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There are no rewards in this game for playing. You have to buy them.

Crescent
Crescent
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In my entire leveling up to ending veteran ranks, I've gotten maybe 3 of the common motifs pre-nerf, after the nerf not a single one (and never a barbaric/primal/ancient/daedric one), and not a single epic provisioning recipe either pre or post nerf.

Your dungeons have poor drop rates, and often the items outside very rare iitem set drops are completely inferior to anything I can craft.

Your quest rewards even for major quests in vet ranks, ends up being mostly greens I sell, with the crappy blue quality item every other century (and blue quality isn't much considering by vet ranks most people will have crafting and stockpiles of dwarven oil/turpen/embroidery to craft better blues of their own).

Basically, anything of value I've ever got in this game has come from farming gold and paying someone who won the RNG lottery or trades in fliupping rare items.


Simply put, everything I have does not come from naturally playing your game. Players can go through your game content all through the Vet Rank 10 grind, and come out with nothing of value whatsoever throughout the entire experience. That is the reward you fgive them for playing the game instead of playing a virtual market --- NOTHING.

And let me tell you, a game with no good rewards from playing the game itself and progressing through questlines/dungeons, is not a game with lasting power. Most people don't play games to become a virtual trader grinding gold to beat a RNG lottery.

Don't become the next Guild Wars 2, whose PvE rewards were so stupendously bad, and the only way to get valuable items/crafting materials was farming gold or playing virtual trader to buys the stuff off people.
  • robacooperb16_ESO
    robacooperb16_ESO
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    Maybe if you played the game and not rushed through you'd have had more rewards (for example I get a common motif every day or so just out questing and exploring)... and rewards is more than just "phat lootz" but actually playing/experiencing the game.
    The only negative experience in ESO is those that make it negative.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Actually If he had rushed faster he would have like 10 or so Daedric motifs, Getting to cadwells gold and harvesting before the stealth nerf and all. A good number of people rushed just to do that.
    Edited by demonlkojipub19_ESO on 22 May 2014 17:20
  • Aphilas
    Aphilas
    I think you've missed a memo about crafting. You know, that thing which creates and upgrades gear to accustom your build.
  • Falmer
    Falmer
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    Um... I have 2 crafter character who each have ALL of the common motifs. Never purchased a single one. I have also given a half dozen of the books to my friends.

    So clearly... you aren't playing the game as much as you think you are.
  • elblobbob14_ESO
    elblobbob14_ESO
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    If your only idea of a reward is purple/yellow thing in your inventory slot, then maybe this game isn't for you.
  • Crescent
    Crescent
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    Maybe if you played the game and not rushed through you'd have had more rewards (for example I get a common motif every day or so just out questing and exploring)... and rewards is more than just "phat lootz" but actually playing/experiencing the game.

    The amount of stupid replies from people who clearly didn't bother to read the post is expected...

    1) I am a crafter. Crafting is not a system of rewards for playing the game. You can log in for 10 minutes to check your hireling mail every day, since that is how you mostly get the legendary mats for improvement anyways, not by doing hard content.

    2) I've leveled only by doing quests and dungeons. I have not mob grinded a single mob for leveling in this game. That means every single campaign and all the quest achievements (except for Bangkorai since the achievement is bugged requiring about 10 quests that don't exist ingame).

    Shut the hell up next time you care to come up with vomit like " you rushed the game".
    If your only idea of a reward is purple/yellow thing in your inventory slot, then maybe this game isn't for you.


    My idea of reward is receiving rewards not by some minute RNG of checking every possible box barrel during hundreds of hours of leveling for a daedric/ancient elf motif, but by actually playing the game's challenging content.

    Exploration actually does nothing in the game. I can open 20 master difficulty chests in a row and find inside them a single green item and an unfilled soul gem. So much for rewarding exploration.

