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The maintenance is complete, and the PTS is now back online and patch 12.1.3 is available.

Another NB nerf. Amazing.

Prionyx
Prionyx
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Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

WHY???
  • Prionyx
    Prionyx
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    20% damage on spammable instead of 10% damage for everything for a dead unplayabel class. Just why?
  • Prionyx
    Prionyx
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    I just realised they also nerfed swallow soul base damage by 17%. 10000 - 17% = 8300. 8300 + 25% = 10375(only when you're at full health). So swallow soul is actually nerfed from it's live state. Nice.
  • Red99
    Red99
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    Prionyx wrote: »
    I just realised they also nerfed swallow soul base damage by 17%. 10000 - 17% = 8300. 8300 + 25% = 10375(only when you're at full health). So swallow soul is actually nerfed from it's live state. Nice.

    At 50% hp u have 25% dmg bonus
    Edited by Red99 on 21 August 2026 21:27
  • Firstmep
    Firstmep
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    Prionyx wrote: »
    I just realised they also nerfed swallow soul base damage by 17%. 10000 - 17% = 8300. 8300 + 25% = 10375(only when you're at full health). So swallow soul is actually nerfed from it's live state. Nice.

    It's 50% increase at 100% hp, so 24.5% stronger at max health over live.
  • MashmalloMan
    MashmalloMan
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    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Prionyx
    Prionyx
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    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
  • rlindsey912nub18_ESO
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs
  • madmufffin
    madmufffin
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    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill
  • Prionyx
    Prionyx
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    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead
  • madmufffin
    madmufffin
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    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol
  • Prionyx
    Prionyx
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    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    Haha no. Zos just wants everything but DK dead in pvp
  • madmufffin
    madmufffin
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    Prionyx wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    Haha no. Zos just wants everything but DK dead in pvp

    It does appear that way. The Templar changes being next pointless and Sorc catching a random damage nerf all but confirms this awful dk meta is intentional.
  • ArctosCethlenn
    ArctosCethlenn
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    Prionyx wrote: »
    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise
    The wording of +1% per 2% hp up to 50% health at max suggests that from 50-100% of max health, swallow soul will get the full +25% damage. So compared to live as long as you're above half you should be looking at 100-17 = 83 *1.25 = 103.75 for *slightly* higher SS damage than before, with a higher healing from damage ratio thanks to the week 1 change. Funnel will be higher damage than live but still lower damage than swallow, so it'll still be a choice between group healing or higher damage, rather than any flavor of siphoner magblade needing to run funnel when not fully solo.

    And they didn't make funnel/siphon into another *** maintenance buff for bigger merciless resolve crits like cloak or old concealed, so that's good too.
    Edited by ArctosCethlenn on 22 August 2026 01:37
  • Daoin
    Daoin
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    swallow soul is a rubbish skill dont matter if they simply axe it
  • acanca
    acanca
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    This potentially makes nb subclasses as annoying as ww was while having access to 1 shot combos that ww could never do. Obviously depends on how good the 24.5% buff to SS is but im cautiously optimistic. And honestly probably you should be too.
  • MashmalloMan
    MashmalloMan
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    Prionyx wrote: »
    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise

    1% per 2% HP would be 50% damage done at full health, not 25%.

    The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".

    There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.

    Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".

    Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Prionyx
    Prionyx
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    Prionyx wrote: »
    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise

    1% per 2% HP would be 50% damage done at full health, not 25%.

    The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".

    There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.

    Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".

    Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.

    There is no "0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way." The reason is to nerf NB which ZOS is doing each pts update since u50 pts
  • xencthlu
    xencthlu
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    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.
    Edited by xencthlu on 22 August 2026 12:38
    I care what you think.
  • madmufffin
    madmufffin
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    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Then those raid leads are bad players and should be disregarded. It's literally the strongest PVE class in the game right now outside of bash cro, which very few people can do well.
  • Daoin
    Daoin
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    madmufffin wrote: »
    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Then those raid leads are bad players and should be disregarded. It's literally the strongest PVE class in the game right now outside of bash cro, which very few people can do well.

    not a suprise to me the name says it all bash cro vs nigtblade name ? no contest
  • Daoin
    Daoin
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    even with the missing 'h'
  • HMG_Spaun
    HMG_Spaun
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    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Literally any trial with a boss that can be executed.

