@ZOS_Kevin @ZOS_JessicaFolsom We all understand the impact of layoffs and hope yous can weather this difficult time. But I think many people are curious about why decided to postpone Sorc updates until after the Templar update. Because you said, "To get the classes out as quickly and effectively as we’re able to…"
Does this mean that refreshing Sorc is encountering difficulties, such as design philosophy or underlying code, and therefore requires more time to resolve these issues?
It would be great if you could provide a clear explanation, like you do with the Warden refresh.
FabresFour wrote: »@ZOS_Kevin @ZOS_JessicaFolsom We all understand the impact of layoffs and hope yous can weather this difficult time. But I think many people are curious about why decided to postpone Sorc updates until after the Templar update. Because you said, "To get the classes out as quickly and effectively as we’re able to…"
Does this mean that refreshing Sorc is encountering difficulties, such as design philosophy or underlying code, and therefore requires more time to resolve these issues?
It would be great if you could provide a clear explanation, like you do with the Warden refresh.
Let me throw a thought out there: while the Templar rework revolves around character animations, visual effects in general, and balancing, the Sorcerer has all of that plus the reinterpretation of its pets.
I imagine reworking those pets—giving them a newer, more interesting model, while still keeping their gameplay fun and everything else that comes with it—is a pretty major complication for the Sorcerer class.
Personally, the Sorcerer rework is the one I’m most interested in seeing, precisely because it seems like the most complicated one from an overall scope perspective. It’s a very interesting class conceptually, and there are so many different ways it could be modernized—which makes it significantly more complex to work on than any of the other classes. Maybe only the Warden comes close, because of all the different animals involved, plus the bear... And, well, the Warden got a massive delay because of the amount of work involved.
I imagine Templar and Nightblade are two classes that are relatively much easier to rework on compared to Sorcerer.
FabresFour wrote: »@ZOS_Kevin @ZOS_JessicaFolsom We all understand the impact of layoffs and hope yous can weather this difficult time. But I think many people are curious about why decided to postpone Sorc updates until after the Templar update. Because you said, "To get the classes out as quickly and effectively as we’re able to…"
Does this mean that refreshing Sorc is encountering difficulties, such as design philosophy or underlying code, and therefore requires more time to resolve these issues?
It would be great if you could provide a clear explanation, like you do with the Warden refresh.
Let me throw a thought out there: while the Templar rework revolves around character animations, visual effects in general, and balancing, the Sorcerer has all of that plus the reinterpretation of its pets.
I imagine reworking those pets—giving them a newer, more interesting model, while still keeping their gameplay fun and everything else that comes with it—is a pretty major complication for the Sorcerer class.
Personally, the Sorcerer rework is the one I’m most interested in seeing, precisely because it seems like the most complicated one from an overall scope perspective. It’s a very interesting class conceptually, and there are so many different ways it could be modernized—which makes it significantly more complex to work on than any of the other classes. Maybe only the Warden comes close, because of all the different animals involved, plus the bear... And, well, the Warden got a massive delay because of the amount of work involved.
I imagine Templar and Nightblade are two classes that are relatively much easier to rework on compared to Sorcerer.
Pinktraining wrote: »
I recall someone compiling a list suggesting that each of Sorc's abilities has hidden cast time or flight time, which explains the cumbersome experience of using abilities like Liquid Lightning—these hidden extra times are hard-coded into the animation.
However, aside from Warden, ZOS should have explained the rationale behind the spawn order of each class (and the reasons for subsequent changes) to players from the beginning, instead of letting players speculate or complain.
For example, if the Necromancer's spawn time is so late because they wanted to use Sorc to test things out, such as pet AI, summoner gameplay (or to avoid the Necromancer's style overlapping with Sorc's), then ZOS should have clearly explained the reasons for this arrangement to players.