    Too bad you're too busy making up arguments to put in my mouth and are unable to grasp simple game design arguments.
    Edited by Crescent on 22 May 2014 18:31
  • elblobbob14_ESO
    elblobbob14_ESO
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    Crescent wrote: »
    My idea of reward is receiving rewards not by some minute RNG of checking every possible box barrel during hundreds of hours of leveling for a daedric/ancient elf motif, but by actually playing the game's challenging content.

    Exploration actually does nothing in the game. I can open 20 master difficulty chests in a row and find inside them a single green item and an unfilled soul gem. So much for rewarding exploration.
    .

    I''m not in any way trying to be an jerk (edited for better language), but I read your post again, and also your reply, and to me it still seems your only idea of a reward for exploration/playing is a purple/gold item in your inventory slot.

    Saying exploration does nothing in the game makes no sense. Exploring the game, talking to random NPC's, actually reading the quests. I believe that the people who built this game intended for those things to be the reward. You know, the whole journey, not the destination mantra.

    I really have nothing against people who grind through a game with the goal of getting that uber loot that no one else has, but I just don't think this game was designed to be that type of game.

    I totally agree with you that the loot drops are less then impressive compared to other games, but this isn't those other games. If this game isn't designed to satisfy what you think is a perfect game, then you should just try other games. That's all I was trying to say.


    Edited by elblobbob14_ESO on 22 May 2014 18:52
  • Crescent
    Crescent
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    Motifs aren't purple/gold power rewards. They are visual rewards that affect how you present your character in the world.

    And when those motifs are tied to a minuscule RNG drop of checking the same barrels that yield trash materials, and coming across a heavy sack that yield a BONE or some common racial trash ore, it's pretty disheartening when the way to acquire those motifs is to farm 100k+ gold because they saw fit to nerf drop rates because they designed a stupid way to acquire those goods to begin with that was easily exploitable.
  • Maverick827
    Maverick827
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    This is why bots are such a large problem in this game.
  • RubyTigress
    RubyTigress
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    I'm sorry you're not enjoying the game, but your definition of reward seems to be very specific. I do think they need to tweak loot tables, but to say there's "no" reward is just untrue.

    Motifs, I have almost all of the common ones on three characters, the highest level being 34.

    I do not farm gold, so mainly have green gear i've crafted or gotten as a drop. but i can pretty much kill everying i need to so far (noting that I haven't gotten to vet ranks yet).

    Everything I've gotten has come from playing the game. Exploring, finding chests and treasure maps, etc. So, if you can expand out a bit, you might get more of the rewards you seek.

  • Crescent
    Crescent
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    I'm sorry you're not enjoying the game, but your definition of reward seems to be very specific. I do think they need to tweak loot tables, but to say there's "no" reward is just untrue.

    Motifs, I have almost all of the common ones on three characters, the highest level being 34.

    I do not farm gold, so mainly have green gear i've crafted or gotten as a drop. but i can pretty much kill everying i need to so far (noting that I haven't gotten to vet ranks yet).

    Everything I've gotten has come from playing the game. Exploring, finding chests and treasure maps, etc. So, if you can expand out a bit, you might get more of the rewards you seek.

    Please don't tell others how to play a game when your highest level toon is 34. You obviously have no idea what veteran rank progression is or the amount of exploration and questing it entails (you virtually need to do ALL the quests and dungeons of each campaign and zone completion with bosses and anchors since mob kills award little to no xp, so you need to quest and explore to reach max veteran rank).
  • elblobbob14_ESO
    elblobbob14_ESO
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    Crescent wrote: »
    Motifs aren't purple/gold power rewards. They are visual rewards that affect how you present your character in the world.

    And when those motifs are tied to a minuscule RNG drop of checking the same barrels that yield trash materials, and coming across a heavy sack that yield a BONE or some common racial trash ore, it's pretty disheartening when the way to acquire those motifs is to farm 100k+ gold because they saw fit to nerf drop rates because they designed a stupid way to acquire those goods to begin with that was easily exploitable.

