BardokRedSnow wrote: »"Nooo dont nerf" is what I would say normally. Now though with yet another nerf thread coming up instead I'm just saying to everyone, I told you so. It never ends.
Its like when you're shaving your beard and you took a little too much off on one side, so you try and even it out on the other, except now that side looks too low, and you keep going until you ruin your beard, or you stop and leave it be.
The forums here always choose to keep cutting.
In my opinion they should undo the dk and werewolf nerfs and just keep sorc strong, and then bring up a class or two with class masteries periodically instead of undoing the very point of the class refreshes which is to undermine and and dismantle the subclass meta.
If they cant do that, sorc being nerfed is pretty much inevitable
CatalinaWineMixer2 wrote: »… The problem now is, if this continues with the refreshes, everything you nerf will break up nearly every role on every character because they've been separated on account of the broken cherry picking Subclassing system...
11 Years of nerfs have not created balance. And they never will. Targeting every reworked Class, like the 2 that aren't even 6 months old is not a good selling point for everyone who is fed up with their characters having been destroyed. And everyone can now see what is happening that their reworks are being gutted because people like you died and don't like what killed them. If this is what will happen to every reworked Class, people will not stay with Eso. Nerfs are absolutely disastrous for the game.
CatalinaWineMixer2 wrote: »It's a lot easier to remove Subclassing and revert the DK back to 3 roles again too. So it matches the other 6 Classes. That would be a good place to start.
Its a self inflicted problem stemming from the same people over and over again. Everything you nerf, will just require more nerfs by this logic. The problem now is, if this continues with the refreshes, everything you nerf will break up nearly every role on every character because they've been separated on account of the broken cherry picking Subclassing system. It's already spilled over into PvE as usual and people are fed up with it. Just like with Shattered Path.
11 Years of nerfs have not created balance. And they never will. Targeting every reworked Class, like the 2 that aren't even 6 months old is not a good selling point for everyone who is fed up with their characters having been destroyed. And everyone can now see what is happening that their reworks are being gutted because people like you died and don't like what killed them. If this is what will happen to every reworked Class, people will not stay with Eso. Nerfs are absolutely disastrous for the game.
Another point is, maybe it's easier to just eliminate PvP because they aren't the majority of the game population. Nerfs are taking the fun away from everyone who enjoys WW. From everyone who enjoys DK. Not just in PvP, in PvE now too because of it. Nerfs will never be good for the game. And now you want to upset people who like Sorcerer? Who is next, Templars? Then who, Necros? The nerfs need to stop.
StackonClown wrote: »'I died' - please nerf
BardokRedSnow wrote: »"Nooo dont nerf" is what I would say normally. Now though with yet another nerf thread coming up instead I'm just saying to everyone, I told you so. It never ends.
Its like when you're shaving your beard and you took a little too much off on one side, so you try and even it out on the other, except now that side looks too low, and you keep going until you ruin your beard, or you stop and leave it be.
The forums here always choose to keep cutting.
In my opinion they should undo the dk and werewolf nerfs and just keep sorc strong, and then bring up a class or two with class masteries periodically instead of undoing the very point of the class refreshes which is to undermine and and dismantle the subclass meta.
If they cant do that, sorc being nerfed is pretty much inevitable
CalamityCat wrote: »So after months of calls for DKs and WWs to be nerfed, they get nerfed and now sorc is the new strongest class. So obviously they need a nerf now lol. I'm genuinely laughing at this, because it was entirely predictable that we'd end up here. Sorcs were obviously strong, but PvPers were determined to get DKs and WWs nerfed anyway. Now it's "aaaargh sorcs are everywhere!!" Seriously, what else was going to happen?
I think it's better to buff the weaker classes so there are choices in what we use to fight the strongest builds. Not topple one meta class and then crown another then another ad nauseum. I don't see how the nerf cycle is the best way forward.
If we nerf sorcs now, what is everyone going to use to fight the newly refreshed warden when it goes live? You'll probably create a meta for existing wardens if you take out sorcs and DKs with nerfs. I remember all the previous crying about charm, so might I suggest being careful what you wish for here?
XVestigeXx wrote: »
[snip]
XVestigeXx wrote: »
Buff Warden, Templar, Necro, Arcanist and NB before anymore nerfs.
Major_Mangle wrote: »Buff Warden, Templar, Necro, Arcanist and NB before anymore nerfs.
Nah, extreme outliers regardless of who they belong to should be adjusted instead of just throwing the "Hurr durr buff everything to absurdity". Constant power-creep is what got the game in the current mess it´s in (for both PvE and PvP).
CalamityCat wrote: »So after months of calls for DKs and WWs to be nerfed, they get nerfed and now sorc is the new strongest class. So obviously they need a nerf now lol. I'm genuinely laughing at this, because it was entirely predictable that we'd end up here. Sorcs were obviously strong, but PvPers were determined to get DKs and WWs nerfed anyway. Now it's "aaaargh sorcs are everywhere!!" Seriously, what else was going to happen?
