Most ball groups run around as 6 players now and the current shield changes won't impact them at all on PTS @ZOS_Kevin
CannedChicken wrote: »Hopefully they go a bit harder on the shield adjustments than what they've currently proposed on the PTS. They need to be more aggressive starting at a much smaller group size (6) and perhaps slightly more harsh at cap group size (12) than what is currently being proposed.
Of course, it would be better if they'd also change the scaling on shields in PVP to never use health, and instead only use max resources. But for some reason they seem very attached to health scaling heals/shields when they are objectively problematic 99% of the time they're in the game.
Smaller groups aren't really an issue. Its the 11 and 12 mans that are hard to kill.
Edit: Also no to max resource scaling anything. They killed every single heal proc set because no one will ever stack max resources because it isn't worth the trade offs. I guess if your goal is to completely kill shielding that is something you would ask for.
Four_Fingers wrote: »Well then buffs and heals should be reduced the more zerglings in the area as well.
If groups were eliminated, they won't have us to follow and leech ap off of anymore, as that is usually going on.
NovelliESO wrote: »I think shields in PvP should always be maxed at 100% HP regardless of group size and start scaling down from 6 people.
Four_Fingers wrote: »Well then buffs and heals should be reduced the more zerglings in the area as well.
If groups were eliminated, they won't have us to follow and leech ap off of anymore, as that is usually going on.
You're conflating a lot of things into a single argument "well there are taking something away from me so everyone else has to be punished".
You will still be fine, you can still farm pugs, zergs will still follow you - it will all be okay.
Another aspect to this conversation I'd like to see them take a look at is... working on some of the buffs/synergies and how many people can interact with them - or more importantly how they interact with the server.
It's so frustrating, for those outside of a ball group, when there is a ball group around you and they cycle their buffs. There literally is a 1-2 second hitch/lockup when everything "pops".
When I'm inside a ball group.. no lag at all.. the second I drop group... it's pure hell when they cycle. Alot of these performance related issues could be resolved if they looked at this moment in particular.
- xCatGuy
SerafinaWaterstar wrote: »Siege is strong against ball groups?! 🤣🤣
Do you have stronger siege on your server? On PSEU it takes A LOT of siege to even make a minor dent in some ball groups.
Yes, it can be thing that really helps but that’s only when en masse ( 2-3 coldfire, couple of meatbags & some fancy ballistas, plus whatever else & those on the frontline).
As a side note, I really wish players would learn to stop chasing after ball groups. Hold back and spread out can really help.
Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »The basic issue is in the title.
It is not fun for most casual players and you need the casuals in PVP for it to survive
I have watched a whole faction siege/fight a good ball group and not be able to scratch them. People talk about skill but this skill disappeared completely during the Vengeance tests
Vengeance does a good job at raising the skill floor and lowering the skill ceiling. Unfortunately, it does this so drastically that what is left over is basically a who has more players game. It isn't fun.
My point was that balls seem to rely on exploiting broken mechanics rather than skill as they would like to think.
I agree though, it isn't fun
If players are exploiting then that is something you should be reporting to customer service.
I mean they seem to exploit unintended interactions between skills etc to there own advantage
Nothing that i would see as reportable
I don't get why they won't communicate or update us on shield changes since they missed the mark. Ball groups are 4-6 players now not 12.
BardokRedSnow wrote: »I don't get why they won't communicate or update us on shield changes since they missed the mark. Ball groups are 4-6 players now not 12.
4-6 players are not tormenting factions alone and isnt a ballgroup. If you die to them at that point thats especially just your fault since they're small enough you don't have to engage them. Thats just a highly coordinated smallman.
That doesn't mean there doesnt need to be more balancing but you can't call everything a ballgroup. 4-6 mans are also not causing lag.
And before Im called out no im not saying that because I play in 4-6mans, lol we build like solos with a single healer, maybe two at times. We're not highly coordinated like the smallmans he's talking about.
SerafinaWaterstar wrote: »Siege is strong against ball groups?! 🤣🤣
Do you have stronger siege on your server? On PSEU it takes A LOT of siege to even make a minor dent in some ball groups.
Yes, it can be thing that really helps but that’s only when en masse ( 2-3 coldfire, couple of meatbags & some fancy ballistas, plus whatever else & those on the frontline).
