Reducing the cost of skills would be good. Currently arcanist sustain is too much in PvE due to how cheap their beam is, but struggles in PvP because the rest of their kit is very expensive.
ketsparrowhawk wrote: »My main gripe with PvP Arcanist is that multiple abilities compete for crux. Use a tentacle and I won't have a heal for my shield.. use my shield and my tentacle will be weak until I build more crux. Other classes don't have to make this kind of decision (ex: casting Wings doesn't cause a DK to lose their Seething Fury stacks). That said, I do enjoy the crux mechanic. I think every non-crux-consuming class ability should generate a crux upon activation.. maybe it could come in the form of a passive. Another possible solution could be to remove the "if you have none" stipulation from Treatise. Being able to activate my own Runebreak synergy would also be pretty sweet.
ketsparrowhawk wrote: »My main gripe with PvP Arcanist is that multiple abilities compete for crux. Use a tentacle and I won't have a heal for my shield.. use my shield and my tentacle will be weak until I build more crux. Other classes don't have to make this kind of decision (ex: casting Wings doesn't cause a DK to lose their Seething Fury stacks). That said, I do enjoy the crux mechanic. I think every non-crux-consuming class ability should generate a crux upon activation.. maybe it could come in the form of a passive. Another possible solution could be to remove the "if you have none" stipulation from Treatise. Being able to activate my own Runebreak synergy would also be pretty sweet.
ketsparrowhawk wrote: »My main gripe with PvP Arcanist is that multiple abilities compete for crux. Use a tentacle and I won't have a heal for my shield.. use my shield and my tentacle will be weak until I build more crux. Other classes don't have to make this kind of decision (ex: casting Wings doesn't cause a DK to lose their Seething Fury stacks). That said, I do enjoy the crux mechanic. I think every non-crux-consuming class ability should generate a crux upon activation.. maybe it could come in the form of a passive. Another possible solution could be to remove the "if you have none" stipulation from Treatise. Being able to activate my own Runebreak synergy would also be pretty sweet.
I agree, the skills compete with each other which is a mechanic other classes need not remotely concern themselves with. Fate Realigned does alleviate some of that to a degree and has helped a bit..
But, it would be a better design if a few skills more dynamically consumed crux instead of always consumed all of them (ex tentacle max potency at 3 consumes one to cast, mid potency at 2, lowest potency at 1, weak at 0). If a few abilities worked that way that would also be a huge improvement, as it would more incentivize building to 3 and maintaining - instead of demanding build to 3, spend all 3 on repeat. Because also, that’s typically 3 GCDs, 3 skills with a cost, perhaps maybe a cruxweaver proc just to get your burst heal/shield to full strength. It’s a lot of hoops to jump through and you’re not really rewarded for it. It’s a class for masochists really.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »My main gripe with PvP Arcanist is that multiple abilities compete for crux. Use a tentacle and I won't have a heal for my shield.. use my shield and my tentacle will be weak until I build more crux. Other classes don't have to make this kind of decision (ex: casting Wings doesn't cause a DK to lose their Seething Fury stacks). That said, I do enjoy the crux mechanic. I think every non-crux-consuming class ability should generate a crux upon activation.. maybe it could come in the form of a passive. Another possible solution could be to remove the "if you have none" stipulation from Treatise. Being able to activate my own Runebreak synergy would also be pretty sweet.
I agree, the skills compete with each other which is a mechanic other classes need not remotely concern themselves with. Fate Realigned does alleviate some of that to a degree and has helped a bit..
But, it would be a better design if a few skills more dynamically consumed crux instead of always consumed all of them (ex tentacle max potency at 3 consumes one to cast, mid potency at 2, lowest potency at 1, weak at 0). If a few abilities worked that way that would also be a huge improvement, as it would more incentivize building to 3 and maintaining - instead of demanding build to 3, spend all 3 on repeat. Because also, that’s typically 3 GCDs, 3 skills with a cost, perhaps maybe a cruxweaver proc just to get your burst heal/shield to full strength. It’s a lot of hoops to jump through and you’re not really rewarded for it. It’s a class for masochists really.
I really like this idea of only consuming one crux at a time while still scaling with how many crux you currently have.
I'm struggling to understand why (PvP) Arcanist is getting completely overlooked here.
I'm struggling to understand why (PvP) Arcanist is getting completely overlooked here.
The reason is because beam is good in pve, it overshadows the rest of the class kit leaving it overlooked despite the class being dead last in PvP performance. It’s the only class literally untouched this patch which I don’t quite understand when it’s arguably in the need of the most help. By and large the least played class in PvP.
Literally anything would be helpful, but mostly the sustain is just dogwater and where I think the class needs to most help.
It’s funny, most players I come across recognize all this and agree it’s glaringly apparent, and I’ve seen zero opinions arguing the contrary or that the class is in an even decent state. Which for this community is rare.
It’s playable. I do okay on it. But you have to jump through so many hoops to get it to work, you’re so much better off playing essentially anything else.
SonOfAsura wrote: »Arcanist dps are worst pve class atm. They should buff it.
SonOfAsura wrote: »Arcanist dps are worst pve class atm. They should buff it.
That is hyperbole. Arcanist beam is the easiest and still best cleave class, so it shouldn't have the highest single target damage.
madmufffin wrote: »SonOfAsura wrote: »Arcanist dps are worst pve class atm. They should buff it.