    Aegis provides some cleave for the NB’s. You can literally comp out the rest of the cleave between cro and arcanist. Even Templar has some decent cleave with jabs.

    Yeah, I don’t know who is spreading wrong information, but NB’s are pretty common in raid comps.
  • madmufffin
    madmufffin
    ✭✭✭✭✭
    HMG_Spaun wrote: »
    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Literally any trial with a boss that can be executed.

    Aegis provides some cleave for the NB’s. You can literally comp out the rest of the cleave between cro and arcanist. Even Templar has some decent cleave with jabs.

    Yeah, I don’t know who is spreading wrong information, but NB’s are pretty common in raid comps.

    If there's a boss, NB is probably the best dps choice 😂

    And any raid lead telling people to subclass in u50 needs to take a long look in the mirror
    Edited by madmufffin on 22 August 2026 15:07
  • ketsparrowhawk
    ketsparrowhawk
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    Prionyx wrote: »
    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise

    My understanding of their wording is that it maxes out at +25% damage when you are at 50% health:
    All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
    1% damage for every 2% HP "up to 50% HP max".. so +25% damage at 50% HP or more, yes?
  • xencthlu
    xencthlu
    ✭✭✭✭✭
    madmufffin wrote: »
    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Then those raid leads are bad players and should be disregarded. It's literally the strongest PVE class in the game right now outside of bash cro, which very few people can do well.
    HMG_Spaun wrote: »
    xencthlu wrote: »
    madmufffin wrote: »
    Prionyx wrote: »
    madmufffin wrote: »
    Nbs need all the help they can get it’s trash in PvP and dks wws and sorcs are already smacking everyone so why not buff nbs damage of all abilities because class refresh isn’t coming for at least another year or longer so im all for 25% more damage to all class skills. Dks already blowing everyone up so why not let nbs have their buffs

    The buff is only for the skill

    That's the point. Should be all damage done instead

    25% would be pretty problematic for PVE given how grotesquely strong NB is atm in raids. Could be a first time instance of something being buffed with Battle Spirit lol

    What trial are you doing where pure class NB is at all in demand? As long as I've been playing the common advice is not to play NBs in serious content because they have 0 cleave. I've had multiple trial leaders recommend multiclassing out of the shadow and siphoning to skill lines with better passives and cleave.

    Literally any trial with a boss that can be executed.

    Aegis provides some cleave for the NB’s. You can literally comp out the rest of the cleave between cro and arcanist. Even Templar has some decent cleave with jabs.

    Yeah, I don’t know who is spreading wrong information, but NB’s are pretty common in raid comps.

    Okay, thanks for the information!
    Edited by xencthlu on 22 August 2026 15:55
    I care what you think.
  • acanca
    acanca
    ✭✭✭
    Honestly i gave SS builds another go and im unsure if the 25% buff will actually be enough. Though if they were to decouple the damage done from the healing part of the skill it would 100% be meta even without the damage buff.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise

    1% per 2% HP would be 50% damage done at full health, not 25%.

    The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".

    There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.

    Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".

    Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.

    There is no "0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way." The reason is to nerf NB which ZOS is doing each pts update since u50 pts

    If you're this pessimistic about a video game, you need to touch some grass. Ye of lil faith, the entire purpose of the changes they were doing were to buff the ability, not nerf it. It's basic common sense.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ppl complained they didnt want swallow soul to become a second buff skill so they made the skill itself stronger...
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    A NB nerf let me check my calendar yes, it's time again like every year. Trying not to be bitter but logging in has been a challenge of late.
  • Prionyx
    Prionyx
    ✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    • Strife: This skill and Funnel Health now cost 4050 Magicka, up from 2700. Increased their damage by 35%. Both skills now heal for 40% of their damage done, down from 50% (~8% increase in healing per tick if dealing true damage).
      • Swallow Soul: This morph now heals yourself for 40% of the damage done, up from 35%.

