Yeah, he spouted a hell of a lot of hot air and not much sense, but then those can promote his garbage have an agenda and aren't looking to enter into an intelligent discussion .. Joe's crap doesn't have an intelligence requirement to watch it.brisingr90 wrote: »just like angry joe said, they "pretend" that this game is open world.
Nazon_Katts wrote: »I'd say it's near to impossible to offer a true open world experience with this kind of design. Well, at least when you want to share said world with all other players.
There is no loading screen into building, it's just a split second transition. if you enter a building that has a terrace, you can then jump from it without loading screen. The only loading screens are: entering dungeons, queueing for Cyrodiil (that is on a separate server) and when you port without using a shrine
There is no loading screen into building, it's just a split second transition. if you enter a building that has a terrace, you can then jump from it without loading screen. The only loading screens are: entering dungeons, queueing for Cyrodiil (that is on a separate server) and when you port without using a shrine
I think that is because the inside of the building is actually in the world. It is probably down under the ground, and you get teleported there... no idea. Probably because the insides are actually bigger than what the house looks externally...?
But if you go inside a building, look at your quest markers in the compass, sometimes they show wrong, that stuff outside are "above" although they really aren't and you see it right when you exit the building.