- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
Haha no. Zos just wants everything but DK dead in pvp
The wording of +1% per 2% hp up to 50% health at max suggests that from 50-100% of max health, swallow soul will get the full +25% damage. So compared to live as long as you're above half you should be looking at 100-17 = 83 *1.25 = 103.75 for *slightly* higher SS damage than before, with a higher healing from damage ratio thanks to the week 1 change. Funnel will be higher damage than live but still lower damage than swallow, so it'll still be a choice between group healing or higher damage, rather than any flavor of siphoner magblade needing to run funnel when not fully solo.It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
MashmalloMan wrote: »MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
1% per 2% HP would be 50% damage done at full health, not 25%.
The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".
There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.
Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".
Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
madmufffin wrote: »madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
Then those raid leads are bad players and should be disregarded. It's literally the strongest PVE class in the game right now outside of bash cro, which very few people can do well.
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
Literally any trial with a boss that can be executed.
Aegis provides some cleave for the NB’s. You can literally comp out the rest of the cleave between cro and arcanist. Even Templar has some decent cleave with jabs.
Yeah, I don’t know who is spreading wrong information, but NB’s are pretty common in raid comps.
MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
1% damage for every 2% HP "up to 50% HP max".. so +25% damage at 50% HP or more, yes?All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
madmufffin wrote: »madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
Then those raid leads are bad players and should be disregarded. It's literally the strongest PVE class in the game right now outside of bash cro, which very few people can do well.
madmufffin wrote: »madmufffin wrote: »rlindsey912nub18_ESO wrote: »Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
The buff is only for the skill
That's the point. Should be all damage done instead
25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
Literally any trial with a boss that can be executed.
Aegis provides some cleave for the NB’s. You can literally comp out the rest of the cleave between cro and arcanist. Even Templar has some decent cleave with jabs.
Yeah, I don’t know who is spreading wrong information, but NB’s are pretty common in raid comps.
MashmalloMan wrote: »MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
1% per 2% HP would be 50% damage done at full health, not 25%.
The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".
There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.
Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".
Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.
There is no "0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way." The reason is to nerf NB which ZOS is doing each pts update since u50 pts
MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »
- Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
- Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.
All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.
10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
Summary compared to live:
Strife:
- 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
- Heals for 40% of damage done instead of 50%.
- Funnel Health:
- 2700 Magicka + 2700 HP.
- Damage increased by 35%, then reduced by 33%.
- 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
- 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
- 70% HP = +35% = 1924
- Swallow Soul:
- Still 2700 Magicka.
- Damage reduced by 17%.
- 2159 -> 1792
- 100% HP = +50% = 2688 (25% stronger than live)
- 70% HP = +35% = 2419 (12% stronger than live)
- 41% HP = +20.5% = 2159 (Equal to live)
So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.
At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
1% per 2% HP would be 50% damage done at full health, not 25%.
The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".
There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.
Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".
Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.
There is no "0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way." The reason is to nerf NB which ZOS is doing each pts update since u50 pts
If you're this pessimistic about a video game, you need to touch some grass. Ye of lil faith, the entire purpose of the changes they were doing were to buff the ability, not nerf it. It's basic common sense.