    Point taken. I have yet to see a rare motif, and in fact, haven't seen a motif at all since I moved to Veteran content. I get the whole frustration with missing out on the early "advantages" realized by other players. When I see someone selling stacks of Legendary mats x 100, I try not to be judgemental and I assume they got them legitimately. When I read where someone in another thread bragging about their "stack" of rare motifs that are taking up their bank space, I'll just assume they are trolling.

    I guess the only reason I replied at all was I just wanted to defend ESO and say that, in my opinion, there are actually great rewards in adventuring/questing/exploring. They just aren't material rewards. If this is by design, and that design dooms ESO, then so be it. In the meantime, I have really enjoyed my adventure, in spite of the bots and bugs.


  • Crescent
    Crescent
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    I don't dislike tha game. That's a mistake many people who reply make.

    Sometimes we criticize a game because we want to make it even better than it is.

    The questing is great. The RP is great. The world is beautiful. But some gameplay elements, especially after being done with Coldharbour, become rather lacking.
  • Slantasiam
    Slantasiam
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    another v10 here and a v5 tha looted everything for a month and never got a rae motif.....then they made it even worse...good news though im sure they will sell them when this goes f2p..in the cash shop
  • RubyTigress
    RubyTigress
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    Crescent wrote: »


    Please don't tell others how to play a game when your highest level toon is 34. You obviously have no idea what veteran rank progression is or the amount of exploration and questing it entails (you virtually need to do ALL the quests and dungeons of each campaign and zone completion with bosses and anchors since mob kills award little to no xp, so you need to quest and explore to reach max veteran rank).

    You know, I think I know what you're problem is.

    You cannot possibly imagine another way to play the game than the way YOU would have designed it.

    And then, you come on the forum to pvp other players. You respond to everyone with the most obnoxious elitism you can muster. So, I'll leave you to play with yourself now.

    Edited by RubyTigress on 22 May 2014 19:21
  • elblobbob14_ESO
    elblobbob14_ESO
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    I don't doubt your sincerity, and I am sure if you didn't like the game, you wouldn't even bother coming here to post. The game certainly won't improve without constructive criticism. That's really the only way it will improve.

    Speaking from a developers perspective, there are clients I listen to, and actually work to improve my product based on their criticism (and I get plenty), but I have to be honest, if a client comes to me and says "There are no benefits from using your software" (and some have), I just politely suggest they use a competitors product.

    Maybe it was just a misunderstanding because of your wording in the title "There are no rewards in this game for playing".

    Anyway, If i run across a rare motif in my adventuring, it's yours. :)
  • Arovan
    Arovan
    Soul Shriven
    I always come to the same thing in these sorts of threads. The game is only a little over a month old. How long do people usually play these games? I played DAoC for over 5 years. I plan to play this for years.

    Shouldn't things that are labeled as 'Rare' or 'Legendary' drop rarely? I have found 1 rare motif. My two crafters have all the common motif's between them, but, neither has them all. This doesn't seem odd to me. I haven't played enough for the law of probability to even out and send me a full suit of Legendary gear yet. That is all.

    I am sorry for your luck, but in time you too will win the loot lottery. Keep buying tickets! (open stuff)
  • Loxy37
    Loxy37
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    You are doing something wrong. Since the nerf, I have had 1 and some 2, of each motif withe the exception of the 10-14s, I got 1 primal. I've had several blue reveipes and about 4 epics since the nerf.
  • madfeldoreb17_ESO
    Crescent wrote: »
    Motifs aren't purple/gold power rewards. They are visual rewards that affect how you present your character in the world.

    And when those motifs are tied to a minuscule RNG drop of checking the same barrels that yield trash materials, and coming across a heavy sack that yield a BONE or some common racial trash ore, it's pretty disheartening when the way to acquire those motifs is to farm 100k+ gold because they saw fit to nerf drop rates because they designed a stupid way to acquire those goods to begin with that was easily exploitable.

    Point taken. I have yet to see a rare motif, and in fact, haven't seen a motif at all since I moved to Veteran content. I get the whole frustration with missing out on the early "advantages" realized by other players. When I see someone selling stacks of Legendary mats x 100, I try not to be judgemental and I assume they got them legitimately. When I read where someone in another thread bragging about their "stack" of rare motifs that are taking up their bank space, I'll just assume they are trolling.