As a side note, I really wish players would learn to stop chasing after ball groups. Hold back and spread out can really help.
BardokRedSnow wrote: »I don't get why they won't communicate or update us on shield changes since they missed the mark. Ball groups are 4-6 players now not 12.
4-6 players are not tormenting factions alone and isnt a ballgroup. If you die to them at that point thats especially just your fault since they're small enough you don't have to engage them. Thats just a highly coordinated smallman.
That doesn't mean there doesnt need to be more balancing but you can't call everything a ballgroup. 4-6 mans are also not causing lag.
And before Im called out no im not saying that because I play in 4-6mans, lol we build like solos with a single healer, maybe two at times. We're not highly coordinated like the smallmans he's talking about.
BardokRedSnow wrote: »I don't get why they won't communicate or update us on shield changes since they missed the mark. Ball groups are 4-6 players now not 12.
4-6 players are not tormenting factions alone and isnt a ballgroup. If you die to them at that point thats especially just your fault since they're small enough you don't have to engage them. Thats just a highly coordinated smallman.
That doesn't mean there doesnt need to be more balancing but you can't call everything a ballgroup. 4-6 mans are also not causing lag.
And before Im called out no im not saying that because I play in 4-6mans, lol we build like solos with a single healer, maybe two at times. We're not highly coordinated like the smallmans he's talking about.
They are actually and that's the new ball group size.. Nice try
Major_Mangle wrote: »BardokRedSnow wrote: »I don't get why they won't communicate or update us on shield changes since they missed the mark. Ball groups are 4-6 players now not 12.
4-6 players are not tormenting factions alone and isnt a ballgroup. If you die to them at that point thats especially just your fault since they're small enough you don't have to engage them. Thats just a highly coordinated smallman.
That doesn't mean there doesnt need to be more balancing but you can't call everything a ballgroup. 4-6 mans are also not causing lag.
And before Im called out no im not saying that because I play in 4-6mans, lol we build like solos with a single healer, maybe two at times. We're not highly coordinated like the smallmans he's talking about.
A good 6 man can definitely torment a faction (especially nowadays with how insane stats/powercreep is) and can 100% be considered a ballgroup.
Edit: anything above 4 is technically not a small-scale (the game asks if you want to become a "large group" when going from 4 to 5, hence there lies the definition)
Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
You don't get to define how someone enjoys PvPing.
BardokRedSnow wrote: »Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »The basic issue is in the title.
It is not fun for most casual players and you need the casuals in PVP for it to survive
I have watched a whole faction siege/fight a good ball group and not be able to scratch them. People talk about skill but this skill disappeared completely during the Vengeance tests
Vengeance does a good job at raising the skill floor and lowering the skill ceiling. Unfortunately, it does this so drastically that what is left over is basically a who has more players game. It isn't fun.
My point was that balls seem to rely on exploiting broken mechanics rather than skill as they would like to think.
I agree though, it isn't fun
If players are exploiting then that is something you should be reporting to customer service.
I mean they seem to exploit unintended interactions between skills etc to there own advantage
Nothing that i would see as reportable
This is why the ballgroup balance discussions never go anywhere. The talk of cheaters and exploits always comes up and no one that plays pvp normally takes it serious. Unless you're in DC zone chat.
Using game mechanics etc is not an exploit, an example of an actual exploit is getting multiple mundus buffs. Without twice born
Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
SerafinaWaterstar wrote: »Siege is strong against ball groups?! 🤣🤣
Do you have stronger siege on your server? On PSEU it takes A LOT of siege to even make a minor dent in some ball groups.
Yes, it can be thing that really helps but that’s only when en masse ( 2-3 coldfire, couple of meatbags & some fancy ballistas, plus whatever else & those on the frontline).
As a side note, I really wish players would learn to stop chasing after ball groups. Hold back and spread out can really help.
There's a reason ball groups attack non-frontline keeps -- to get in before the counter siege becomes oppressive. Otherwise we're looking for fights that are already ongoing, preferably between the two opposing factions.
Outside of hammer fights where it's a necessary evil, ball groups don't really like to play around our own factions' pugs because:
1) They tend to blow us up
2) They mess up our offensive pushes because they cc our opponents before we want them to be cc'd
BardokRedSnow wrote: »Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »MeridiaFavorsMe wrote: »Divine1976 wrote: »The basic issue is in the title.