I think it's better to buff the weaker classes so there are choices in what we use to fight the strongest builds. Not topple one meta class and then crown another then another ad nauseum. I don't see how the nerf cycle is the best way forward.
If we nerf sorcs now, what is everyone going to use to fight the newly refreshed warden when it goes live? You'll probably create a meta for existing wardens if you take out sorcs and DKs with nerfs. I remember all the previous crying about charm, so might I suggest being careful what you wish for here?
That is a remarkably long balance argument for something that falls apart after about thirty seconds with a calculator.
With 25,000 Max Magicka, Conservation of Energy restores exactly 500 Magicka per activation because it returns 2% of Max Magicka. Assuming one qualifying activation every second, that is 2,000 Magicka over four seconds, equivalent to 1,000 displayed Magicka Recovery.
That is not “infinite sustain.” A 2,700 cost ability still consumes 2,200 Magicka after the refund. Haunting Curse costs 2,970 and still consumes 2,470. Apparently “infinite” now means “still losing thousands of Magicka.”
Now compare that with Heart of Flame.
On live, Heart restores 15% of missing Magicka three times. If a DK remains around 50% missing Magicka, each tick restores 1,875, giving 5,625 gross over four seconds. At 75% missing, it restores 2,812 per tick, giving approximately 8,438 gross.
Even after subtracting its roughly 3,510 casting cost, that is approximately:
50% missing: 2,115 net Magicka
75% missing: 4,928 net Magicka
The Update 51 PTS reduction to 12% still gives:
50% missing: 4,500 gross and approximately 990 net
75% missing: 6,750 gross and approximately 3,240 net
Meanwhile, Conservation gives 2,000 across four ordinary activations at 25,000 Max Magicka. Heart also restores Stamina, heals the DK three times, and ends with area damage. Pretending Conservation exists in some completely different numerical universe requires ignoring what Heart actually does.
Damage comparisons are not helping this argument either. Properly prepared Whips can hit players for more than 15,000 while a typical Crystal Fragments proc lands around 7,000 against the same sort of target. Fragments is single target, depends upon a 33% proc, and its unprocced version has a cast time. Haunting Curse does have a small five metre splash, but only one Curse can be active at once. That is hardly comparable with the broad area pressure available throughout the DK toolkit.
Streak is excellent mobility, but repeated casts rapidly increase its cost. Rune Cage is unblockable, but delayed and immediately breakable. Healing Soul is a universal scribed ability available to every class. If that script is overtuned, then adjust the script. Using a universally available heal as justification for nerfing Sorcerer damage, sustain, defence and mobility simultaneously makes no logical sense.
This reads less like balance analysis and more like a list of everything that annoyed you during the last Battleground. Seeing many Sorcerers is not numerical evidence, and calling a 500 point conditional refund “infinite sustain” does not magically make it true.
DK already has substantially stronger depleted resource recovery, huge Whip burst, extensive area pressure, strong healing and powerful defensive tools. Sorcerer does not need another nerf simply because DK and Werewolf are finally receiving targeted adjustments. There is no convincing numerical case for it here.
WuffyCerulei wrote: »I will be firm when I say this: Sorcerer’s essentially been the same for years, albeit the class’s strength fluctuates depending on what small handful of changes happen in a patch. “Nerf sorc” has been a constant thing I’ve seen for pretty much a decade. There’s been a multitude of nerfs that always bring sorc down a notch. Streak used to be undodgeable. Shields used to last like 20 seconds and stacking Hardened Ward with the light armor shield made them unkillable. Shields also used to not be critable and didn’t have a health cap. Rune Cage used to deal a crap ton of damage on top of being an undodgeable AND unblockable stun.
The counter’s pretty much been the same: eat up their stamina. A decent melee build generally dunks on most sorcs, aside from the sweaty ones who only live in PVP. If a sorc streaks away, no one said you have to chase them too. A lot of sweats want you to chase them so they can pull you away from the group.
Now I must ask: how do you expect PVE will be affected by nerfing sorc into the ground? It wouldn’t be good, based off what I’ve seen in the past 10 years. PVE’s pretty much always suffered because PVPers scream the loudest, though fortunately they’re not completely listening to PVPers most now (not discounting the prevalence of DKs and WWs in PVP rn, I’m not blind). A lot of changes in the past really gutted PVE builds and diversity because PVPers tend to whine the loudest and most often. Why not give possible examples on using Battle Spirit or the target being a Player over just screaming for blanket nerfs? Like I’m getting tired of this, grandpa.
That is a remarkably long balance argument for something that falls apart after about thirty seconds with a calculator.
With 25,000 Max Magicka, Conservation of Energy restores exactly 500 Magicka per activation because it returns 2% of Max Magicka. Assuming one qualifying activation every second, that is 2,000 Magicka over four seconds, equivalent to 1,000 displayed Magicka Recovery.
