a cool option would be to just randomize enchants and traits and keep them locked. It would give an incentive for hunting them around without influencing the value of crafted sets to much. Better yet make sets research possible but complicated.
Drops from the first boss in Trails in Craglorn and its BLUE its a nice upgrade. Join a first boss farming group and get yourself a set. Unless your a templar or NB then it will be harder to get a group as they normally only take DK and Sorc's