The ZOS Post -
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One additional addendum for the Templar skill Biting Jabs:
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
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I am beginning to think these developers don't even PLAY the game before they do this sort of thing. So, they are going to remove the first nerf of the obviously OP Templar class and replace it with a different nerf of the obviously OP Templar class.
Hey! Great Plan! Make the one small melee DPS class ability we have (that already costs a ton to use) and make it MORE expensive to use. That will help our healing a lot when we have to finish off a stray mob that's eating us alive.
They just seem to be shooting stuff out of their rear ends and flinging it at the players without even the slightest thought as to what it is going to do to the enjoyment of the game and the morale of said players.
Not good, ZOS, not good.