Werewolf and Vampire were create by Molag Bal and Hircine, and are in the Lore. There are no other Bitten Races in the Lore (unless they have introduced such in this game) and no reason any Daedra would want to (apart from Sheograth who might do it to win a bet with a potato).I love the setting of werewolf and vampire, could there be more? I really hope that one day I can transfer into doshia by a bite...haha...
Hope this will come in one following patch. best regards!
Malediktus wrote: »I hope Sheogorath makes something. I want to be his minion.
The animations would be interesting, with maybe a +25% effectiveness for Grilled Cabbage as a passive, and a 5% weakness against people who haven't eat for two days.weresweetroleMalediktus wrote: »I hope Sheogorath makes something. I want to be his minion.
or maybe a cheese wheel.
Zombies in Elder Scrolls are mindless, there are Liches, but they require decades of preperation.I could be talked into zombie, if the concept was sold with conviction.
AlexDougherty wrote: »
Lichs were in Morrowwind. I think they were a part of the Tribunal DLC...I could be wrong though. They were also in some of the dungeons/caves towards the end if you were spelunking for ores for gear crafting. Most of my guildies didn't think dwarven oil was part of the lore till I reminded them of the special armors from Mournhold. You actually go into a Dwemer ruin and get some adamantium for making a sword and armor and need some dwarven oil to make it with...I'm seeing Lichs in my mind in a cave/dungeon and ...was in Mournhold...sewers/dungeons there...I remember now that it was in the Sotha Sil questline due to the architecture of the buildings...and to this day Vivec and Amalexia hold a special place in my heart for murdering once DB comes out...what they did to Nerevar and Sotha...geeshI've played a *** of morrowind and skyrim, and I don't remember encountering any lich. Were they dlc? Anyways, what is their general deal, like specific strengths and weaknesses? Or do you know any details regarding their ascencion?AlexDougherty wrote: »
You stole an artifact from someone becoming a Lich in either Oblivion Skyrim, which caused the guy to die (he was already undead just not stablised), there were several Liches in Oblivion Dungeons (mostly Aylied Liches).I've played a @#/$ton of morrowind and skyrim, and I don't remember encountering any lich. Were they dlc? Anyways, what is their general deal, like specific strengths and weaknesses? Or do you know any details regarding their ascencion?
Cool, I imagine the benefits and drawbacks stacking would make it an interesting build.ArgonianAssassin wrote: »In Greenshade or w/e the AD bosmer zone you encounter Werebats, vampire bosmer turned into werebats through the worship of hircine. . .chew on that for awhile.
AlexDougherty wrote: »You stole an artifact from someone becoming a Lich in either Oblivion Skyrim, which caused the guy to die (he was already undead just not stablised), there were several Liches in Oblivion Dungeons (mostly Aylied Liches).I've played a @#/$ton of morrowind and skyrim, and I don't remember encountering any lich. Were they dlc? Anyways, what is their general deal, like specific strengths and weaknesses? Or do you know any details regarding their ascencion?
The process involved transferring your essence into an object, then stabilising your undead body via meditation and magic, once stabilised they transfered their essence back into own body, and would thereon be extremely hard to kill.
Their strengths were that they couldn't be poisoned, were stronger physically (due to magic in body) and essentially immortal. Once the transference was completed they had no new weaknesses.
The Worm Cult was heavy involved with the Liches, but presumably the Aylied Liches perfected the process themselves without Mannimarco's help.
AlexDougherty wrote: »
That was not a concept sold with conviction. There is enough large scale castle siege pvp that I totally believe is a solid framework for a zombie attack swarm mini game. It would definitely change and probably ruin the game as we know it, but somebody could conceptualize it well enough to survive a first draft and still sound like fun.
I wasn't asking for the pitch.
I was just saying that the strange creatures presented this far cannot through the characteristics of these strange creatures force their nature on their victims, even if it would be a wrench in a working engine.
I've played a *** of morrowind and skyrim, and I don't remember encountering any lich. Were they dlc? Anyways, what is their general deal, like specific strengths and weaknesses? Or do you know any details regarding their ascencion?