I am beginning to lose faith in my build. I built my sorcerer around having awesome CC, and a HUGE amount of survivability. In addition, in party's I always have a Massive reserve of mana on hand as a backup healer.
However, whenever I try to group up for a dungeon they ask my my dos (hovers just above 300-350 depending on how lucky I am) and then I get dropped. (Vet1 character)
This is my current build
Magic 14point
Health 21point
Stam 14point
Heavy Armor, all aspects unlocked with skill points. Because of my play style I pull aggro. Heavy Armor gives me some more survivability.
DPS setup
1. Crystal Blast (Used as an opener to knockdown healer and modest AoE)
2. Lightning Flood (Used as Followup AoE)
3. Restraining Prison (AoE CC, used to lockdown all mobs to reduce damage taken by group.
4. Rapid Strikes (Stam ability that is used throughout fight to preserve mana pool in case healer falls behind.
5. Twilight Matriarch (Used to increase survivability, if healer lets me drop to low health this little buddy saves me some serious repair costs.
Healing Setup.
Not much to say here, All 5 skills equipped. And always have mana to heal if the healer starts dropping the ball. just a weapon swap and peoples assess are covered.
When I built the character I thought he would be pretty damned handy in a group, but it appears not. I am debating going to a pure classic Mage build.
Out of curiosity, how much damage do you other sorc's do? I mean.. If I am less than half, I don't care how sweet I think my character is. gotta rebuild him.