That is hyperbole. Arcanist beam is the easiest and still best cleave class, so it shouldn't have the highest single target damage.
Necro absolutely dumpsters everyone in cleave. Arc is probably 3rd in built in class cleave atm. NB with Aegis probably outperforms Arc in cleave as well.
madmufffin wrote: »SonOfAsura wrote: »Arcanist dps are worst pve class atm. They should buff it.
That is hyperbole. Arcanist beam is the easiest and still best cleave class, so it shouldn't have the highest single target damage.
Necro absolutely dumpsters everyone in cleave. Arc is probably 3rd in built in class cleave atm. NB with Aegis probably outperforms Arc in cleave as well.
That's only at the high end and even then, it's not "dumpster" cleave compared to arcanist. A casual player without necro IA corpseburster will do more cleave damage with arcanist than necro. Necro without corpseburster is actually worse than arcanist.
madmufffin wrote: »madmufffin wrote: »SonOfAsura wrote: »Arcanist dps are worst pve class atm. They should buff it.
That is hyperbole. Arcanist beam is the easiest and still best cleave class, so it shouldn't have the highest single target damage.
Necro absolutely dumpsters everyone in cleave. Arc is probably 3rd in built in class cleave atm. NB with Aegis probably outperforms Arc in cleave as well.
That's only at the high end and even then, it's not "dumpster" cleave compared to arcanist. A casual player without necro IA corpseburster will do more cleave damage with arcanist than necro. Necro without corpseburster is actually worse than arcanist.
With morag tong, blastbones and sub assault both are going to outperform beam with the full kit. Beam is just more brainless at all levels.
yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
depends on your perspective when playing eso, all i see i a selt few pushing thier ideas hard for years and years and it becoming a reality for a while until the next big thing
madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
.madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
It is brainless. I’m glad it made some content accessible for some people, but that one skill should not be the defining and overshadowing characteristic of the class. In PvP it’s a terrible skill. Tentacular Dread actually does offer the burst potential, but the rest of the kit drags the class down as a whole.
Fatecarvers prominence, or by some accounts former prominence in the pve space, had allowed this class to gather dust as a result even after sustaining substantial nerfs to its survivability.
This post is PvP context. I don’t care for the beam in PvP, it’s seldom viable. Latency and movement speed will always make it unreliable and there is no fixing that unless the skill was reworked altogether, which I don’t want - tentacular dread is fine as a burst/semispam substitute.
The class, outside of beam in pve, needs buffs.
madmufffin wrote: ».madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
It is brainless. I’m glad it made some content accessible for some people, but that one skill should not be the defining and overshadowing characteristic of the class. In PvP it’s a terrible skill. Tentacular Dread actually does offer the burst potential, but the rest of the kit drags the class down as a whole.
Fatecarvers prominence, or by some accounts former prominence in the pve space, had allowed this class to gather dust as a result even after sustaining substantial nerfs to its survivability.
This post is PvP context. I don’t care for the beam in PvP, it’s seldom viable. Latency and movement speed will always make it unreliable and there is no fixing that unless the skill was reworked altogether, which I don’t want - tentacular dread is fine as a burst/semispam substitute.
The class, outside of beam in pve, needs buffs.
Oh 100%. Arcanist is the best thing to ever happen to PVE. It made the endgame population vastly larger and most accessible, which is good for the game. I think the single target setup with runeblades and tentacular need to be buffed by substantial margins so that the class can be competitive with others as a single target cpm class as well as being usable in PVP.
I got the kill 20 arcanists quest in Cyro the other day and just instantly abandoned it because the class is so bad that I don't think there's 20 arcanists total in GH.
madmufffin wrote: ».madmufffin wrote: »yes please if beam is so brainless why does everyone jump onto it when the going is good ? buff uup arcanist see how many wan to play other roles haha ? the brainless kind ?
That's literally why? Why would you not want to play the class that takes half the number of inputs to provide a comparable output when that's an option? Arcanist is barely above oaken from an effort perspective.
It is brainless. I’m glad it made some content accessible for some people, but that one skill should not be the defining and overshadowing characteristic of the class. In PvP it’s a terrible skill. Tentacular Dread actually does offer the burst potential, but the rest of the kit drags the class down as a whole.
Fatecarvers prominence, or by some accounts former prominence in the pve space, had allowed this class to gather dust as a result even after sustaining substantial nerfs to its survivability.
This post is PvP context. I don’t care for the beam in PvP, it’s seldom viable. Latency and movement speed will always make it unreliable and there is no fixing that unless the skill was reworked altogether, which I don’t want - tentacular dread is fine as a burst/semispam substitute.
The class, outside of beam in pve, needs buffs.
Oh 100%. Arcanist is the best thing to ever happen to PVE. It made the endgame population vastly larger and most accessible, which is good for the game. I think the single target setup with runeblades and tentacular need to be buffed by substantial margins so that the class can be competitive with others as a single target cpm class as well as being usable in PVP.
I got the kill 20 arcanists quest in Cyro the other day and just instantly abandoned it because the class is so bad that I don't think there's 20 arcanists total in GH.
i think subclassing set that standard not arc i never met 2 arcs that play the same way myself in pve