It's certainly not the MMO I expected. I was expecting/hoping for a game that gave me choice in how I wanted to progress. One that offered more reasons and benefits to grouping and would allow me to gain xp and progress that way rather than being forced into tedious, over-scripted solo quests (frequently forced solo with no option to group). Let me do the quests only if I want to. If I'm not interested, I shouldn't be forced to do them and I should have other ways to progress at the same rate.
Giles.floydub17_ESO wrote: »I will agree that ESO is not the traditional MMO in that it really has nothing that fosters a community. Nothing that brings groups together like a central hub or any other system in the game that is central. I have never felt more like a single player in an MMO as I do in this game. I enjoy the game, but grouping is a chore, more so since the grouping tool is still broken. I always enjoy starting a group only to lose group lead, no one else getting it, and having the other guildies give it a shot until someone can successfully start a group without losing lead.
ashenb14_ESO wrote: »
if you wana group join a decent pve/pvp guild, KoJo is always accepting new members if you send @roguestryder in game mail he can invite you, though the guilds mostly ebonheart with a growing daggerfall population.
frwinters_ESO wrote: »WAIT!? I am not playing an MMO? A Massivly Multiplayer online game? There isnt thousands of people all playing this one game at the same exact time as me? Im asounded and want a refund!
*sarcasm over*
This is a MMO. Your statement is more against the path ZOS has taken compared to other MMO's. The progression is just about the same as every MMO you listed.
Make Character
Quest
Level Up
End Game or PVP
If you dont want to quest then grind anchors, delves, dungeons, its possible but you have to be socialble to do all of that.
the problem most people have is they want to solo this game and cant do the group content. They feel all content should be solo able or group. No.
No. and no. You can nto just cater to one group so you got to give a bit to them all. It will never fully be balanced and one group will accuse ZOS of favoritism of another group all the time, but thats what an MMO is.
This is an MMO.
Hyperbole, and hardly "new". As I mentioned before, Asheron's Call was an early MMO which has essentially zero group content. I've played LOTRO off and on for 8 years now, and while it certainly has some group content, essentially nobody uses that as the primary means of advancing their character - solo questing easily makes up 80% of character advancement there, and I'd bet it's closer to 90%. Even in WoW, most people solo most of the time. It wasn't until 3 levels below the level cap where PlayOn's instrumentation of the WoW servers found that 50% of players were grouped (and then only because the end-game was so group-centric).ESO is a Single Player "MMO" - a new genre of AAA MMO.
That title would work also.
But a better title would be:
ESO is a Single Player "MMO" - a new genre of AAA MMO. This is because ESO contravenes what you've come to expect from the other AAA MMOs in the genre: it penalizes players who prefer group content over single player content. There is only a single viable route to max lvl 50: questing single player content at least over 90% of your time. (Unless you PvP, in which case perhaps the new boosts to xp make PvP a viable route also, though I'm doubtful.)
You make an excelent point and one that a great deal of the community does not see and the devs don't mention. ESO is NOT made for the hardcore MMORPG player, you guys eat through the content way too fast, almost as if the world was going to end tomorrow. And that's ok, it's just how you do things. But ESO, it would seem to me, is designed to be taken with a much slower pace. Instead of rushing to VR you are supposed to enjoy the quests (which imo are the best I have played in a MMO, I actually cared about some quest characters) and the scenery. In fact this is made evident by VR ranks themselves, to me they are nothing else but a MMO version of what in a SP game would be called New Game+.Yes, this is slightly misleading. BUT it is no more misleading than claiming that it IS an MMO. Let me explain.
MMOs differ from single player games primarily in the content they offer: MMOs offer a plethora of group content in addition to the single player content offered in a single player title. Traditional triple-A MMOs - for example, WoW, GW2, FF VIX, Rift, Lotro, SWTOR - enable a player to advance their character through single player content (almost exclusively single player content quests) and through group content (dungeons, group quests, pvp). These MMOs enable a player to advance their character viably through all the content (both group and single player content) they offer. The player is free to choose between single player content or group content depending on their individual preferences, and is not penalized in their advancement.
Enter ESO that UNDERMINES this basic MMO experience and expectation.
In ESO, to reach VR levels, the player has only ONE viable route: single-player content, exclusively. The game offers the plethora of MMO group content (dungeons, pvp), but has - astonishly - decided that you CANNOT advance your character by doing it.
In short, ESO is the odd game that offers MMO group content to the player, but prevents him from advancing his character by playing it.
This has a number of negative consequences:
First, there is actually NO reason to play a character specialized for group play. Playing a healer or tank through exclusively single player content can be fun, but for the average MMO player, it will not be done.
Second, grouping is pointless. I am not talking about the phasing mechanics here. The single player content in ESO as in most MMOs is common denominator and fairly faceroll. Grouping to do it makes it even less challenging - and unfun - than it already is.
Third, making an alt in the same faction is pointless, unless you enjoy performing the same quests (designed for the single-player) that you already did.
Fourth, although the xp is marginally better in PvP than in PvE group content, advancing your character in PvP is too onerous to be considered viable (especially as being underleveled you will expect to be facerolled out there).
In sum, it is misleading to advertise ESO as an MMO. Bizarrely, it tells the MMO player - "Look at all this wonderful group content we offer, just DON'T TOUCH!" I bought the Imperial Edition of this game expecting an MMO. You can say I'm pretty angry.
p_tsakirisb16_ESO wrote: »If the OP by MMO means a WoW clone NO THANK YOU. Go play Wildstar. Shoo shoo
WE DO NOT WANT another WoW CLONE.
And the OP hand picked the other games to compare it with. Why not compare it with SWG, DAOC, UO, EVE, SB, AoC? (or even Darkfall for that matter).
Of the games above only AoC & DF came after WoW by the way.
What you are saying is its not the MMORPG that you feel it SHOULD be, which is still fine and acceptable, but should not be presented as fact. (ノಥ益ಥ)ノ
/sigh
What I am saying - again - is that it is misleading to call ESO an MMO in the traditional sense. This is a fact. I provided my reasons for this which you have not challenged.
I am also saying that ESO should allow players to advance their characters viably in group content. This is my opinion as to how the game should be changed.
Shaun98ca2 wrote: »
This game needs WOW/Rifts LFG tool and SHOULD of had it from the start.
I guess I just played in a different era. Back in EQ, which was my first MMO (not counting MUDs), leveling was a very long process. All you had was grinding. In the later levels you were lucky to level once a week with extensive playing.
I think what you are failing to realize though is that pre-VR, there is a ton of content. Imagine, if they did add any kind of significant xp for group grinding.
Can you imagine the number of complaints about OUTLEVELING the content should you happen to spend a few hours in a dungeon with a few friends, only to emerge a few levels later and have every single quest you have greyed out?
The developers wanted this to be a story and content driven game, not a grinding game. I certainly admire that decision.
blah blah blah
Shaun98ca2 wrote: »You que up for the dungeon/s that you want to play in. The tool finds you a group and puts you into the dungeon+group after verifying that you want to still join the group and tells you which role you will be performing.
Its simple and "fast".
Currently the current the tool has you sitting in a "group" with one other person wondering if your ever going to find a Tank/Healer. Luckly all my groups have a healer as that's the role I WANT to preform in a group.
Its a terrible system that we currently have. Functional YES...Good NO.