Moonchilde wrote: »If they did this, what is the point of the 2-H sword skill line? Medieval Fantasy games are adapted from historic medieval times, and the basic physics of medieval combat, which provides the framework.
I don't know if you've ever whacked things with a stick as a kid, but if you have, you'd notice that a small light stick will hit one thing and bounce off anything else near it because - its light. If you hit those things with a big heavy stick, it hits the first thing, which then smashes into the other things because - its heavy enough to do so.
There are physical laws of inertia that apply to sword behavior, which is why the one-handed sword was abandoned when plate armor came into use. Instead, they used hammers and spears because a one-handed slashing weapon cannot cut plate armor, and its just too light to carry through a lot of material, or carry momentum to multiple targets.
I'm pretty sure this is taken into account when they code combat behavior in the Elder Scrolls games