Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

What do you keep?

AngryWolf
AngryWolf
✭✭✭
Just wondering what most of you keep with your character, or in the game and what you sell or deconstruct?

I have 3 main characters I play to have a good variety in skills and game play and feed each other cool gear, but decided to have just one of them really work towards leveling blacksmithing, clothing and wood working to be able to create or improve items efficiently.

I upgraded my bag space to 80 items per toon(the price to go further seems kinda steep when you are trying to save for rare motifs) and the bank space twice, but keep running out of space. I even created a couple of toons just to hold the overflow. Needing to keep items to research is a big part of my bag space, and you need to hold for awhile as research can take quite awhile. Sometimes I end up having to sell or deconstruct just free up space instead of being able to research against them.

So, as I say, just wondering how others are managing their items space in hopes someone has a better way I haven't though of :)

Thanks in advance for any tips or tricks!
  • Vorkk8383
    Vorkk8383
    ✭✭✭
    Remember that you can make more characters as mules to hold your stuff. Personally, I'm working all tradeskills except for blacksmithing atm. You can get provisioning and alchemy done fairly quickly. Then you just need to keep whatever you need to make the food/potions you want. Can get rid of the rest. Getting rid of my low lvl provisioning stuff made a ton of space. You can deconstruct stuff from tradeskills you're not working or you can sell it. My tip would be to not work one of the skills at least so you have stuff to sell to make some gold at first....gets you more bag slots, etc.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Typically each time I make my way back to town, I'll deconstruct all weapons and armor that I'm not able to research from (If I can research a trait from it, regardless of the item type, I will). I vendor off all junk, runes/glyphs, etc.

    Honestly the only thing I keep, other than crafting materials, are soul gems and potions.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • PermaGrin
    PermaGrin
    Decon everything.
    Sell provisioning and alchemy, unless I can use them at that moment.
    Get rid of all the racial mats.

    Stockpile everything else. :)

    Sell the junk. :P
    Edited by PermaGrin on 24 May 2014 00:06
  • AngryWolf
    AngryWolf
    ✭✭✭
    Thanks for the tips all!
  • Mallow
    Mallow
    ✭✭✭
    I have 8 characters. One toon is my provisioning mule, another is my enchanting mule. I decon everything I get. I play about 30 minutes a night and spend 2 hours a night dealing with all the stuff I got while playing. :persevere:
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Just created some tables for my characters, listing who knows which trait on which item.

    Now I can start crafting for my alts, so they can learn those traits for those items, and build up by trait portfolio.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • RastSekyd
    RastSekyd
    ✭✭
    If I have no free research slots and find a new trait, I'll give it to an alt and have them research it. When my main crafter is ready to learn another trait, I'll have my alt craft it up for them. Saves bag space while retaining traits, at least for a little while.
  • Bangstin
    Bangstin
    ✭✭✭
    One toon for playing with woodworking and tailoring
    Woodworking and tailoring mats in the bank
    One for provisioning mats
    One for enchanting mats
    One for alchemy mats
    One for blacksmithing mats
    Two toons for random stuff/quest trophys

    help
  • nudel
    nudel
    ✭✭✭✭✭
    I made the decision early on to split up the crafts with my SO. He handles the smithing professions (Woodworking, Blacksmithing, Clothing). I handle the consumables (Provisioning, Enchanting, Alchemy). My bank is primarily crafting mats only with a full stack dedicated to each of the mats I have decided to keep (not all of the mats mind you as they are not all necessary for my needs). Any runoff of common mats (Ta for example) get donated to a guild bank or sold to players.

    We share drops so I give all of my dropped gear to my SO to decon save for set pieces which I either deposit in a guild bank or sell to a player.

    My bank also has a few hand-me-down set pieces currently that I'm passing along to an alt.

    The only things I sell to NPC vendors are green recipes (so common there's no point in trying to pass them off to players) and vendor trash (Foul Hides, Elemental Essence, etc.). For all other items, I either decon or pass along to the SO for decon depending on craft, sell to other players, or don't pick up in the first place.
  • Censorious
    Censorious
    ✭✭✭✭
    One toon each for every craft.
    Blacksmith, Woodwork,Clothier, Provisioning, Alchemy,Enchanting each with an extra 10 bag slots. Just low-level mules with no skills or gear, still in rags.

