Master_Quack14b14_ESO wrote: »Seriously dude.... if they increased the mana cost by 60~80% It STILL wouldn't matter.... My Sorcerer is immortal with Critical Surge and can AoE grind forever! everyone I have talked to about the build I have told them that the Devs will nerf it eventually.....
Honestly, Impulse wasn't the problem.... it was the mana return of Destruction Expert that was the real problem.... Impulse's initial damage wasn't that high, the long term damage of the DoT and possible burn was decent.... over all the spell was good because the low cost and the return of Destruction Expert easily covered the cost of the spell as long as you hit at least as many mobs as total impulses you had to cast.
I am glad that they increased the damage of Force Shock as the spell was just trash to begin with. However, All of the spells should have a 50% increase in cost as well as a 100% increase in damage.
If you spend more time hammering the same spell instead of deciding what spell is right to use at this exact moment, then the spells/abilities are sub par, PERIOD.
Also note, that if a single spell becomes the Go-To ability it is not because the ability is overpowered.... It is because the ability is in line with what people believe abilities SHOULD be. If they only use that one ability it is because the rest of their tool kit is sub par.
People want to feel like a HERO that SMITES their foes... Not some underdog hoping for the best possible situation. I want to spend more time smelling the flowers and enjoying the quests.... Vanquishing dremora and whatnot instead of getting my sh*t pushed in and trying how I will get back to the quest from the wayshrine I respawned at.
The game is meant to be FUN... let me repeat that... FUN!!!!!!! not everyone finds smashing their head against a wall fun... not everyone wants to spend all day at work just to go home and take care of everything they have to do in their spare time just to find a few hours to relax and play a game that they have to spend a trillion hours smashing their head against a wall just to make progress.
No matter what game you make, there will be people that will finish it in a week. This is unavoidable...
The reason games like World of Warcraft are so popular is because they cater to the average player, not the extremists. Average people want to have fun in the 1-3 hours a day that they actually have to unwind. If I wanted to put that much work into my free time I would just double the amount of college classes I have this semester and save $15 a month of this sh*t.
Master_Quack14b14_ESO wrote: »When you top 50% to crit as a Sorcerer with additional focus on staff damage you end up plowing through everything in the veteran ranks with ease... well, you did......... Now you may have to take on less than 6 at a time, LOL!
I'm sorry you don't find DE usefull in the higher level veteran zones, you must have a terrible build then... because the shear amount of mana it returns coupled with stacking as much cost redux as possible equates to EPICness.
Also note that the other 80% of my essay does apply... otherwise you would agree with the devs about nerfing impulse because it was 'too strong'... You feel that the nerf was unnecessary because it was what you expected from a spell of that caliber. If that is what you expected form a spell of that caliber then the rest of the spells that YOU DO NOT USE are then, subpar. Therefore, the sub par abilities should have been buffed to become more competitive with Impulse, instead of nerfing Impulse so that the rest of the sub par abilities are now competitive...
Master_Quack14b14_ESO wrote: »You sir, must be mentally incapacitated.... you specifically said "So, hidden within the patch notes was a nerf to Impulse."
Two key statements here....
First is "hidden" which implies subterfuge on the Dev's part... this implies that you PERSONALLY feel that they are hiding information, to lie to you...
Second is "nerf" which implies that you feel it was unwarranted...
So, don't tell me I have trouble reading, because you obviously do.... You have obviously revealed your TRUE feelings with these two key words.
You are in FACT claiming the change was unnecessary by calling it a "NERF". if you were truly indifferent you would have simply referred to it as an 'adjustment' or 'balancing'.... the negative connotation subtly reveals your true feelings....
Master_Quack14b14_ESO wrote: »I love how you keep referring to me as an idiot when I am successfully psycho analyzing your grammatical tells...
I am not assuming anything about you... YOU are specifically revealing your feelings by what you are telling me.
