Right, and what is the new content going to be? New quests, new areas, slow "grinding" leveling, which is exactly what VR1 is.
Maybe the bigger question, is, what's the hurry? So the powergamers get to play craglorn before you...the game isn't going anywhere.
Right, and what is the new content going to be? New quests, new areas, slow "grinding" leveling, which is exactly what VR1 is.
Maybe the bigger question, is, what's the hurry? So the powergamers get to play craglorn before you...the game isn't going anywhere.
Believe it or not, some individuals are able to play the game for far more hours in a week than you are able to.
These players have taken their time and have still ended up completing all content.
By saying take your time, what your really trying to say is play less.
What do you consider an acceptable weekly play time? What play time should the game be built assuming its average player will play for?
You get to play the missions of the other faction in the exact same way as a player of that same faction.. which has quite some weird roleplay consequences.
When I, as a veteran from ebonheart, was sent to Daggerfall - one of the first missions turned out to be me uncovering a plot to kill the daggerfall king.
I was like "well, ok then so be it."
But the game would not let me get through with this.
Reluctantly I had to save the king of the enemy faction... and am now regarded a "hero" of daggerfall. There goes roleplaying out of the window. Its illogical from a roleplay standpoint when the three factions are at war, why a seasoned veteran from one faction should help the enemy - better start a twink then. (but I get the hint that this mechanic was just to help "recycle" content for seasoned players)
Given the other gripes I had with playing veteran content in the other factions, I have virtually just stopped doing PVE. (Although I really liked leveling from 1-50 in my own factions regions) I find veteran zones to be a tedious boring grind, with tough enemies (Beating a couple of v1 mudcrabs in glenumbra is - according to the gamedesigners - more difficult than beating Molag Bal on Level 50 while youre in Coldhaven - i think thats weird.) Add to that: repair costs of 2000-3000 Gold for 1-2 hours of veteran PVE-gameplay (without constantly dying I might add) and virtually no character advancement.
Although leveling is still ridiculously slow, I went to Cyrodiil for PvP after beating the main story line for my faction and sampling Glenumbra. Same tedious leveling, but more fun and zero repair cost.
This is how I play too. The politics are inconsequential to my mission in Tamriel: to establish secret Daedra cults among the outcasts and tribal people. That's my RP, and nobody can change that. Makes the game enjoyable, because my mission is just to ensure these figureheads are given a false sense of security.I am just a mercenary for the loot and gold. I will save any king, then kill him later. Let them think I am a "hero", makes them more vulnerable while I loot every container in their palace.
Screw all those politicians and their puppet soldiers.
They do not even realize I am really an Immortal daedra who cannot die. Defeat is only temporary until I regain my strength to come back again.
VR zones are fine by me.