    One main with all skills for all professions. 20 extra bag slots
    Bank with 10 extra slots.

    After that it's a case of rigid discipline to keep stuff on the alts rather than in the bank or main's bags.
    AND getting rid of materials at lower level than I need (all that jute, cotton, oak,maple,ash etc.).
    AND getting rid of the useless cr@p that games like this load on you - vanity pets, fishing bait, racial motifs, treasure maps and all that provisioning stuff you will never find a recipe for.

    As far as research. I decided long ago to only research 'infused' and 'divine' because that looked like the most versatile and useful for my main. I research as the item comes up - even bought a couple off the guild store. Otherwise it's deconstruct everything.
    Edited by Censorious on 24 May 2014 15:02
    'Clever' sigs get old real fast - just like this one.
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    I have a few bag alts for deconstruct, enchanting, trophies\unique, and one for blacksmithing/clothing/provisioning. 90 bank spaces, 80 on main toons, 70 on alts.

    I carry all my alchemy ingredients on one of the characters I play. Don't know why really but I do play him as more of pure quester rather than horder.

    Another toon I play runs around killing & collecting everything without a care in the world. I try leave a lot of open space on him before going out.

    I keep items/materials I am currently trying to find or find more of on my characters and in my bank. Materials I have enough of go into storage and I don't waste time or space collecting those items again until I start to run out.

    The biggest challenge is logging in/out all the time to manage it. It's the one thing that really makes me start to lose interest when playing.
  • Monkeyshoeslive
    Monkeyshoeslive
    ✭✭✭
    Sell white, decon green and above.
    Only keep items that I need traits from.
    If I start running low on cash, vendor or guild store green and above and all runes
  • Noctisse
    Noctisse
    ✭✭✭
    I have 3 characters, each a different class and in a different alliance, each of which levels 2 crafting professions, preferably related to their class. This way all quest rewards, loot , etc are swapped between characters and sent to the one who needs them most. I keep in bank all the generic crafting mats. Each characters holds on only to green/blue gear they haven't researched yet, which they will use until its durability drops. Then, the equipment is destroyed for research, and they equip another piece they haven't researched yet. Everything else gets deconstructed.
  • _oldThe_Tip
    I decon blue and green, save til I got 50/100 of something then sell it if I don't plan on using it. Things to stack that sell nicely, alchemy reagents for health potions, blue, and purple runestones, any racial motifs, raw wood and ores. Even if u dont sell them all u can trade for other stuff u need potentially. I only truly Save armor and weapons for traits tho, divines seems to be hot right now id research that trait asap.
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    I keep any item I need for research. I keep any crafting mats (including the mass of provisioning mats) that my be useful to clothe/feed any of my alts.

    The inventory system is really harsh on anyone who hasn't yet fully decided who is going to concentrate on which skill, or whether you might need those level 5 ingredients in case you start a new character. I am sure it works well for those who start 1 character and play it through, but for the rest of us it's a bit 'meh'.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • reggielee
    reggielee
    ✭✭✭✭
    once i get a full stack of something (racial mats for ex) i vendor/destroy the rest. I then move those racials to an alt until I think I may be crafting which is rare. i do the same with low level crafting mats, once i get a stack i move it off to an alt until i need to craft something. I still harvest during my travels, i just now sell off the finished mats . good source of income

    its true, once you have reached 50 in crafting then you dont have to save stuff anymore unless you are going to need it. alchemy i keep on my main and make potions as i go and sell most of them. now that i am 50 ill only gather the ingredients i want to stockpile for my main potions.


    I used to vendor off provisioning stuff I didnt have the knowledge of, then I read how hard it was to find mats for purple recipes later on and have started to stockpile those specific ingredients. which is now clogging my inv so I may have to rethink that strategy as well.

    by far the most clogging of all is enchanting, there is no need for the sheer number of runes. Ive started to vendor off the ones that I will never use .. like poison.. or power boosts and keep the ones that I will use like health and magicka stuff. the lack of aspect runes will always mean that I will never be able to use my potency runes or whatever the trapezoidals are called so im selling them now.

    right now my focus is on money so i vendor all armor/weapons or guild sale them. I will save deconstruction for when im ready to go full on crafting at vet lvl.

    my bank is mostly mats, one stack of each kind and the upgrade mats. then soul gems and lockpicks which i farm out to alts when i have time, with the rest of the room for enchanting crap. I dont keep any weapons/armor/food/potions/maps/motiffs in the shared bank.
    Mama always said the fastest way to a man's heart is through his chest.
  • Insanyti
    Insanyti
    ✭✭✭
    I used to deconstruct all of the armor and weapons I got but wasn't going to use, but now that those tradeskills are somewhat leveled and I always seem to be strapped for gold, I've started selling off the white quality armor and weapons that don't have traits on them. If they have traits, I usually try and put them in my gbanks so that others can use them for research.

