Anonymous poll: Veteran Solo Bosses, too hard?

Phazzle
Phazzle
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I searched and I can't believe that I didn't see this poll. If I missed it, then I apologize.
Edited by Phazzle on 19 May 2014 03:50
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Anonymous poll: Veteran Solo Bosses, too hard? 100 votes

Fights are WAY too hard, some are nearly impossible
15% 15 votes
Fights are a bit too tough and need adjusting.
33% 33 votes
Fights are perfectly balanced as they are.
32% 32 votes
Fights are a little on the easy side, but I'm not complaining.
15% 15 votes
Fights are so easy that I am thinking about quitting the game.
5% 5 votes
  • Phazzle
    Phazzle
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    So far it looks like the fights need a little tweaking, but they are nowhere near as bad as some players are making them out to be.
    ESO Traveler
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  • nerevarine1138
    nerevarine1138
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    They aren't bad at all. I'm glad there's an MMO that actually has quests that can kill you. If you die to a solo boss, go back in and try a different tactic.
    ----
    Murray?
  • ErilAq
    ErilAq
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    I have to say, the difficulty is a breath of fresh air. I am by no means an elite player ( I would rarely raid in wow) but I do enjoy a challenge. Food, Pots, strategies, it's nice to have to take it all into account instead of mashing a button or two. It can be extremely frustrating at times, but once I get it that feeling is so much better than brain dead button mashing my way to victory.
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • Nuitar
    Nuitar
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    Hitting vr8 primarily running through dolman / solo boss content, I have to say that with the right build, these bosses are quite easy.

    A good 75% of these mobs are susceptible to stuns/fears/CC. This makes the content trivial. Just spam your CC and wail on the mob.

    The other 25% can sometimes be challenging, which results in a rewarding experience. However...not one class using resto staff + class skills should have trouble 1v1ing a solo dungeon boss.

    The changing and tweaking of builds to optimize to your boss encounter is what makes this game rewarding. I know that if a boss is CC immune I have to use an entirely different bar altogether.

    The people I see complaining are often the people that refuse to test outside of bow/dual weild for NBs or Destro staff for sorcs.

    Adapt.
  • anakaki
    anakaki
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    I think it could be much more challenging without making them megaman 2 hard. We'll see what Craglorn brings.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • michaelpatrickjonesnub18_ESO
    They are really easy once you figure out the gimmick. They were all designed around a unique or quirky 'feature'. Or shall we call it 'weakness'.
  • Lord_Hev
    Lord_Hev
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    I'm not even sure how to vote. Because the balance of these bosses are literally, all over the place. Some are stupidly over-powered. Some are loleasy. And then a few seem balanced for every build.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Tavore1138
    Tavore1138
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    This needs an option to say something like - most bosses are just super but there are a handful out there that might need a little rethink.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Natjur
    Natjur
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    Most appear to be fine.
    There is the odd one or two that do not scale well in Vet levels and are either very easy or very hard.

    I am sure they will be 'edited' over time
    Edited by Natjur on 19 May 2014 22:35
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