The change to Impulse wasn't "nestled at the bottom within a stack of bug fixes"... it was CLEARLY stated under the Destruction Staff section at almost EXACTLY 1/3 of the way through the patch notes.... LOL
I know gamer 'lingo'... I have been gaming for long enough to quantify in decades... gamer 'lingo' still has connotation... A buff or a nerf are both adjustments, to state either except 'adjustment' or 'alteration' or a synonym of the sort and does SPECIFICALLY apply a position on the matter.
You are correct... You are LITERALLY tellimg me what you are feeling... the Freudian slips you keep making are VERY clear...
On a side note I clearly don't give a sh*t what you like or dislike.... just the fact that you are trying to hide your bias behind anonymity and are clearly failing at it.
ANNNNNNNNNNNDDDDDDD..... You did SPECIFICALLY ask me "what are your thoughts?"
I gave them to you...
To ask and then immediately attack me when I disagree with you're position implies that you are bias.... Otherwise you would have simply engaged me in an intellectual debate instead of name calling or degrading terms of reference.
Light Armor will still spam it thanks to the destro passive mana returns on mob death.
Medium armor and Heavy armor will probably be able to use it 2-3 times before going oom.
ckf12b14_ESO wrote: »So, hidden within the patch notes was a nerf to Impulse. The magicka cost of Impulse per cast is being increased, and if you have any skill points invested in the skill, they're being refunded.
The patch notes said nothing about increase cost to the 2 morphs, but I'm going to assume they're both being hit too. No numbers were released, but I'll assume it's a pretty big nerf if they're refunding skillpoints (much like the bash nerfs).
Since every class and their sister uses Impulse for AOE in general, what are your thoughts? Do you think it really needed to be nerfed to begin with? If the nerf is hard enough to render the skill bad, what's the replacement?
ckf12b14_ESO wrote: »Light Armor will still spam it thanks to the destro passive mana returns on mob death.
Medium armor and Heavy armor will probably be able to use it 2-3 times before going oom.
I can see this happening. I'm really just wondering how much of a cost increase it's going to be. I'm also wondering how DKs will handle it, more specifically, light armor DKs.
Master_Quack14b14_ESO wrote: »ckf12b14_ESO wrote: »Light Armor will still spam it thanks to the destro passive mana returns on mob death.
Medium armor and Heavy armor will probably be able to use it 2-3 times before going oom.
I can see this happening. I'm really just wondering how much of a cost increase it's going to be. I'm also wondering how DKs will handle it, more specifically, light armor DKs.
Again with the "Psyco Analyzing"...
By this statement your main concern is obviously the Dragonknight... You are wondering how a modification of caster capability is going to impact a class primarily designed to be a TANK... Incase you didn't get that the first time... "A CLASS PRIMARILY DESIGNED TO BE A TANK"....
Badly... because tanks are not designed to do caster AoE DPS....
They are.... well, designed to.... *drum roll*... to do..... TANKING!
LAWL.... reroll Sorcerer SCRUB!
ckf12b14_ESO wrote: »There's a reason I'm exerting my willpower to ignore you, and that reason is that there isn't an ignore mechanic already in place on these forums.
Done feeding the trolls. Bye.
ckf12b14_ESO wrote: »Your psychological power level is greater than my ability to cry on this "message board"....
well i've noticed a rather hard hit in the dungeon i was in.
In the lost city vet 4 public dungeon (daggerfall covenant). last night i could go into a group and be 90% sure i would win the fight against a group of mobs, and not have to use a potion. now i have to use potions to survive the same fight, and when its over im completely depleted. I am a lite armor sorcerer with all the passives. nearly 200 skill points. I have a legendary staff, and all hand crafted blue armor and 3 sets, along with traits, and enchants.
HOWEVER, it is a public dungeon and i don't think it was their intention to allow 1 guy to run into a group of 8 npc's and kill them.... but still i do miss being a aoe powerhouse
Master_Quack14b14_ESO wrote: »You can't block and cast at the same time. The block will temporarily drop.