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https://forums.elderscrollsonline.com/en/discussion/668861

ZOS to population of TESO: PvP is only for V5 or higher players.

rfpalmerb16_ESO
rfpalmerb16_ESO
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It seems as if the ‘game masters’ have decided that if you are not V5 you should not venture into Cyrodill, and, if you are not V10 you should not consider trying to solo any of the quests or dungeons on the frontier.
I can understand one of the points to the change in Mob level where a small number of V10 (or now V12s) could basically steamroll through a keep and its resource points with very little effort. I believe their change has completely eliminated EOS's, for lack of a better word, promise:

“Player vs. Player (PvP) in The Elder Scrolls Online is fun, rewarding, and accessible for PvP veterans or new players with no PvP experience.

The Elder Scrolls Online features a battle leveling system that temporarily increases a player’s combat effectiveness to compete against higher level players, ensuring that everyone enjoys the experience, from players who have never experienced PvP combat, to seasoned veterans demanding a deep, rewarding PvP experience. Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear.”


In all honesty there were better ways of handling this like:
  • letting players purchase upgrades to keeps and resource points that increase the guard strength.
  • Having guilds or even groups be able to greatly increase the defensive strength of keeps and resources quickly.
  • Having a buff that is the exact opposite of battle-leveling where players higher than V1/50 get buffed back DOWN to the V1/50. That is to say have battle-leveling in both directions.
  • Preventing 1 player from easily operating 3, 4 or 5 pieces of siege equipment.
  • Fixing siege damage elimination exploits quickly.

Now as far as splitting the PvP game into level sections – almost every MMO with PvP has tried that and failed – badly. One of the earliest was DAOC where they had battle grounds for 20-24, 25-30 etc. What you found was that the 20-24 was full of people who were making twinked 24 toons, the rest of the leveled battlegrounds were devoid of life. STOR had similar issues. It’s a bad idea to split your players like that in a realm vs. realm battle where the enjoyment is directly proportional to how many players participate.
Finally, having mage and archer guards 1-shot players who aren’t V10 is no way to run a realm-war.

As it stands now, STAY OUT OF Cyrodill unless you are V5 or higher and in decent gear because it isn’t fun and the repair costs could empty your bank account.
Round peg? Square hole? Not a problem with a big enough hammer.
  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    " As of 9PM EDT on 5/23, we have completed a hotfix on both megaservers that reverted the difficulty of Veteran Rank content (50+ and 50++) to what it was prior to patch 1.1.2. Thank you for your patience as we fixed the issue."

    Thank you so much.
    Round peg? Square hole? Not a problem with a big enough hammer.
  • Samadhi
    Samadhi
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    " As of 9PM EDT on 5/23, we have completed a hotfix on both megaservers that reverted the difficulty of Veteran Rank content (50+ and 50++) to what it was prior to patch 1.1.2. Thank you for your patience as we fixed the issue."

    Thank you so much.

    If they hotfixed anything, it seems to only have been the pve maps.

    Patrolling guard inside a keeps wall is V5 with a 10k HP pool.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • theweakminded
    theweakminded
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    They stated they were increasing guards but also "Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased."

    Learn to read, stop being dumb.
  • theweakminded
    theweakminded
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    To actually address your "suggestions."
    1. Pointless and too prone to a high lvl of bugginess/abuse.
    2. Huh? What is the point of this suggestion and how would it work?
    3. No. No. No. The point of leveling is to increase your strength. Bolstering allows lower lvl and geared player to operate at a somewhat reasonable level but still less than those who have put the effort in.
    4. Eh, wouldn't mind that change, but that is a costly operation that is easily countered. Fine as is overall.
    5. Bug fixes will come in time. Deal with it.

    As to your closing statement, false. I have always had fun in pvp regardless of level. Use strategy and teamwork to counter lvl issues. Use food buffs and learn defenses. pvp is a ton of fun even below level.
  • IcyDeadPeople
    IcyDeadPeople
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    As it stands now, STAY OUT OF Cyrodill unless you are V5 or higher and in decent gear because it isn’t fun and the repair costs could empty your bank account.

    Completely disagree. I have played in Cyrodiil from level 10 with a number of characters and had a great time. Although it is challenging, I have been able to kill vet rank players in 1v1 combat.

    The latest patch makes it even more convenient to level in Cyrodiil as the XP has been increased for player kills and Cyrodiil daily quests.
  • driosketch
    driosketch
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    ITT: people who don't understand what change OP is referring to.

    NPCs were all boosted to V5 rank in Cyrodiil.

    This is beyond even the new bolster, you will get 1-2 shoted by the new guards.

    This isn't about the mistaken increase to the VR zone mobs.


    Also, I believe number two in the suggestion was actually something that was planned in the beta, but never made it into the final game.
    Edited by driosketch on 24 May 2014 02:40
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    driosketch wrote: »
    ITT: people who don't understand what change OP is referring to.

    NPCs were all boosted to V5 rank in Cyrodiil.

    This is beyond even the new bolster, you will get 1-2 shoted by the new guards.

    This isn't about the mistaken increase to the VR zone mobs.


    Also, I believe number two in the suggestion was actually something that was planned in the beta, but never made it into the final game.

    yes that is exactly right. As a V2 NS, I really can't solo in solo dungeons anymore. I can't go near keeps or resource points ( I will be 1-shot or 2-shot) really I have decided to stay out of cyro.
    Round peg? Square hole? Not a problem with a big enough hammer.
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