What was the point in making another thread when you just made one about this the other day?
There are dozens of us!rlindsey912nub18_ESO wrote: »Lmao so no nb buffs and who is playing range nb anyway in PvP no one and stop trying to force range nb on everyone and just buff the class already like I genuinely don’t understand what they are afraid of buffing nbs in PvP it sux
Major_Toughness wrote: »Swallow Soul has been nerfed, in theory only marginally, but is the opposite of what they were intending.
They nerfed the base tooltip damage, but the new additional damage is applied far later in the damage calculation on top of your existing damage bonuses.
In practise on PTS this felt significantly less damage in duels, so maybe theres also something strange going on with battle spirit, I don't know.
Lets say your base tooltip is 10,000, and you are running Soulcleaver as it was the only way to get any meaningful damage from Swallow Soul.
You have Minor Beserk too from Monomyth.
So your damage done multipliers are 100+15+12+5 = 132% damage (15 and 12 from soulcleaver)
10,000 * 1.32 = 13,200
Since we now have 17% less base damage, but an additional 25% damage (in previous post it was said it was capped at 50% health for new bonus, patch notes do not mention this though)
Base is now 8300, and our bonuses are 157%
8300 * 1.57 = 13,031
The more damage buffs you have, the worse this change is, but on a "standard" Swallow Soul PvP build, this change is actually a nerf, by 1%.
Theoretically you could swap Soulcleaver for something like War Maiden, which is roughly 10% base damage, but I doubt it would come out on top, and you would have weaker healing.
EDIT: This also doesn't take into account the new damage buff is also weaker at lower HP, which could have been why damage in a duel was so miserably low, and a bigger nerf.
ItsNotLiving wrote: »Why are we even messing with this skill at all? Just revert it to how it is on live and raise the tool tip by some small number like 5-8% and move on. Such a weird niche skill to be laser focused on this while pts.
ItsNotLiving wrote: »Why are we even messing with this skill at all? Just revert it to how it is on live and raise the tool tip by some small number like 5-8% and move on. Such a weird niche skill to be laser focused on this while pts.
madmufffin wrote: »Why make a simple change when you can add crazy convoluted concepts to the game that likely make performance worse in the process of doing very little to change the performance of a class/skill/etc. Swallow Soul and the Balanced Warrior passive on Templar both have gotten strange overhauls this patch that don't actually do anything of note to move the needle while adding a new complex calculation to an already dodgy game engine.
ItsNotLiving wrote: »Why are we even messing with this skill at all? Just revert it to how it is on live and raise the tool tip by some small number like 5-8% and move on. Such a weird niche skill to be laser focused on this while pts.madmufffin wrote: »Why make a simple change when you can add crazy convoluted concepts to the game that likely make performance worse in the process of doing very little to change the performance of a class/skill/etc. Swallow Soul and the Balanced Warrior passive on Templar both have gotten strange overhauls this patch that don't actually do anything of note to move the needle while adding a new complex calculation to an already dodgy game engine.
Well I for one am happy to see them attempting to buff swallow - many people probably do not even remember that ranged magicka nightblade was build that people played, because it has been like 7 years since it was in a remotely competitive position. It was one of my personal favorites though, and had a very unique playstyle with the several ranged abilities mixed with one or two melee skills, with the shade for your mobility. It was genuinely a lot of fun to play.
But I agree that the approach is just bizarre, there was no need for it to be this complex. A buff to the tooltip, an increase to the travel speed, or a secondary effect like minor force or similar all could have been things added to make the skill viable without nearly as much fine tuning being required.
ItsNotLiving wrote: »Why are we even messing with this skill at all? Just revert it to how it is on live and raise the tool tip by some small number like 5-8% and move on. Such a weird niche skill to be laser focused on this while pts.madmufffin wrote: »Why make a simple change when you can add crazy convoluted concepts to the game that likely make performance worse in the process of doing very little to change the performance of a class/skill/etc. Swallow Soul and the Balanced Warrior passive on Templar both have gotten strange overhauls this patch that don't actually do anything of note to move the needle while adding a new complex calculation to an already dodgy game engine.
Well I for one am happy to see them attempting to buff swallow - many people probably do not even remember that ranged magicka nightblade was build that people played, because it has been like 7 years since it was in a remotely competitive position. It was one of my personal favorites though, and had a very unique playstyle with the several ranged abilities mixed with one or two melee skills, with the shade for your mobility. It was genuinely a lot of fun to play.
But I agree that the approach is just bizarre, there was no need for it to be this complex. A buff to the tooltip, an increase to the travel speed, or a secondary effect like minor force or similar all could have been things added to make the skill viable without nearly as much fine tuning being required.
Major_Toughness wrote: »Swallow Soul has been nerfed, in theory only marginally, but is the opposite of what they were intending.
They nerfed the base tooltip damage, but the new additional damage is applied far later in the damage calculation on top of your existing damage bonuses.
In practise on PTS this felt significantly less damage in duels, so maybe theres also something strange going on with battle spirit, I don't know.
Lets say your base tooltip is 10,000, and you are running Soulcleaver as it was the only way to get any meaningful damage from Swallow Soul.
You have Minor Beserk too from Monomyth.