    All this did was make Funnel Health == in damage to Swallow Soul, but for a higher cost for more targets. Bad idea from the jump, it shouldn't deal the same damage as a healer tool or we're getting back into early days of the NB problems they tried to avoid.
    Strife: This skill and its morphs state that they grant 1% damage done per 10% current Health you have while they are active. This effect is WIP and will be active next PTS update.

    10% to all damage done is nice, but doesn't really make the spammable aspect of this any better where it was lacking because it turned it into this 10s buffer which is more akin to a dot than a spammable. Overall, bad idea again.
    • Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
      • Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
        • Targeted at reducing the base Magicka drain, while keeping a higher "cost".
      • Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
      • All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.

    Summary compared to live:

    Strife:
    • 1% more damage for every 2% HP to all abilities, instead of all damage. Since the wording has changed and the multiplier is drastically higher (5x), while also understanding the original intent behind the buffs was to make the spammable more advantagous to which 10% for 10s would of done nothing but make it a buff skill, we can assume this up to 50% only applies to the spammable, excellent change.
    • Heals for 40% of damage done instead of 50%.
      • Funnel Health:
      • 2700 Magicka + 2700 HP.
      • Damage increased by 35%, then reduced by 33%.
        • 1599 -> 2159 -> 1425 (12% lower than live, but can now deal up to 50% more damage)
          • 100% HP = +50% = 2137 (About the same as any ranged spammable, but heals 3 targets, allowing Swallow Soul to excel for selfish/dps purposes instead of having them be equal like week 3. Cost would not have been enough of a factor to separate them.)
          • 70% HP = +35% = 1924
      • Swallow Soul:
        • Still 2700 Magicka.
        • Damage reduced by 17%.
          • 2159 -> 1792
            • 100% HP = +50% = 2688 (25% stronger than live)
            • 70% HP = +35% = 2419 (12% stronger than live)
            • 41% HP = +20.5% = 2159 (Equal to live)

    So no... Swallow Soul is only weaker than live below 40% HP, but much stronger at full HP, these changes are exactly what it needed. The blanket buff to all your damage done was so misguided and did nothing to make the spammable actually better.

    At a 2688 tooltip, it deals more than any melee spammable from a 28m distance... while healing you for an obscene amount, there is no reason you shouldn't be at or near full health the majority of the time you're using this skill line. This is before you combine it with the class set which mind you, still retains an "all damage done" modifier.

    It's not 50% increase to swallow soul, it's 25 at full health. Which just makes it weaker than it is on live. 10% damage done would actually make this skill useful but with this change this is a straight up nerf pvp wise and doesn't change anything pve wise

    1% per 2% HP would be 50% damage done at full health, not 25%.

    The quote "(up to 50% Health at max)" seems like a very obvious typo to me as you illustrated, it would make it worse than live, what they meant to say is "up to 50% Damage Done at Max Health".

    There is 0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way.

    Also assuming it is 25% damage done at cap, "up to 50% Health at max" doesn't gramatically make sense for that either, it should say "up to 50% Health would give you the max multiplier".

    Either way, they need to learn how to write properly, but I think logically, it's up to a 50% modifier as 25% wouldn't make any sense.

    There is no "0 reason to think the new modifier would give you the 25% from 100%~50% HP, then begin to drop 1% every 2% HP when nothing they've designed for NB works this way." The reason is to nerf NB which ZOS is doing each pts update since u50 pts

    If you're this pessimistic about a video game, you need to touch some grass. Ye of lil faith, the entire purpose of the changes they were doing were to buff the ability, not nerf it. It's basic common sense.

    I've been optimistic for 6 years but now it's impossible anymore
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