Zyaneth_Bal wrote: »Sorcerer had coe and blood magic nuked by 25% and 40% respectively, these are obscene numbers, balancing isn’t done by axe swings. On top he class has been indirectly nerfed further by ele sus cost and draugrkin being butchered.
Since coe and blood magic nerfs were mostly directed at werewolfs and they got costs increased too, could the values be changed a bit to something less drastic?
pluvioisaplanet wrote: »Spent some time parsing sorc with the crystal weapon and static reverb changes. This is feedback from a PvE DD perspective. This feedback is also only an initial impression, I've only tested the BiS dummy setup, and seen a few tests with other setups.
The rotation with crystal weapon is very fun to play, it's probably a little harder than playing with crystal fragments, but that is rewarded by the slight increase in single target damage. No notes.
The static reverb change ended up being a very small buff, which is great, sorc has needed a slight buff to be more competitive in pve. I was worried that making the monolith of storms class set count as class damage, thus being able to proc static reverb, would lock sorc into slotting it for every boss. But the difference between it and other sets don't seem like an issue. So again, no notes on this change.
Overall the changes make a small but noticeable difference, and more importantly it feels very good.
Freelancer_ESO wrote: »The changes to Strife feel like they make the morphs more competitive with one another than the previous PTS version.
Minor Toughness appeared to boost the damage very very slightly but, the amount is so tiny it probably doesn't matter.
Strife and Funnel Health feel kinda bad if you are a higher level player with a bad build as you can seriously damage yourself by spamming it. (If you take a template char and just put Strife on and attack a trash npc it will take much of your hp to kill them) However, new characters deal enough damage this isn't really a problem for them (I did the Cold Harbor first mission with just it and was never in any danger of seriously hurting myself) and I'd assume most higher level players can either improve their stats so it doesn't hurt to spam it, not spam it, or use Siphoning attacks to get an extra heal every time they do damage.
Strife won't fit as well with players that are Vampires that are running low on hp to increase their damage but, I don't think that is really that many people and NB has enough other stuff that synergies with Vampires that having parts that don't is fine.
Freelancer_ESO wrote: »The changes to Strife feel like they make the morphs more competitive with one another than the previous PTS version.
Minor Toughness appeared to boost the damage very very slightly but, the amount is so tiny it probably doesn't matter.
Strife and Funnel Health feel kinda bad if you are a higher level player with a bad build as you can seriously damage yourself by spamming it. (If you take a template char and just put Strife on and attack a trash npc it will take much of your hp to kill them) However, new characters deal enough damage this isn't really a problem for them (I did the Cold Harbor first mission with just it and was never in any danger of seriously hurting myself) and I'd assume most higher level players can either improve their stats so it doesn't hurt to spam it, not spam it, or use Siphoning attacks to get an extra heal every time they do damage.
Strife won't fit as well with players that are Vampires that are running low on hp to increase their damage but, I don't think that is really that many people and NB has enough other stuff that synergies with Vampires that having parts that don't is fine.
Oh damn, good point. Gotta check the damage with shadow skills now