That is not “infinite sustain.” A 2,700 cost ability still consumes 2,200 Magicka after the refund. Haunting Curse costs 2,970 and still consumes 2,470. Apparently “infinite” now means “still losing thousands of Magicka.”
Now compare that with Heart of Flame.
On live, Heart restores 15% of missing Magicka three times. If a DK remains around 50% missing Magicka, each tick restores 1,875, giving 5,625 gross over four seconds. At 75% missing, it restores 2,812 per tick, giving approximately 8,438 gross.
Even after subtracting its roughly 3,510 casting cost, that is approximately:
50% missing: 2,115 net Magicka
75% missing: 4,928 net Magicka
The Update 51 PTS reduction to 12% still gives:
50% missing: 4,500 gross and approximately 990 net
75% missing: 6,750 gross and approximately 3,240 net
Meanwhile, Conservation gives 2,000 across four ordinary activations at 25,000 Max Magicka. Heart also restores Stamina, heals the DK three times, and ends with area damage. Pretending Conservation exists in some completely different numerical universe requires ignoring what Heart actually does.
Damage comparisons are not helping this argument either. Properly prepared Whips can hit players for more than 15,000 while a typical Crystal Fragments proc lands around 7,000 against the same sort of target. Fragments is single target, depends upon a 33% proc, and its unprocced version has a cast time. Haunting Curse does have a small five metre splash, but only one Curse can be active at once. That is hardly comparable with the broad area pressure available throughout the DK toolkit.
Streak is excellent mobility, but repeated casts rapidly increase its cost. Rune Cage is unblockable, but delayed and immediately breakable. Healing Soul is a universal scribed ability available to every class. If that script is overtuned, then adjust the script. Using a universally available heal as justification for nerfing Sorcerer damage, sustain, defence and mobility simultaneously makes no logical sense.
This reads less like balance analysis and more like a list of everything that annoyed you during the last Battleground. Seeing many Sorcerers is not numerical evidence, and calling a 500 point conditional refund “infinite sustain” does not magically make it true.
DK already has substantially stronger depleted resource recovery, huge Whip burst, extensive area pressure, strong healing and powerful defensive tools. Sorcerer does not need another nerf simply because DK and Werewolf are finally receiving targeted adjustments. There is no convincing numerical case for it here.
Then when warden is refreshed you'll have no strong builds to compete with it. Where we could have had strong DKs, WWs and sorcs with other classes getting upgraded with their buffs too. That makes no sense unless they cancel class refreshes. Each time you get a refreshed class it'll just take over because you literally cleared their path with all these nerfs.XVestigeXx wrote: »We def should buff up other classes like arcanist and templar, Doesn't mean we shouldn't tamp down the over performers too like dk and sorc
CalamityCat wrote: »Then when warden is refreshed you'll have no strong builds to compete with it. Where we could have had strong DKs, WWs and sorcs with other classes getting upgraded with their buffs too. That makes no sense unless they cancel class refreshes. Each time you get a refreshed class it'll just take over because you literally cleared their path with all these nerfs.XVestigeXx wrote: »We def should buff up other classes like arcanist and templar, Doesn't mean we shouldn't tamp down the over performers too like dk and sorc
XVestigeXx wrote: »CalamityCat wrote: »Then when warden is refreshed you'll have no strong builds to compete with it. Where we could have had strong DKs, WWs and sorcs with other classes getting upgraded with their buffs too. That makes no sense unless they cancel class refreshes. Each time you get a refreshed class it'll just take over because you literally cleared their path with all these nerfs.XVestigeXx wrote: »We def should buff up other classes like arcanist and templar, Doesn't mean we shouldn't tamp down the over performers too like dk and sorc
Why can't the refreshed classes be refreshed in a balanced state and not wildly OP like DK was? Why is the starting point Being something thats in the clouds compared to the rest of the classes?
CalamityCat wrote: »Then when warden is refreshed you'll have no strong builds to compete with it. Where we could have had strong DKs, WWs and sorcs with other classes getting upgraded with their buffs too. That makes no sense unless they cancel class refreshes. Each time you get a refreshed class it'll just take over because you literally cleared their path with all these nerfs.XVestigeXx wrote: »We def should buff up other classes like arcanist and templar, Doesn't mean we shouldn't tamp down the over performers too like dk and sorc
CalamityCat wrote: »Then when warden is refreshed you'll have no strong builds to compete with it. Where we could have had strong DKs, WWs and sorcs with other classes getting upgraded with their buffs too. That makes no sense unless they cancel class refreshes. Each time you get a refreshed class it'll just take over because you literally cleared their path with all these nerfs.XVestigeXx wrote: »We def should buff up other classes like arcanist and templar, Doesn't mean we shouldn't tamp down the over performers too like dk and sorc