So I'm going to send this to ZOS tonight. Have a read through and tell me what you think. Smile
Player Housing. I know you guys are looking into it, and I am hoping it is still coming out.
I have a very ambitious vision of what I would love to see.
Player Housing that is set in a guild community instance (Sort of like the LOTRO housing communities, only done by guild).
So. In each community, we would have a guild hall, vendors, crafting stations, player bank, guild bank and store and housing for every member of a guild (and yes, that means 500 plots of land per instance).
The kicker I have for this idea would be to have everything upgradable. Player housing starts off as an empty plot of land. Once someone purchases a plot of land, put a tent on it. From there people can purchase upgrades for their houses (extra rooms, more floors, a stable for their mounts, etc), and the bigger the upgrade, the longer it takes to complete (like the trait research system).
The Guild Hall starts off as a small shack, and upgrades for this could be linked into a guild achievement system, and unlockable by completing certain milestones. (EG: Have a trophy hall, where a statue could be placed to mark the guild completing a Trial – with a plaque giving the names of everyone who was part of the group)
I would also love to see guild banners, where we can upload a logo or something and have them display on shields, and banners around the guild hall and Community housing Instance.
I understand that this is a very ambitious idea, but it would promote the following:
- More money sinks in game, to keep currency a valuable commodity and also give players something else to spend their money on.
- More incentive to group up for quests and dungeons, as the more achievements completed means the guild gains something.
- Something else for players to work on once they hit max level.
- A greater sense of Guild pride, as players could see the guild growing
Ransyn Bloodway -
Guildmaster of Blades of VengeanceSEXY, DANGEROUS, HAAAAAAAAS!bov.shivtr.com