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Cross-Alliance Teaming Is Ruining Cyrodiil Balance

FelisCatus
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Something needs to be done about AD and EP teaming up against DC. It is not the first time this has happened, and it completely undermines the balance of three-alliance PvP. Not uncommon to see AD and EP eat blue alive.

I just watched a large EP zerg overwhelm a DC fort, only for five AD players to join them. The AD players did not attack EP, EP did not attack them, and both groups then focused DC together.

Temporary pressure against the dominant alliance is one thing, but deliberately cooperating with an enemy alliance to target the third faction is different. In most PvP games, this kind of cross-faction teaming would be reportable and potentially bannable. At the very least, ZOS needs to clarify where the line is and take action against repeated, deliberate teaming.
  • FelisCatus
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    Worth also mentioning: This was not accidental target overlap. AD and EP entered the DC fort together, moved around as a mixed red-and-yellow group, ignored each other completely, jointly used siege weapons to break down the inner gate, and only attacked DC players.
  • Four_Fingers
    Four_Fingers
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    Not against TOS, and all the alliances do it.
    Another closed forum profile so I can't tell what platform you are talking about anyway.
    Seems to be a trend.
    Edited by Four_Fingers on 25 August 2026 00:03
  • FelisCatus
    FelisCatus
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    Not against TOS, and all the alliances do it.
    Another closed forum profile so I can't tell what platform you are talking about anyway.
    Seems to be a trend.

    Whether every alliance does it is beside the point. Five AD players were actively working alongside an EP zerg inside a DC fort. They moved together, ignored each other, used siege together to break down the inner gate, and exclusively attacked DC players.

    That is deliberate cross-alliance teaming, not incidental target overlap. Whether it technically violates the Terms of Service does not determine whether it damages campaign balance and should be addressed.

    My forum profile being private has nothing to do with what happened. Since it apparently matters to you, this was on PC EU.
  • efster
    efster
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    I see the exact same thing from the AD side in Grey Host NA, EP and DC teaming up against AD while taking a keep (and then sometimes fighting over the flags, and sometimes not), or EP pushing AD to gates when we have no scrolls and DC is sitting on both their scrolls and most of their home keeps. I even see tower-humpers ignore other tower-humpers in favour of attacking the arriving resource defenders. Does it feel unfair? Sure, but that's simulating war for you. It's a war game, decisions are made by people, sometimes those decisions really suck for a particular side. Find a way to outplay them, if it matters. History is full of examples of smaller/disadvantaged forces winning against overwhelming enemy numbers or strength, it just takes the right decisions made at the right time.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Lord_Hev
    Lord_Hev
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    Faction locks were introduced to prevent this and end the threat of spies. Maybe it's time to remove them since they clearly do not work.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • FelisCatus
    FelisCatus
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    efster wrote: »
    I see the exact same thing from the AD side in Grey Host NA, EP and DC teaming up against AD while taking a keep (and then sometimes fighting over the flags, and sometimes not), or EP pushing AD to gates when we have no scrolls and DC is sitting on both their scrolls and most of their home keeps. I even see tower-humpers ignore other tower-humpers in favour of attacking the arriving resource defenders. Does it feel unfair? Sure, but that's simulating war for you. It's a war game, decisions are made by people, sometimes those decisions really suck for a particular side. Find a way to outplay them, if it matters. History is full of examples of smaller/disadvantaged forces winning against overwhelming enemy numbers or strength, it just takes the right decisions made at the right time.
    That still does not answer the underlying point. If EP and DC deliberately cooperate against AD in the same way, then I would object to that as well. The issue is not which alliance benefits. The issue is sustained cross-alliance cooperation in a mode designed around three opposing factions.

    There is an important distinction between two alliances independently attacking the same objective and players from opposing alliances functioning as a single force. In this case, AD and EP moved together inside the keep, ignored one another, operated siege against the same inner gate, and exclusively attacked DC. That goes beyond temporary target overlap or opportunism.

    I accept that three-sided warfare will naturally produce moments where two factions place pressure on the third. That is part of the format. But sustained non-aggression and direct cooperation between hostile factions can create an artificial numerical advantage that the targeted side cannot reasonably counter by simply being told to “outplay” it.

    The real-world history comparison also has limits. Historical alliances involved diplomacy, treaties, command structures, political interests, and consequences. Cyrodiil contains no formal alliance system because its rules and scoring are built around three separate factions competing against one another.

    Historical examples of smaller forces defeating larger ones do not establish that deliberate cross-faction cooperation is balanced or healthy gameplay. Exceptional victories against superior numbers are irrelevant to whether the underlying mechanic produces fair competition.

    Temporary overlap is inevitable. Opposing factions deliberately operating as one combined force is a different issue entirely. This is a question of game design and competitive integrity, not whether alliances have existed in real-world history.
  • FelisCatus
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    Lord_Hev wrote: »
    Faction locks were introduced to prevent this and end the threat of spies. Maybe it's time to remove them since they clearly do not work.

    They don't work at all because some people have second accounts.
  • efster
    efster
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    That still does not answer the underlying point. If EP and DC deliberately cooperate against AD in the same way, then I would object to that as well. The issue is not which alliance benefits. The issue is sustained cross-alliance cooperation in a mode designed around three opposing factions.
    That's my point though. It's by no means sustained, it's opportunistic and it doesn't happen at all times. If it were constant, I'd agree with you, but most of the time the factions are all fighting each other as they "should" be (arguably, the rules of the game are that they should be fighting each other, but it is well established that there will always be people who will break every rule if it means they are going to win).