    On my main character, I keep one food item stack, one or two potions depending on what they are, any foraging stack that is under 10 and unable to refine like wood, cloth, leather, ore, etc, Soul Shards, and lockpicks.

    What I keep on one of my alts are all the cloth and leather stacks I've gathered while leveling that I have no use for and either intend to use for guildmates or try and sell in the guild stores.

    Another toon holds items for me that I cannot use yet but will at some point during my game play, such as Daedra Hearts, higher level cloth, tomatoes (lol), etc.

    I HAD been keeping Alchemy Reagents in my bank too, all of them, but I just don't have the space. Now, with the exception of the four kinds I wish to keep for potion making, I send them to another alt as well.

    Finally, in my bank I have Weapon and Armor trait gems, motif style ingredients, one to two stacks of the material needed to make the armor/weapons needed for my main character's current level, provisioning ingredients that are materials for the purple quality recipes I can make, all of the tannin items that are used to improve armor and weapons quality, and anything I need to transfer from one toon to another for storage.

    LASTLY, I keep all of my extra motifs I've found plus any item I'm saving for research in my MAIL. I send it to my boyfriend who has the Wykkyd Mailbox addon which auto-returns it to me if it's titled Bounce or Return. :)
    @Ella_Mental [PCNA-Steam] - Ella_Mental on Discord - _Ella_Mental_ on Twitter/X
  • Con64
    Con64
    ✭✭✭
    For the sake of crafting they should really have a standard 200 - 300 slot bank from the start, with the option of purchasing expansion slots as you develop your crafting.
    Right now people are creating toons for storage due to the lack of bank storage, surely this can't be the intention from the start.
    I believe crafting is held back due to this issue.
    I would personally also like to have enough slots to save eq sets for coming toons to increase the re-playability factor somewhat.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have two bank alts and is thinking about a number 3.
    They store costumes and other cool stuff in addition spare siege equipment and parts of sets I collect.
    Use the guild bank to store cheap stuff like racial style stones.
    Don't generate huge stacks, you don't need 350 crafting materials, neither stuff who is below your level.
    Once you reach 100 make stuff and switch for deconstruct, exception here is that you might want to keep more than 100 for your primarily armor material for crafting sets and perhaps experiment with various looks.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VlVEC
    VlVEC
    ✭✭✭
    I'm a hoarder, I keep everything.
    The beginning of the words is ALMSIVI. I give you this as Vivec.
    Almalexia, Sotha Sil, and Vivec.
    ヽ༼ຈ༽ل͜༼ຈ༽ノ
  • sylviermoone
    sylviermoone
    ✭✭✭✭✭
    I'm with nudel here. My husband and I split the crafting professions. I have one alt that does wood and enchants, and another to handle light/med armor. He has 3 alts that handle blacksmithing, provisioning and alchemy.

    We save pretty much EVERYTHING. He sends all of the runes, glyphs, light/med armor and wood he collects to me, and I send all of the metal stuff, food and plants I collect to him. We also have 1 or 2 additional alts we play that are sending things to our crafters.

    I never worry about deconstructing something I may want to research later. If I don't have a research space open, I just decon it. With so many chars sending me stuff, the chances that I'll get another item with that trait are pretty high.

    When I have excess mats, I look for folks wanting to buy in chat. Same for the hubby. If I can't sell them to a player, I'll go on a making spree to test styles and what not. I usually vendor those off for a little gold, since the XP gain for deconstructing something you've made is minimal.

    I have some set pieces hanging out in my bank, waiting for the alts that can use them to get to the appropriate level, plus all of the style/trait stones, so that both my crafters have access to the full inventory. I also have a mule that carries mats I can't use quite yet, treasure maps , extra motifs, etc.

    Which reminds me....it's time to do a little inventory maintenance ....
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
Sign In or Register to comment.