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Werewolf and Vampire Masteries

Lycanthrope1997
Lycanthrope1997
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It would be very simple just to remove the class masteries if werewolf and vampires get access to their own unique class masteries. It would be so much easier to balance werewolf outside of class masteries and same goes with vampires.
-If you're infected with vampirism or lycanthropy you should lose all access to normal class masteries but gain your own unique ones to choose from. This would be so easy to implement.
  • RedMamba
    RedMamba
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    Both of these are just single skill lines and not actual classes. They need to focus on Warden, Templar, Sorc, NB, Arcanist and Necro reworks first like the community has already voted for.
  • JimT722
    JimT722
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    RedMamba wrote: »
    Both of these are just single skill lines and not actual classes. They need to focus on Warden, Templar, Sorc, NB, Arcanist and Necro reworks first like the community has already voted for.

    That is nonsense. it's a playstyle. one that they devoted a whole rework to. it is also important.
  • HunterDawn
    HunterDawn
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    As things stand, this seems to be the only viable balancing measure. It also prevents future nerfs to Werewolf that would stem from it gaining overpowered mastery abilities from upcoming class reworks,Do you really have to nerf Werewolf every single time you rework a class? Aren’t you tired of this?. @ZOS_Kevin @ZOS_JessicaFolsom
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