Zyaneth_Bal wrote: »Sorcerer had coe and blood magic nuked by 25% and 40% respectively, these are obscene numbers, balancing isn’t done by axe swings. On top he class has been indirectly nerfed further by ele sus cost and draugrkin being butchered.
Since coe and blood magic nerfs were mostly directed at werewolfs and they got costs increased too, could the values be changed a bit to something less drastic?
pluvioisaplanet wrote: »Spent some time parsing sorc with the crystal weapon and static reverb changes. This is feedback from a PvE DD perspective. This feedback is also only an initial impression, I've only tested the BiS dummy setup, and seen a few tests with other setups.
The rotation with crystal weapon is very fun to play, it's probably a little harder than playing with crystal fragments, but that is rewarded by the slight increase in single target damage. No notes.
The static reverb change ended up being a very small buff, which is great, sorc has needed a slight buff to be more competitive in pve. I was worried that making the monolith of storms class set count as class damage, thus being able to proc static reverb, would lock sorc into slotting it for every boss. But the difference between it and other sets don't seem like an issue. So again, no notes on this change.
Overall the changes make a small but noticeable difference, and more importantly it feels very good.
Freelancer_ESO wrote: »The changes to Strife feel like they make the morphs more competitive with one another than the previous PTS version.
Minor Toughness appeared to boost the damage very very slightly but, the amount is so tiny it probably doesn't matter.
Strife and Funnel Health feel kinda bad if you are a higher level player with a bad build as you can seriously damage yourself by spamming it. (If you take a template char and just put Strife on and attack a trash npc it will take much of your hp to kill them) However, new characters deal enough damage this isn't really a problem for them (I did the Cold Harbor first mission with just it and was never in any danger of seriously hurting myself) and I'd assume most higher level players can either improve their stats so it doesn't hurt to spam it, not spam it, or use Siphoning attacks to get an extra heal every time they do damage.
Strife won't fit as well with players that are Vampires that are running low on hp to increase their damage but, I don't think that is really that many people and NB has enough other stuff that synergies with Vampires that having parts that don't is fine.
Freelancer_ESO wrote: »The changes to Strife feel like they make the morphs more competitive with one another than the previous PTS version.
Minor Toughness appeared to boost the damage very very slightly but, the amount is so tiny it probably doesn't matter.
Strife and Funnel Health feel kinda bad if you are a higher level player with a bad build as you can seriously damage yourself by spamming it. (If you take a template char and just put Strife on and attack a trash npc it will take much of your hp to kill them) However, new characters deal enough damage this isn't really a problem for them (I did the Cold Harbor first mission with just it and was never in any danger of seriously hurting myself) and I'd assume most higher level players can either improve their stats so it doesn't hurt to spam it, not spam it, or use Siphoning attacks to get an extra heal every time they do damage.
Strife won't fit as well with players that are Vampires that are running low on hp to increase their damage but, I don't think that is really that many people and NB has enough other stuff that synergies with Vampires that having parts that don't is fine.
Oh damn, good point. Gotta check the damage with shadow skills now
Zyaneth_Bal wrote: »Sorcerer had coe and blood magic nuked by 25% and 40% respectively, these are obscene numbers, balancing isn’t done by axe swings. On top he class has been indirectly nerfed further by ele sus cost and draugrkin being butchered.
Since coe and blood magic nerfs were mostly directed at werewolfs and they got costs increased too, could the values be changed a bit to something less drastic?
These values were and are still far too high and honestly need further adjustments unrelated to werewolf.
1,500 mag 'recov' (50k mag pool) and 600-700 off 'recov' (20k stam pool) is still far too much from a singular passive. CoE and CoF especially need further adjustments to bring them in line with other classes in the game.
For that matter (again), CoF remaining at 2,700 'recov' on primary resource alone when missing 23k resources (23,000 x 0.12= 2700 per tick instantly and then every 2 seconds) is still too much on a singular active skill.
Earlier in these threads is further CMX data from another individual reinforcing the point on CoF especially.
So you spend all day trying to get every classed nerfed and WW's buffed back to a broken state... Everyone can see your hidden agenda.
Zyaneth_Bal wrote: »Sorcerer had coe and blood magic nuked by 25% and 40% respectively, these are obscene numbers, balancing isn’t done by axe swings. On top he class has been indirectly nerfed further by ele sus cost and draugrkin being butchered.
Since coe and blood magic nerfs were mostly directed at werewolfs and they got costs increased too, could the values be changed a bit to something less drastic?
These values were and are still far too high and honestly need further adjustments unrelated to werewolf.
1,500 mag 'recov' (50k mag pool) and 600-700 off 'recov' (20k stam pool) is still far too much from a singular passive. CoE and CoF especially need further adjustments to bring them in line with other classes in the game.
For that matter (again), CoF remaining at 2,700 'recov' on primary resource alone when missing 23k resources (23,000 x 0.12= 2700 per tick instantly and then every 2 seconds) is still too much on a singular active skill.
Earlier in these threads is further CMX data from another individual reinforcing the point on CoF especially.
Cutthroat's Focus
Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds.
I've been thinking of how to best use this class mastery. Because it is genuinely, mechanically hard to use. You want to block while casting an nb skill but if you do it too early, you will block an attack before casting the skill and end up spending stamina you did not mean to, and if you do it too late you might end up blocking right after casting the skill and so missing the activation.
It is a genuine challenge to use it well isnt it.
Here is the funny thing: Calculated Defense (While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds) is basically this class mastery but lasts for longer, can proc off of non class skills and happens automatically.
So, can we please make this skill happen automatically? Just a very simple and easy to use, whenever you use a NB skill, dodge attacks for 0.3 seconds. NB needs the love.
Cutthroat's Focus
Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds.
I've been thinking of how to best use this class mastery. Because it is genuinely, mechanically hard to use. You want to block while casting an nb skill but if you do it too early, you will block an attack before casting the skill and end up spending stamina you did not mean to, and if you do it too late you might end up blocking right after casting the skill and so missing the activation.
It is a genuine challenge to use it well isnt it.
Here is the funny thing: Calculated Defense (While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds) is basically this class mastery but lasts for longer, can proc off of non class skills and happens automatically.
So, can we please make this skill happen automatically? Just a very simple and easy to use, whenever you use a NB skill, dodge attacks for 0.3 seconds. NB needs the love.
But that would be too powerful! Attack and defense should not be connected like that, esp. with dodge which is already one of the most powerful mechanics in this game in PvP thanks to DoT damage virtually disappearing (and nearly all direct damage being dodgeable).
Do you know how powerful it is to have defense just tacked on when you do damage without sacrificing anything besides a subclassed skill line you don't need because your class has nearly everything?
Are you seriously trying to advocate for NBs to become literal godmode while on the offense!? What an insane request!
No! It would simply be too powerful! But wait, what does that say about the thing you are comparing it to...?
Oops...Uh, well...Sorc is special! Sorcs have been victimized for a very very long time. Sorcs don't have bar space! Sorcs are different! Sorcs are unique! Please understand. Please...?