    I guess the only reason I replied at all was I just wanted to defend ESO and say that, in my opinion, there are actually great rewards in adventuring/questing/exploring. They just aren't material rewards. If this is by design, and that design dooms ESO, then so be it. In the meantime, I have really enjoyed my adventure, in spite of the bots and bugs.


    Couldn't have said it better, especially I liked the part "there are actually great rewards in adventuring/question/exploring. They just aren't material rewards."
    I do understand that some people play games or MMOS mostly for the items, the equipment they either can gather, loot or craft and can get frustrated if there isn't a "constant flood" of them. I understand item rewards, they are nice, but.... In a way I pity them (not being hostile though!) because there are so much more. There are vets who say they are bored, nothing to do or see, then there are vets who say that they are enjoying every moment in the world of ESO. People play the game differently.
    Maybe I'm not a good one to say anything because I haven't reached vet levels yet. I've only found 1 racial Motifs, but... as it was a rare thing, you know, I was very happy when I did find:) I take the game slowly, I can stop by a lake to start fishing (silly ain't it?) , doing emotes with Guild friends and doing a bit of roleplay, helping people in need (answering "shouts" on zone chat), etc. etc. I don't mind getting different colored items, of course they are nice (some weapons and armor can even help in PvP...), but for me getting them is just a small part of the game.
    I am not sure, but maybe this game just isn't the one for the OP? No offence, just a thought!

    Cheers...
    Edited by madfeldoreb17_ESO on 22 May 2014 19:35
  • Moonchilde
    Moonchilde
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    If your only idea of a reward is purple/yellow thing in your inventory slot, then maybe this game isn't for you.
    YES

    There are many kinds of players in an MMO. Not even the majority are here to achieve epic level loot. The majority are here to enjoy an Elder Scrolls game with other players. That is a rewarding experience you can keep. Digital wealth, at the end of the day, is totally transient.
  • madfeldoreb17_ESO
    Crescent wrote: »
    I don't dislike tha game. That's a mistake many people who reply make.

    Sometimes we criticize a game because we want to make it even better than it is.

    The questing is great. The RP is great. The world is beautiful. But some gameplay elements, especially after being done with Coldharbour, become rather lacking.

    I think there you explained yourself a bit more and I am getting to understand your point more. Still I think, it wasn't that obvious at start (to me). It just, seemed so much towards the items which you can't find anymore like before, or something like that.
    I don't know, maybe it was lines like this that (quoting you):
    "And let me tell you, a game with no good rewards from playing the game itself and progressing through questlines/dungeons, is not a game with lasting power."
    Made me think that for you, the rewards from this game are mostly (if not only) item/equipment based and when that doesn't work (for you), the game sucks (okay you didn't say it that way, sorry:) I think I understand the item thing is important to you and even though I disagree with you a bit, I also can see that it is not the only thing you are playing this for. I mean, now you said you do enjoy other things.
    But, in the end, criticizing (tough word for me:) is good when wanting something to improve. Just have to remember that there are people who disagree about things which should be changed - or if they should be changed at all. Well, we will see what happens in the future and after patch / patches.
    Did that make any sense? Dunno:)

    Take care,

    Cheers...
    Edited by madfeldoreb17_ESO on 22 May 2014 20:00
  • tylerdavidsonb14_ESO
    i found most of my motifs in random barrels and crates. Sometimes in random houses in cities. i don't think I had a single one drop from an enemy. Take your time dude and search everything.
  • robacooperb16_ESO
    robacooperb16_ESO
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    Crescent wrote: »
    <Snip>*** poor attitude <snip>

    See now with that attitude I now don't really care that you aren't enjoying the game, in fact I'm kinda of happy that you aren't and I hope you decide to drama lama quit. Toodles.
    The only negative experience in ESO is those that make it negative.
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