So your damage done multipliers are 100+15+12+5 = 132% damage (15 and 12 from soulcleaver)
10,000 * 1.32 = 13,200
Since we now have 17% less base damage, but an additional 25% damage (in previous post it was said it was capped at 50% health for new bonus, patch notes do not mention this though)
Base is now 8300, and our bonuses are 157%
8300 * 1.57 = 13,031
The more damage buffs you have, the worse this change is, but on a "standard" Swallow Soul PvP build, this change is actually a nerf, by 1%.
Theoretically you could swap Soulcleaver for something like War Maiden, which is roughly 10% base damage, but I doubt it would come out on top, and you would have weaker healing.
EDIT: This also doesn't take into account the new damage buff is also weaker at lower HP, which could have been why damage in a duel was so miserably low, and a bigger nerf.
madmufffin wrote: »ItsNotLiving wrote: »Why are we even messing with this skill at all? Just revert it to how it is on live and raise the tool tip by some small number like 5-8% and move on. Such a weird niche skill to be laser focused on this while pts.madmufffin wrote: »Why make a simple change when you can add crazy convoluted concepts to the game that likely make performance worse in the process of doing very little to change the performance of a class/skill/etc. Swallow Soul and the Balanced Warrior passive on Templar both have gotten strange overhauls this patch that don't actually do anything of note to move the needle while adding a new complex calculation to an already dodgy game engine.
Well I for one am happy to see them attempting to buff swallow - many people probably do not even remember that ranged magicka nightblade was build that people played, because it has been like 7 years since it was in a remotely competitive position. It was one of my personal favorites though, and had a very unique playstyle with the several ranged abilities mixed with one or two melee skills, with the shade for your mobility. It was genuinely a lot of fun to play.
But I agree that the approach is just bizarre, there was no need for it to be this complex. A buff to the tooltip, an increase to the travel speed, or a secondary effect like minor force or similar all could have been things added to make the skill viable without nearly as much fine tuning being required.
Swallow being buffed is great and something that's been needed for a while, but why not just buff the tooltip 20%. All this extra stuff just makes the calcs more convoluted as people have already displayed on the forum with the more multiplier not making the skill stronger properly with soulcleaver. I know being ranged gives the skill an inherent benefit over concealed weapon, which seems to be their cause for hesitation with just making it outright as strong on the tooltip, but you use the skill at the expense of losing assassination passives. I think that tradeoff alone justifies them being the same base tooltip. The full walk back from strife buffing your damage by 10% is also quite strange since it was just outright nuked 1 week later with no comment.
MashmalloMan wrote: »Molten Whip = 2399 (3598 PVP - 4798 PVE)
Flame Lash = 2323 (3556)
Concealed Weapon = 2556 (2811)
Surprise Attack = 2399 + 350 Sunder
Swallow Soul = 1792 (2688 - 3413 w/ Class set)
Crushing Shock = 2091 + Higher Status Effect Chance
Flame Skull = 2090 (3035)
Cutting Dive = 2091 + 2144/10s
Crystal Frag = 2483 (4124)
Crystal Weapon = 2091 + 836 + 836
Crushing Weapon = 2159 (1124 Spell Orb/5s)
Silver Shard = 2091
Haunting Curse = 3000 x 2 over 12s
Blighted Blastbones = 3600 + 400 Disease
Seriously, what more do you want? It has more consistently higher damage than any other ranged spammable that has highs and lows due to their mini games, staying between 80-100% health is easy, it's the only one to have insane healing. It even competes, and almost surpasses some melee spammables in terms of consistency and ease of use. The only downside is the timed burst, but guess what Mercilous Resolve is for?
ArctosCethlenn wrote: »went and checked to compare live numbers vs pts, at 53% health I had a slightly higher tooltip (less than 300 difference) on pts vs live at 100% health, same build including soulcleaver + monomyth. At any % health above ~53% that swallow soul scaled up pretty hard. So if the 25% damage/ 50% health limit mentioned in friday's post is getting added later, the change may end up nerfing swallow soul when paired with soulcleaver but there's a lot of fuzzy math I don't feel like doing, since soulcleaver includes a damage bonus that scales off current health too.
If the version we have as of today is the final version, it's a damage boost until your health drops below a hair above half, at which point you're probably throwing a healthy offering or similar burst heal instead or continuing to swallow souls, but if you're still parsing damage while staying under half health it is a damage loss vs live.
Since the higher damage while at higher HP translates to more healing, it gets harder for people to lower your health, or easier to keep your hp high to maximize swallow + cleaver bonuses.
If the scaling boost from current health remains as-is, it feels like an overly complicated buff.
Max health:




rlindsey912nub18_ESO wrote: »Lmao so no nb buffs and who is playing range nb anyway in PvP no one and stop trying to force range nb on everyone and just buff the class already like I genuinely don’t understand what they are afraid of buffing nbs in PvP it sux
It's bizarre this swallow soul update has been so complicated, especially when there are many other abilities on night blade which would benefit from an update to help bring NB in line with other classes, it's a shame we're nearly all the way through the PTS and it's been 4 weeks spent complicating a spammable.
Don't get me wrong, I'm really happy Zos acknowledge nightblades need some help, but it just seems like so much time has been wasted on one skill, and it's nowhere near enough to get the class out of the grave!