Buildings, Inns / Taverns identical layout?

gronbek
gronbek
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Hello,

Do all buildings and taverns have the same interior layout? Visited a few in different cities and they have the same interior layout.
Edited by gronbek on 22 May 2014 18:17
  • twev
    twev
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    So do most of the houses (some are 1 lvl, some are 2), as well as the manor/estate houses with minor variations.

    The temples and tombs are also mostly mirrors, or at leas cut/pasted sections and wings.

    Stand on a rocky cliff, and tell me that almost every other rocky cliff isn't almost identical.

    And every NPC is a clone of one of 20 other NPCs in any given race.

    ** And why do all the abandoned buildings have fires roaring in the fireplaces, too?
    ** Why did the badguys bother to dress the slave labor in anything at all in the starter areas we escaped from to start the game?

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    The reason for this is pragmatism. The assets for video games are what make up the large file sizes you have to download to play them. Keeping the total size to a manageable amount involves the reuse of textures, meshes, and other assets whenever possible to save on disk space. You'll see repetition in houses, cities, caves, and dungeons and even some assets being reused in completely different ways. There's one case where two bookcases are pushed together to form a table (you can still read the book however).
  • gronbek
    gronbek
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    Oh *** about the copy/paste of things in the game. The interior of the buildings dont even match the exterior size/form.

    Disappointed. Why did they release such a half baked game. So many things missing or plain disappointing for a elderscrolls game.
  • Srugzal
    Srugzal
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    LOL... Elder Scrolls Ikea.
  • elblobbob14_ESO
    elblobbob14_ESO
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    The reason for this is pragmatism. The assets for video games are what make up the large file sizes you have to download to play them. Keeping the total size to a manageable amount involves the reuse of textures, meshes, and other assets whenever possible to save on disk space. You'll see repetition in houses, cities, caves, and dungeons and even some assets being reused in completely different ways. There's one case where two bookcases are pushed together to form a table (you can still read the book however).

    This ^^^

    If you look closely a lot of the "rocks" are actually just one rock, rotated and scaled differently.

    Fewer assets means better performance. It's a tricky balance, making a game look unique while still making it playable.

  • Axer
    Axer
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    The reason for this is pragmatism. The assets for video games are what make up the large file sizes you have to download to play them. Keeping the total size to a manageable amount involves the reuse of textures, meshes, and other assets whenever possible to save on disk space. You'll see repetition in houses, cities, caves, and dungeons and even some assets being reused in completely different ways. There's one case where two bookcases are pushed together to form a table (you can still read the book however).

    Meshes are NEVER reused in an engine like this. It's not effecient for the technology so it's not done.

    Plus every mesh in the game combine likely amounts to somwhere in the 0.5-1% of the total disk space.

    Textures are reused for sure. But the overall model designs COULD vary wildly with no real impacts on filesize or performance.

    It's done beccause of 1 simple reason:
    Time.
    Retexturing a few inns and slightly modifying there contents takes many hours less then making entirely new ones.

    And yea, a game thats 30gb is not one where the developers at all cared about disk space.
    They could of fit the exact same game in 10gb or less with very minor use of compression, they didn't because it's not something most devs care about with todays tech.

    The only thing they compressed decently was hte audio. (If they didn't do that, with this games billlion hours of dialog, it would be like 500gb). Textures and most everything else are just plain uncompressed.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • ZiRM
    ZiRM
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    Dungeons, taverns, buildings, caves... cookie cutter.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Anything Dragon Age 2 can do, ESO can do better.
  • elblobbob14_ESO
    elblobbob14_ESO
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    gronbek wrote: »
    Disappointed. Why did they release such a half baked game. So many things missing or plain disappointing for a elderscrolls game.

    I gotta give it to you, with all the bitching that goes on in here, you're the first to complain cause a Tavern in Northpoint looks just like a Tavern in Hallin's Stand.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Axer wrote: »
    The reason for this is pragmatism. The assets for video games are what make up the large file sizes you have to download to play them. Keeping the total size to a manageable amount involves the reuse of textures, meshes, and other assets whenever possible to save on disk space. You'll see repetition in houses, cities, caves, and dungeons and even some assets being reused in completely different ways. There's one case where two bookcases are pushed together to form a table (you can still read the book however).

    Meshes are NEVER reused in an engine like this. It's not effecient for the technology so it's not done.

    Plus every mesh in the game combine likely amounts to somwhere in the 0.5-1% of the total disk space.

    Textures are reused for sure. But the overall model designs COULD vary wildly with no real impacts on filesize or performance.

    It's done beccause of 1 simple reason:
    Time.
    Retexturing a few inns and slightly modifying there contents takes many hours less then making entirely new ones.

    And yea, a game thats 30gb is not one where the developers at all cared about disk space.
    They could of fit the exact same game in 10gb or less with very minor use of compression, they didn't because it's not something most devs care about with todays tech.

    The only thing they compressed decently was hte audio. (If they didn't do that, with this games billlion hours of dialog, it would be like 500gb). Textures and most everything else are just plain uncompressed.

    While time is a factor in reusing assets, certainly, and the audio is definitely compressed, everything else is not true.
  • Liquid_Time
    Liquid_Time
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    I started to notice all of the little pieces of sand on the beach looks the same..
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • Bflaker
    Bflaker
    I always get a feeling of deja vu when I do anything now. Towns, dungeons, people, etc....Probably my only real complaint about the game. You did see it a few times in Skyrim, but no where near this much duplication.
  • Aeradon
    Aeradon
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    gronbek wrote: »
    Disappointed. Why did they release such a half baked game. So many things missing or plain disappointing for a elderscrolls game.

    I gotta give it to you, with all the bitching that goes on in here, you're the first to complain cause a Tavern in Northpoint looks just like a Tavern in Hallin's Stand.

    North.. Hallin.. Wait, I thought Northpoint is of Breton and Hallin's Stand is of Redguards? Huh.. Ouch.. Oh, Now I... see it. These whinings made me lose track of reality!

    Phew, thanks! With all these bitching around I almost gave in. I couldn't thank you more, please, I would like you to have this. It's all I have.

    51 Gold


    You're an idiot for giving me all you have. I'll take it anyways.

    Nevermind.
    Edited by Aeradon on 22 May 2014 20:28
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

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