    There is no sustained cross-alliance cooperation - I could easily see it as "sustained" if I only evaluated the situation based on when I happen to play the game, because when I port into Cyrodiil at my usual time, we are almost always gated and DC is almost always sitting on their scrolls and home keeps, and EP is not letting AD take our tri keeps back, with DC groups making occasional appearances to help EP do just that. I could claim this is "sustained cooperation" but I know it's not because when I log in at other times, AD has DC gated and leaves EP alone, or DC has everybody gated, or whatever other permutation, I've seen them all.

    And there is absolutely the ESO equivalent of diplomacy; people play together in PVE/housing/socials and agree to cooperate in PVP, guilds switch alliances to address consistent imbalances literally all the time.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • LittleLionLeone
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    Legit saw a small DC ballgroup helping EP defend Chalman from AD last night. Every faction does cross teaming, people have friends that play on other alliances.

    Literally nothing ZOS can do to stop it.
  • DenverRalphy
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    An enemy of my enemy is my ally.

    Not a new concept, and not at all reportable in any game I've ever played.
    Edited by DenverRalphy on 25 August 2026 00:45
  • FelisCatus
    FelisCatus
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    efster wrote: »
    That still does not answer the underlying point. If EP and DC deliberately cooperate against AD in the same way, then I would object to that as well. The issue is not which alliance benefits. The issue is sustained cross-alliance cooperation in a mode designed around three opposing factions.
    That's my point though. It's by no means sustained, it's opportunistic and it doesn't happen at all times. If it were constant, I'd agree with you, but most of the time the factions are all fighting each other as they "should" be (arguably, the rules of the game are that they should be fighting each other, but it is well established that there will always be people who will break every rule if it means they are going to win).

    There is no sustained cross-alliance cooperation - I could easily see it as "sustained" if I only evaluated the situation based on when I happen to play the game, because when I port into Cyrodiil at my usual time, we are almost always gated and DC is almost always sitting on their scrolls and home keeps, and EP is not letting AD take our tri keeps back, with DC groups making occasional appearances to help EP do just that. I could claim this is "sustained cooperation" but I know it's not because when I log in at other times, AD has DC gated and leaves EP alone, or DC has everybody gated, or whatever other permutation, I've seen them all.

    And there is absolutely the ESO equivalent of diplomacy; people play together in PVE/housing/socials and agree to cooperate in PVP, guilds switch alliances to address consistent imbalances literally all the time.

    You are treating “sustained” as though I claimed AD and EP maintain a permanent campaign-wide alliance. I did not. I mean sustained throughout the engagement: they entered together, ignored each other, moved as a mixed group, jointly sieged the inner gate, and exclusively attacked DC.

    That is materially different from two factions briefly converging on the same objective and then fighting over it.

    Players arranging informal diplomacy through guilds or friendships may explain how it happens, but it does not establish that it is healthy for a mode designed around three enemy factions. There is no formal diplomacy system, treaty mechanic, shared victory condition, or consequence for betrayal. It is simply players from opposing teams choosing to function as one force against the third.

    It also does not matter whether the same behaviour happens in every possible faction combination at different times. That would make it a systemic problem, not a balanced one.
    Legit saw a small DC ballgroup helping EP defend Chalman from AD last night. Every faction does cross teaming, people have friends that play on other alliances.

    Literally nothing ZOS can do to stop it.

    If every faction does it, then the issue is systemic rather than faction-specific. I would object just as much to DC helping EP against AD.

    And “ZOS cannot eliminate it completely” is not the same as “there is literally nothing ZOS can do.” They could clarify what level of cross-faction coordination is acceptable, investigate repeated organised cooperation, adjust campaign systems that enable abuse, or create stronger incentives for factions to treat one another as enemies.

    No system will prevent every instance, especially where second accounts are involved. That does not mean repeated mixed-faction coordination should simply be accepted as unavoidable.
    An enemy of my enemy is my ally.

    Not a new concept, and not at all reportable in any game I've ever played.

    “An enemy of my enemy is my ally” describes real diplomacy. Cyrodiil does not have an alliance or diplomacy system. AD and EP remain enemy teams with separate scoring, objectives, and victory conditions.

    There is also a difference between temporarily attacking the same strategic target and opposing factions moving together, refusing to fight one another, jointly operating siege, and exclusively attacking the third side.

    Something being an old concept does not make it healthy game design, and your personal experience of what is reportable in other games is not universal. Competitive games frequently distinguish ordinary tactical overlap from deliberate collusion between opposing teams.

    The question is not whether players are technically capable of doing it. The question is whether organised cross-faction cooperation damages the integrity of a three-faction PvP mode.
  • dcrush
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    Take it as a compliment. Just like how, on PC NA, the situations happen that Efster described.

    Apparently EP and DC see AD as such a big threat that they team up to fight them together because they get their behinds handed to them if they try it alone 😎
  • DenverRalphy
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    There have been teams Orange, Purple, and Green forming up from time to time since year one. Threads like this crop up every couple few years or so. Despite being aware that it happens over all that time, our esteemed ESO overlords have not deigned to weigh in on it. Doubt that's going to change any time soon.
    Edited by DenverRalphy on 25 August 2026 01:58
  • SerafinaWaterstar
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    Please state what platform!

    But this is always said by factions in Cyro.

    PSEU GH, us AD swear that EP & DC team up against us. Apparently in other faction’s zone chat, they say the same about the other 2 factions.

    How did the AD ‘help’ EP without getting caught in the crossfire? Are you sure it was collusion and not just some gung-*** AD taking advantage of EP fighting for a keep, trying to get in, wait for DC & EP to fight & then do a sneaky keep take? Have done this myself.

    It’s just the game. Don’t get upset over it!
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