Disagree. Keep it out of PvP. Then they can buff it all they want in PvE.
Zyaneth_Bal wrote: »Let unprepared players with bad/pve gear and no knowledge of pvp die in 1-2 hits. They will learn and improve, if not it’s totally on them. It’s how games work!
CatalinaWineMixer2 wrote: »It's because they're biased against Wardens. Sorcerer is next. Remove all mythics from PvP. That's fair. All of them or none of them.
Oblivion_Protocol wrote: »CatalinaWineMixer2 wrote: »It's because they're biased against Wardens. Sorcerer is next. Remove all mythics from PvP. That's fair. All of them or none of them.
Absolutely not. Most of us PVP players spent a significant amount of time grinding for these mythics to use in our builds. Hell, I don’t even engage in PVE unless it’s to farm some new mythic or set. Outright invalidating people’s effort is part of the reason most heavy-handed nerfs see a lot of pushback.
Oblivion_Protocol wrote: »CatalinaWineMixer2 wrote: »It's because they're biased against Wardens. Sorcerer is next. Remove all mythics from PvP. That's fair. All of them or none of them.
Absolutely not. Most of us PVP players spent a significant amount of time grinding for these mythics to use in our builds. Hell, I don’t even engage in PVE unless it’s to farm some new mythic or set. Outright invalidating people’s effort is part of the reason most heavy-handed nerfs see a lot of pushback.
I’m down for Signet returning. Really ridiculous it was basically and completely ‘removed’ from PvP in a hotfix versus absolutely any actual ‘balancing’.
Just make werewolf in PvP benefit at a reduced rate (just like Feral) and it should be fine imho.
So you should be given an "I win" button because you grinded for something? How's that balanced?
Fact of the matter is that it does not belong in PvP. If they put it back I will prove it doesn't belong on day 1 with multiple recursive builds that I am using in the Archive to cheese the bosses.
Spoiler: even without signet they can kill players with only one hit, and there isn't an escape or counter. But we cannot talk about that YET because it will get sorc nerfed.
Oblivion_Protocol wrote: »CatalinaWineMixer2 wrote: »It's because they're biased against Wardens. Sorcerer is next. Remove all mythics from PvP. That's fair. All of them or none of them.
Absolutely not. Most of us PVP players spent a significant amount of time grinding for these mythics to use in our builds. Hell, I don’t even engage in PVE unless it’s to farm some new mythic or set. Outright invalidating people’s effort is part of the reason most heavy-handed nerfs see a lot of pushback.
So you should be given an "I win" button because you grinded for something? How's that balanced?
Fact of the matter is that it does not belong in PvP. If they put it back I will prove it doesn't belong on day 1 with multiple recursive builds that I am using in the Archive to cheese the bosses.
Spoiler: even without signet they can kill players with only one hit, and there isn't an escape or counter. But we cannot talk about that YET because it will get sorc nerfed.