Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Sorcerer changes didn't take effect (at least in some cases)

Wavemoore
Wavemoore
✭✭
Hello all you Sorcs out there. After the initial shock of the VR levels I decided to just hang out and test the impact of some changes to my build, but what I found seems to contradict the patch notes a bit. Wondering if anyone else sees the same:

•Endless Fury: This ability now restores magicka if the secondary explosion kills an enemy, in addition to the initial bolt. - I'm not seeing the magicka being restored for the death by explosion

•Summon Charged Atronach: The storm atronach summoned by this ability now increases in damage as the ability ranks up. - At least according to tooltip no change in damage. Mine is full rank

•Impulse: Increased the Magicka cost of Impulse and its morphs. •If you have spent skill points in the Impulse ability, you will have those points returned to your overall skill point pool. They can be re-spent in this ability, or invested elsewhere.
- I'm not sure about the Magicka increase, but I can still spam it just as much as I used to on packs with no real impact to my magicka pool. Likewise, I didn't receive any skill rebates. I was still morphed into Elemental Ring with no skills returned.

I didn't test any others, but for these 3 it doesn't appear to really be any different between pre and post patch.
  • Burnemdown
    Burnemdown
    ✭✭✭
    Did you happen to look at your health pool and armor rating? Both seem to have taken a nerf. This patch sucks.
    Zen. needs someone who can test instead of worrying about planning the party they are going to have over the weekend.
Sign In or Register to comment.