Why should everyone have it? Completely useless to me - I definitely won't be wasting space on it.visionlyricsub17_ESO wrote: »Any 1 move that everyone should have in a game like this is broken.
Everyone already has a CC break+immunity by using bash when your are CC'd, immovable is unnecessary in that regard.chrisub17_ESO104 wrote: »It's probably the way it is because with so much CC in the game, they wanted to provide a relatively easy to get, yet expensive to use, counter. One that anyone could use. That actually seems like a fairly balanced approach to me. Although I could see it making more sense in the fighters guilds line. 0
Everyone already has a CC break+immunity by using bash when your are CC'd, immovable is unnecessary in that regard.chrisub17_ESO104 wrote: »It's probably the way it is because with so much CC in the game, they wanted to provide a relatively easy to get, yet expensive to use, counter. One that anyone could use. That actually seems like a fairly balanced approach to me. Although I could see it making more sense in the fighters guilds line. 0
pecheckler wrote: »The fact is that immovable is better than the medium and light armor active abilities, and it's also a better choice over circle of protection and rune focus because of the mobility.
lajnus86b16_ESO wrote: »pecheckler wrote: »The fact is that immovable is better than the medium and light armor active abilities, and it's also a better choice over circle of protection and rune focus because of the mobility.
Not for pve tanks the dodge in medium armor is far better than immovable actually, giving you way more effective hp against a physical boss than the armor would grant you.
but bosses with spells immovable is better.
and for pvp hmm yepp immovable is supperior and a pvp trinket should be in the pvp tree imo.
Elmojito1000eb17_ESO wrote: »lajnus86b16_ESO wrote: »pecheckler wrote: »The fact is that immovable is better than the medium and light armor active abilities, and it's also a better choice over circle of protection and rune focus because of the mobility.
Not for pve tanks the dodge in medium armor is far better than immovable actually, giving you way more effective hp against a physical boss than the armor would grant you.
but bosses with spells immovable is better.
and for pvp hmm yepp immovable is supperior and a pvp trinket should be in the pvp tree imo.
My Nightblade will disagree with you in PVE, the dodge chance is very very low at level 1 when you face level 30+ enemies.
My Dragon Night loves tanking in PVE with immovable in dungeons and world bosses from level 1 in this skill.
Maybe at level 10 in Medium armour active it shines, but my Nightblade just does not like it at all.
And FYI, immovable does not really make you 100% immune to knockbacks for 8+ seconds. Elden Hollow final boss kept knocking back my tank with her massive AOE explosions, despite immovable being active.
lajnus86b16_ESO wrote: »a boss hits a lot harder which means a dodge makes a world diffrence,
a heavy hit from boss that hits hard can deal around 20-30% with all mitigationspells on, a dodge on that. well lets just say your EHP becomes way more effective than spellresist and armor would give you.
e.
Annulment only works while the damage shield lasts, which is not long at all, maybe 2-3 hits from a veteran mob, so it's gone almost instantly with a pack of mobs, and on top of it costs a hefty amount of mana.
The armor abilities should require all 7 pieces of that armor type to use. It should be a bonus for using that type of armor.