Sleepwalker wrote: »I'm not a fan of Cripple anymore. If the foe is snare immune, the damage component is resisted as well.
williams226 wrote: »Sleepwalker wrote: »I'm not a fan of Cripple anymore. If the foe is snare immune, the damage component is resisted as well.
That's interesting I think it was asked on another forum post but I didn't see an answer was gonna try and check but havnt had chance. As cripple is such high cost it is a pain if no damage is caused.
Kyubi_3002b16_ESO wrote: »Ring of preservation: Gives base regen percentage not health per second technicaly this spell doesnt heal at all
Blessing of restoration: Cost a lot of mana and heals little, its only realy good when it comes to a need for armor and spell resist but watch out because raising those value to high cause diminishing returns. The main thing i got against that spell is the fact your target must be in FRONT of you wich since most player like to circle around me instead of in front of me can be a serious problem. I cant just stay idle either.
Grand Healing main purpose is an actual aoe Healing hot but i agree that for a Healing zone its duration is quite short, as a result i do most of my Healing from Healing shield siphons and fast regeneration,
The Healing shield is a must have to any decent party healer because it technicaly heals by close to 100% of the target health (shielded amount that is not spent is recovered as Heath at the end of the duration) and allows for a intensive Healing when a player is bursted
crfurstenau wrote: »The biggest fault I see with this build (and I encounter it on my bow wielding Templar healer) is that when you deal damage as well as heal, you draw insane amounts of aggro from mobs/bosses. Which means you need a really good tank in your group. Even with all these heals and regens you will die if a boss decides to focus on you for too long.
Shaun98ca2 wrote: »Healing Ward cost more than Blessing of Restoration, heal less (in most situations) and it's single target. The only use I see for HW is to help noob tanks who can't roll \ block oneshot hits. BoR range and frontal AoE is huge, it easy to hit 2 or even 3 group members (and don't forget self heal).Kyubi_3002b16_ESO wrote: »Blessing of restoration: Cost a lot of mana and heals little
I still believe with the proper set up Healing Ward can be a very useful ability its shows it wards for the same damage as most instant abilities + a heal and the ward and be increased up to 300% based health. Now if the Ward % is applied BEFORE the ability's heal is applied then the heal and when the ability wears off another heal for whats left that can be very strong if used properly.
Your main goal would be to slow down the damage everybody take + a slow steady increase in health. Then Healing Ward comes into play when all that ISNT enough and Shields them from damage so they can gain back the HP.
aklairenb14_ESO wrote: »I have died so much with this toon more so than my mage or templar. The siphon skill hardly does any damage. I can almost 1 shot you with my mage but siphon you can use a whole bar of energy and not kill a boss. Im level 17 and could not kill the level 12 Sargent not even the boss in the rift dungeon. This is horrible and disheartening to level.
Kyubi_3002b16_ESO wrote: »While dagger is not a bad idea there main reason why this build does not run dagger is because its entirely magicka focused and as such having a pair of dagger would be detrimental. You would be better of with a destruction staff. If you wanna run a more dps focused spec as an alternate to the main healing bar you should try the shadow cloak the invis stun spell and funnel health in your bar for an offensive focused stance this is what i currently run at vet 7.
If i can be honest about it i dont run my healing bar when i go around to solo thing in veteran i run my offensive bar wich use funnel health (main heal along with vampirism) and shadow spells along with a restoration staff (always the + as all my spell gains bonus damage from my health percentage) and when i go dungeon i run my healing bar. Overhealing isnt as necesary in veteran as damage is but regardless of wich build you run 1 shoting things is somewhat impossible its more about stunlocking the mob to no end while killing casters as quickly as possible and dispatching the melee afterward.
Regardless dont run this with daggers... youl just end up wasting a slot in a build that has somewhat 0 point in stamina
Kyubi_3002b16_ESO wrote: »wrecking blow has a HUGE animation time... its not worth using no mather how much damage it deals not to mention concealed strike is nearly instant cast. Also using a 2h sword gimp yourself hard on the magicka recovery as well.