I do have a suggestion for the betty netch. Keep like how you want it but give us a skill style that turns it into a nixad. Then those who like the netch cna have the netch and those who want something else can have something else. For morrowind animals, skill styles of those and the bears please as I know some who do love the morrowind theme
RaidingTraiding wrote: »I'm not a fan of the new scorch. I really liked the beetles, it was an iconic look for warden. Also this new design looks like it could be very clunky. IMO gryphons are overused and I never really liked how ESO gryphons look to begin with. I honestly thought it was cutting dive / screaming cliff racer when I first glanced at it, and honestly that would be a better fit than scorch.
I hope you realise that ultimately the graphics are a secondary issue. What really matters is the mechanics behind the skills. Releasing at least a beta build of that on the PTS should be the primary goal for the refresh project. The visuals can wait.
.
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
@ZOS_Kevin @ZOS_JessicaFolsom We all understand the impact of layoffs and hope yous can weather this difficult time. But I think many people are curious about why decided to postpone Sorc updates until after the Templar update. Because you said, "To get the classes out as quickly and effectively as we’re able to…"
Does this mean that refreshing Sorc is encountering difficulties, such as design philosophy or underlying code, and therefore requires more time to resolve these issues?
It would be great if you could provide a clear explanation, like you do with the Warden refresh.
Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
IncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
At this rate, why won't the devs drop support for older systems and consoles? From what I understand that's one of the main limitations the game has with all this limited memory you have. It's going to get to a point where you can't add anything new to the game because it'll have hit its memory limitations. There needs to come a time where the devs need to bite the bullet and increase the game's minimum specs, otherwise the whole thing will be held back because of older tech.
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
IncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
ItsNotLiving wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Is the bear going to get a visual upgrade? I think he could use a little bit of a face lift.
Even so, a game can't keep trying to support older hardware at the expense of the game itself. There comes a point where minimum requirements need to be raised or else the game just keeps getting held back simply for the sake of running on older tech.DenverRalphy wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox sIncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
I think you'd be surprised at how many PC rigs would be affected too. I'm relatively confident ZOS is accutely aware of what percentage of their playerbase would be negatively impacted by such a move.
DenverRalphy wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox sIncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
I think you'd be surprised at how many PC rigs would be affected too. I'm relatively confident ZOS is accutely aware of what percentage of their playerbase would be negatively impacted by such a move.
Nemesis7884 wrote: »DenverRalphy wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox sIncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
I think you'd be surprised at how many PC rigs would be affected too. I'm relatively confident ZOS is accutely aware of what percentage of their playerbase would be negatively impacted by such a move.
i doubt that, on average ppl have a 3060 according to steam which performs way better than an S
https://store.steampowered.com/hwsurvey/videocard/
honestly if your pc cant run a 10 year old game, thats your problem...
Even so, a game can't keep trying to support older hardware at the expense of the game itself. There comes a point where minimum requirements need to be raised or else the game just keeps getting held back simply for the sake of running on older tech.DenverRalphy wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox sIncultaWolf wrote: »Nemesis7884 wrote: »
We will be keeping the Warden's bear, fear not!
And the team has also seen the requests for potentially offering skill styles for the Warden's ultimate to allow for other animals to be used instead of a bear. It is something we are actively discussing, but nothing has been solidified since we have to be very cognizant of animation memory.
Just ditch the support for that poc xbox s
This. It's obvious between these refreshes that last gen consoles are holding them back with the hardware limitations.
I think you'd be surprised at how many PC rigs would be affected too. I'm relatively confident ZOS is accutely aware of what percentage of their playerbase would be negatively impacted by such a move.
I know in this day and age a LOT of people can't afford to drop money on a decent gaming computer or the latest console. We've been told in the past one reason we haven't gotten new Classes or more Furniture slots is because of the limitations of older tech. However, one of the Suggestions that's been moved to Exploration is to increase the Furniture limits.
I can only think of a few things that means. Either they're looking to see what they might be able sacrifice to increase the limits, they're considering some way to increase the memory they have (which idk if that's possible to do since idk if it's external memory or an engine limitation), or they're considering dropping support for older hardware. I suppose a 4th option is they're trying to claw whatever memory they can from each Class refresh that could go to Housing.