Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Threat and ESO

drgneb
drgneb
In terms of taunts and threat, do you guys ever have any issues and feel the need for having 2 taunts on your bar? I have been running with both for the simple reason that it gives me an option if I say run out of stam and need to taunt and have the magic, i'm good to go. But I do lean toward Inner Fire more so of the two because I like having the range. No need for a charge (and a huge stam drain!) when I can just use Inner Fire on the pull and the Boss or whatever mob is locked on me at the start. But I have a question that maybe you guys or someone else can answer, and one I am very curious about.
Dp you know if our taunt actually does "lock" that mob on us for the whole 15 seconds, or can we lose threat from a dps or a healer? I ask because many times I will have taunted and he/she/it is coming my way only to have it head off towards a dps or healer! Now I know the 15 secs isn't up and I also know that my spell did go off, based on response and animation and all that. So what is causing the drop in threat? Do with have thresholds like other games ( I reference WOW here) in that threat can be taken away based on someone doing higher damage or heals (they do proc alot of threat in any game) and therefore we have to be sure that we are topping the damage in order to maintain said threat? I hope not, I really do hope that this game is not designed that way. That would suck in that it would mean that we as tanks do have to put more focus into dps, and just when I was getting used to using more defensive abilities! :neutral_face:
I am hoping that's its something that I am seeing wrong and perhaps my taunts aren't going off on that first cast like I assume. Also hope that our taunt is all we need to "maintain" and get back aggro, albeit we do have to refresh it every 15 secs. I know that when I first started playing as dps I was having problems with me pulling threat off the tanks in dungeons, and just figured it was me doing a bit more damage or the tank just wasn't using his taunts.
So if anyone can shed some light on this and maybe squash the whole misconception I have that would be most awesome! Perhaps its just the way the mobs fight and such and on some you may have to taunt more than once at the start, who knows? Its not a game ender that's for sure, but certainly an issue that has had me pondering.
  • Travail
    Travail
    ✭✭✭
    I believe the issue is that some enemies will not only use special moves that target random allies (making it appear as if their aggro has reset) but also, some enemies will reset their aggro to zero after using certain specific attacks. It's not always easy to know when this is happening, since there's no visual indicator to let you know your taunt has fallen off (thanks, "minimalist" UI.)

    You just have to learn each specific fight, and make a mental note of which boss attacks are randomly targeted, and which reset aggro.

    Normal enemies that you taunt should stay on you for the full 15 seconds, though. I don't think I've ever encountered a non-boss enemy that reset aggro on me. If you're having problems with regular enemies, I don't know what to tell you. Normally, I tank trash with CC rather than with taunts, since you can only taunt 1 thing at a time, anyway. Volcanic Rune is amazing, as is Talons (if you're a Dragonknight.)

    -Travail.
    www.obsidianbrotherhood.com
  • drgneb
    drgneb
    yea trav, I use talons and its awesome as I don't bother with taunting trash, no point really. But that's a good point about the special abilities, that could be just what I am seeing. Thanks for that insight!! I will now pay more attention especially since Im doin Vet runs now!
    And yea, I too feel the "pain" of the lesser UI, but its growin on me! :wink:
  • Vantor
    Vantor
    ✭✭✭
    Trav is right. Some bosses though, especially that spider in Spindleclutch, had really buggy aggro pre-patch. Dunno about now.
    Invictus EU Guild Officer
Sign In or Register to comment.