tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
monkeymystic wrote: »tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
This is working and tested. You use unstable core against range spells/bow missiles.
Elemental drain helps with magicka concerns (same with cost reductions, light armor passives).
Nox_Aeterna wrote: »Im interested in seeing this working actually.
Do please make a video.monkeymystic wrote: »tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
This is working and tested. You use unstable core against range spells/bow missiles.
Elemental drain helps with magicka concerns (same with cost reductions, light armor passives).
That is weird , i use unstable core all the time , quite sure it is not meant to stop bow shots.
monkeymystic wrote: »Zenimax, please fix it so these following abilities does not stack together.
Have you heard of the Templar ability “blinding light” that gives 50% miss rating for enemies in a 5 radius?
As a templar with Destro staff and light armor, magicka cost reductions and Elemental Drain, magicka isn’t an issue, so you can keep this up nonstop..Especially in a Destro/dual-wield build like this where you change between spending stamina and magicka:
This is something that works on soloing large packs of mobs/elites:
As a Templar If you combine Blinding Light with the “Evasion” ability from medium armor (20 sec duration), enemies suddenly miss 65%.
Further, as a Templar you can get past 100% miss with the dual-wield ability “Ember Explosion”, making mobs/elites unable to hit you completely.
Both the Blinding Light morph and Ember Explosion deals AoE damage as well.
Afraid of spells from range? As a Templar you use the Templar ability “Unstable Core” as well, which reflects spells and also deals AoE damage…
Zenimax, please fix it so these abilities does not stack together.
vyndral13preub18_ESO wrote: »Nox_Aeterna wrote: »Im interested in seeing this working actually.
Do please make a video.monkeymystic wrote: »tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
This is working and tested. You use unstable core against range spells/bow missiles.
Elemental drain helps with magicka concerns (same with cost reductions, light armor passives).
That is weird , i use unstable core all the time , quite sure it is not meant to stop bow shots.
I've never noticed it either but it would make sense since it seems DKs spell reflect also reflects bows.
Nox_Aeterna wrote: »vyndral13preub18_ESO wrote: »Nox_Aeterna wrote: »Im interested in seeing this working actually.
Do please make a video.monkeymystic wrote: »tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
This is working and tested. You use unstable core against range spells/bow missiles.
Elemental drain helps with magicka concerns (same with cost reductions, light armor passives).
That is weird , i use unstable core all the time , quite sure it is not meant to stop bow shots.
I've never noticed it either but it would make sense since it seems DKs spell reflect also reflects bows.
true , this i can test without problems , just need to find an archer , cant be that hard.
tylarthb16_ESO wrote: »The miss chances won't stack either but rather work as seprate rolls for same attack, and will it work on cc immune... (used blind+ biting jabs for a while with modest success) unstable core only good for direct magic, so vs aoe or weapon range its not effective, and the blind/miss is largely melee range
Nox_Aeterna wrote: »Nox_Aeterna wrote: »vyndral13preub18_ESO wrote: »Nox_Aeterna wrote: »Im interested in seeing this working actually.
Do please make a video.monkeymystic wrote: »tylarthb16_ESO wrote: »theory craft? as using blinding light on packs of 4k vet mobs is all very nice, but you will run out of power trying to kill them too and is flawed vs mixed melee and range.
This is working and tested. You use unstable core against range spells/bow missiles.
Elemental drain helps with magicka concerns (same with cost reductions, light armor passives).
That is weird , i use unstable core all the time , quite sure it is not meant to stop bow shots.
I've never noticed it either but it would make sense since it seems DKs spell reflect also reflects bows.
true , this i can test without problems , just need to find an archer , cant be that hard.
just tested.
The shots will hit you , so nope , unstable core wont save you from bows.
cliveklgb14_ESO wrote: »Say a mob has with stats a chance to miss 20% of the time. All an increase of 50% does to that is make the chance 30%. An increase of 50% of 20% is 10%.
The chances aren't additive. There is no way to get 100% miss, except for the very specific ability that makes a target miss its next MELEE attacks. Not abilities, not AOEs. Just standard melee attacks.
Sorry the end of the world the OP is trying to create with the claims, just aren't true.