One additional addendum for the Templar skill Biting Jabs:
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
Post edited by ZOS_JessicaFolsom on May 23
Jessica Folsom
Community Manager (English) - The Elder Scrolls Online
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GrafDresche wrote: »What I don't understand is: they have only two servers, NA and EU, so they wouldn't even need a ton of employees to do 24/7 GM-Botkiller duty. Yet, only once did I encounter a GM announcing his presence in zone chat with his intention to kill bots.
I guess nerfing biting jabs didn't work as planned. So please, give it back to us as it was pre-patch, and actually take care of the problem.
Jeremy_gelber_ESO wrote: »"This change was made to balance the ability's high single target damage" and yet no DK skills were nerfed. lets face it jabs isnt even that great for single target dps.
bogurb16_ESO wrote: »First of all. English is not my native language. I hope you all can understand me.
Today i was mopping up some old quest in Bankorai when i saw this outside Nilata Ruins. Zenimax, now you must do something! As you can see i canceled my sub this morning. But if you ban this team off 10 bots in a train i will activate it again! You must struck down hard on this bloody bots/farmers. Now it's your chans in real time to swing the mighty ban hammer around! Here is video. And i do not care about names. I canceled my sub this morning due to this and Scheme of gods!
Here!
[Moderator Note: Edited per our rules on Naming & Shaming]
Ye go and play other mmo till they ban the bots. but be aware, in other mmos will be bots too lawl. better dont even play anymore.
One additional addendum for the Templar skill Biting Jabs:
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
Post edited by ZOS_JessicaFolsom on May 23
Jessica Folsom
Community Manager (English) - The Elder Scrolls Online
Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
http://forums.elderscrollsonline.com/discussion/100211/patch-notes-v1-1-2#latest