Combat Updates – Update 51 PTS

  • Faltasë
    Faltasë
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    React wrote: »
    Faltasë wrote: »

    Wow, a hyper-optimized group who specifically grinded and learned this trial just to do it as a score push? Must be a common occurrence aye.

    Well, what you said when you called the other poster disingenuous was;
    Faltasë wrote: »
    Also if we are being honest no one is going around clearing post-craglorn vet trials in under a minute. Don't be disingenuous.

    Anyways, to adress your point - to say there is nothing that can be done about power creep is very silly. There is PLENTY that can be done, and SHOULD be done for the health and integrity of endgame in ESO. This is an MMO, these things are important. It would be silly to let things continue to go unchecked until we're all a level 500 dragonborn playing on novice difficulty.

    I mean it still is kind of disengenous because the implications of Fengrush' post is that anyone can now do what score pushers do. Which is, yes, still disengenous. Because that's not true.

    To the power creep point, I more meant that Power Creep is an inevitable milestone that every game reaches and that is impossible to completely eliminate.

    I'd say they can go back and tweak older content with better numbers but they already made it very clear they have no intention of touching up those older numbers. All they really have to do is increase health bars so that mechanics proc tbh then people wouldn't be able to just skip mechs. They even have the same option to make it like challenge difficulties.

    But the thing is, they keep introducing changes that makes power creep the only option to win in newer content. The newer content has to change the power game because then it wont feel fresh or challenging to score pushers.

    The score pushers are the reasons that they keep making newer content more difficult. Because they want to punish natural progression with artificial inflation. That is the exact reason it is unfixable, because they treat score pushing as the common denominator. It is simply the most toxic form of philosophy to have as developers of an online video game.

    Edit: I want to clarify that the score pushers are not necessarily the problem, but moreso that the developers seem to be reactionary in how people finish content(usually taking at face value how the top players finish that content, and not how the common player does for some stupid reason) and then increase difficulty of newer content with the idea that they can just introduce better gear tailored for the new content. This just creates a power creep feedback loop.
    Edited by Faltasë on 20 August 2026 02:26

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • JohnRingo
    JohnRingo
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    Faltasë wrote: »
    React wrote: »
    Faltasë wrote: »

    Also if we are being honest no one is going around clearing post-craglorn vet trials in under a minute. Don't be disingenuous.

    https://youtu.be/WcFeY-O1-jk?is=W65slz5pCKQeWBXM

    Wow, a hyper-optimized group who specifically grinded and learned this trial just to do it as a score push? Must be a common occurrence aye.

    Bro, you just got solidly dunked on in a public forum. Take your "L" and move on.
  • Faltasë
    Faltasë
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    JohnRingo wrote: »
    Faltasë wrote: »
    React wrote: »
    Faltasë wrote: »

    Also if we are being honest no one is going around clearing post-craglorn vet trials in under a minute. Don't be disingenuous.

    https://youtu.be/WcFeY-O1-jk?is=W65slz5pCKQeWBXM

    Wow, a hyper-optimized group who specifically grinded and learned this trial just to do it as a score push? Must be a common occurrence aye.

    Bro, you just got solidly dunked on in a public forum. Take your "L" and move on.

    Thanks for the very useful contribution to the conversation!
    Edited by Faltasë on 20 August 2026 02:28

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • shadoza
    shadoza
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    shadoza wrote: »
    Can we stop pretending that unlimited power creep in PvE is a good thing?

    There are some things - like unlimited sustain - that are also problems in PvE. I'm sure people who crutch on broken strategies don't enjoy the idea of those things getting nerfed, but there should not be a way for one setup to be able to do everything well. Balance issues are also unhealthy in PvE.

    The better answer is to stop releasing broken things so never-group PvErs stop crutching on them and then complaining that "oh, I can't play the game without it despite the fact that I played the game perfectly well for 11 years before it existed" when it finally gets its deserved nerf.

    Seriously, sometimes I think people would actively defend it if ZOS released a skill called "Hand of Akatosh: Does 1,000,000,000 damage in a 100m radius for zero cost, but only works when Battle Spirit is inactive."

    No. Power creep in PvE is managed by the individual. If one wants to dress out and be OP in the field so they can one-hit everything, that's on them. If one wants to dress down to role-play and not fight at all, that is also on them. If the classes, gear, weapons are nerffed so one cannot compete or complete a quest or target within the game unless they have a Max/Min build, that is on bad development strategy.

    It is better to address the PvE as the base and the PvP as a side hustle so those ever-groupers can stop 'crutching' on their 'meta' gear and learn to play the game on their own. . . without depending on group bonuses.

    Seriously, PvP should be staged so that each player has the same stats regardless of CP, gear worn into the fight or class choices. Gain a uniform based on DPS, Heal, Tank, and on faction choice. With that uniform, comes a set of stats that are ALL the same per role position entered as. No group bonuses, no power creeps, no dungeon gear advantages, everyone enters on a leveled playing field. Those that 'crutch' on meta gear and group bonuses wouldn't like that but more players would try PvP because they have a chance to enjoy the game rather than be rolled over out of the gate.

    There is a giant chasm of difference between "I can't complete this quest on Adventurer!" and "I need to min/max to scorepush Godslayer."

    But fine, let's even look at some games similar to ESO, but not involving other people - kinda like "single-player ESO," if you will. There are a few games like that, maybe you've heard of them? They're called things like "Skyrim" or "Oblivion."

    In those games, you have a stamina bar to handle bashing or power attacks. You also have a magicka bar to handle spellcasting. And in both of those games, it is totally possible to run out. That means that even in those single-player games that people hold up as paragons of what ESO should be, you still have to deal with sustain. Even in those games, you still have to do the fights, it doesn't just spit out the 'quest complete!' achieve as soon as you load in.

    Nobody should have to min/max to do the story quests. And nobody does. But needing to look at your setup and say "hmm, I may need to change one thing and approach this differently" is not min/maxing.

    Did you have a point. If you did, I missed it.

    If no one needs a min/max thing, then let us be done with all the dungeon created gear. Let us all use base game gear for all quests and content.
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