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Suggestion that would GREATLY help tanks regarding Low Slash

Pmarsico9
Pmarsico9
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Since we're essentially keeping our shield up at all times, you'd actually provide choice to PVE tanks if you made the morph for Low into a choice of a Cone that applied the weapon damage debuff across multiple targets or Deep Slash with a slightly burlier total damage debuff (perhaps a bump to 20 or 25%).
  • Moonchilde
    Moonchilde
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    If they did this, what is the point of the 2-H sword skill line? Medieval Fantasy games are adapted from historic medieval times, and the basic physics of medieval combat, which provides the framework.

    I don't know if you've ever whacked things with a stick as a kid, but if you have, you'd notice that a small light stick will hit one thing and bounce off anything else near it because - its light. If you hit those things with a big heavy stick, it hits the first thing, which then smashes into the other things because - its heavy enough to do so.

    There are physical laws of inertia that apply to sword behavior, which is why the one-handed sword was abandoned when plate armor came into use. Instead, they used hammers and spears because a one-handed slashing weapon cannot cut plate armor, and its just too light to carry through a lot of material, or carry momentum to multiple targets.

    I'm pretty sure this is taken into account when they code combat behavior in the Elder Scrolls games
  • Pmarsico9
    Pmarsico9
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    Moonchilde wrote: »
    If they did this, what is the point of the 2-H sword skill line? Medieval Fantasy games are adapted from historic medieval times, and the basic physics of medieval combat, which provides the framework.

    I don't know if you've ever whacked things with a stick as a kid, but if you have, you'd notice that a small light stick will hit one thing and bounce off anything else near it because - its light. If you hit those things with a big heavy stick, it hits the first thing, which then smashes into the other things because - its heavy enough to do so.

    There are physical laws of inertia that apply to sword behavior, which is why the one-handed sword was abandoned when plate armor came into use. Instead, they used hammers and spears because a one-handed slashing weapon cannot cut plate armor, and its just too light to carry through a lot of material, or carry momentum to multiple targets.

    I'm pretty sure this is taken into account when they code combat behavior in the Elder Scrolls games

    From that perspective then getting hit by a sword should immediately grievously wound whatever you hit with it.

    Hence there would be no need for weapon damage and so forth because if you stabbed something it died.

    The other point is that if 2H needs help, then write a post about that in the 2H section. Not in another post about 1H+Shield which has nothing to do with 2H.
  • Moonchilde
    Moonchilde
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    It does have something to do with 1-H sword, because they are both swords, and they should have distinctive advantages.

    Hitting an unprotected body that is not evading should create a grievous wound, and this is a matter of historic record. However, armor resists edged weapons to a greater or lesser degree, and other factors include the amount that a person can evade, the speed the weapon can travel, and the amount of inertia (penetration) it is capable of against armor.

    A fast light weapon should be more effective against light or medium armor than a slower heavy one, and vice versa - a heavier sword should transmit much more damage against heavy armor than the lighter sword.

    Its pretty straightforward, and there are benefits for 1-H sword implied by this perspective when you consider its advantages vs. light armored or even skilled evasive targets.

    There is a 2H thread, and it has everything covered quite well.
    Edited by Moonchilde on 19 May 2014 23:51
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