It is not fun for most casual players and you need the casuals in PVP for it to survive
I have watched a whole faction siege/fight a good ball group and not be able to scratch them. People talk about skill but this skill disappeared completely during the Vengeance tests
Vengeance does a good job at raising the skill floor and lowering the skill ceiling. Unfortunately, it does this so drastically that what is left over is basically a who has more players game. It isn't fun.
My point was that balls seem to rely on exploiting broken mechanics rather than skill as they would like to think.
I agree though, it isn't fun
If players are exploiting then that is something you should be reporting to customer service.
I mean they seem to exploit unintended interactions between skills etc to there own advantage
Nothing that i would see as reportable
This is why the ballgroup balance discussions never go anywhere. The talk of cheaters and exploits always comes up and no one that plays pvp normally takes it serious. Unless you're in DC zone chat.
Using game mechanics etc is not an exploit, an example of an actual exploit is getting multiple mundus buffs. Without twice born
DC zone chat here - we don't take those randoms who scream exploit seriously and they often get corrected very quickly they arne't exploiting.
- xCatGuy
SerafinaWaterstar wrote: »SerafinaWaterstar wrote: »Siege is strong against ball groups?! 🤣🤣
Do you have stronger siege on your server? On PSEU it takes A LOT of siege to even make a minor dent in some ball groups.
Yes, it can be thing that really helps but that’s only when en masse ( 2-3 coldfire, couple of meatbags & some fancy ballistas, plus whatever else & those on the frontline).
As a side note, I really wish players would learn to stop chasing after ball groups. Hold back and spread out can really help.
There's a reason ball groups attack non-frontline keeps -- to get in before the counter siege becomes oppressive. Otherwise we're looking for fights that are already ongoing, preferably between the two opposing factions.
Outside of hammer fights where it's a necessary evil, ball groups don't really like to play around our own factions' pugs because:
1) They tend to blow us up
2) They mess up our offensive pushes because they cc our opponents before we want them to be cc'd
Watching the video - what on EARTH are those crescent things stacked on top of someone?! Never ever seen that before.
Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
No one is signing up for ball group raids because they want to get "alliance rank to 50".
Lets be honest here. I've ran with ball groups for 6 years and not ONE time has someone said hey.. I need to push to 50.. let me sign up for a ball group to maximize the efficiency of this.
Unrelated:
I'd also like to point out the overwhelming majority of people what post on these forums are the top ~ 10% of players. The majority of casuals, the ones who leave the game because of ball groups, are not on the forums and you're not getting their feedback anywhere.
They simply just uninstall and that is it.
- xCatGuy
Four_Fingers wrote: »Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
No one is signing up for ball group raids because they want to get "alliance rank to 50".
Lets be honest here. I've ran with ball groups for 6 years and not ONE time has someone said hey.. I need to push to 50.. let me sign up for a ball group to maximize the efficiency of this.
Unrelated:
I'd also like to point out the overwhelming majority of people what post on these forums are the top ~ 10% of players. The majority of casuals, the ones who leave the game because of ball groups, are not on the forums and you're not getting their feedback anywhere.
They simply just uninstall and that is it.
- xCatGuy
It is not just ball groups that farm.
But it is always about the ap if you will be honest.
Now I am getting out of this circular argument.
NovelliESO wrote: »Four_Fingers wrote: »Four_Fingers wrote: »Why does anyone farm in the first place?
Because it is the fastest way to get the 64,000,000 ap you need to advance your alliance rank to 50.
Maybe if winning the campaign for your alliance did more to advance your alliance rank we would see less farming.
No one is signing up for ball group raids because they want to get "alliance rank to 50".
Lets be honest here. I've ran with ball groups for 6 years and not ONE time has someone said hey.. I need to push to 50.. let me sign up for a ball group to maximize the efficiency of this.
Unrelated:
I'd also like to point out the overwhelming majority of people what post on these forums are the top ~ 10% of players. The majority of casuals, the ones who leave the game because of ball groups, are not on the forums and you're not getting their feedback anywhere.
They simply just uninstall and that is it.
- xCatGuy
It is not just ball groups that farm.
But it is always about the ap if you will be honest.
Now I am getting out of this circular argument.
I never care about how much AP I make, I only care about getting entertaining out numbered fights or GvGs. AP means literally nothing to me or any of the people I run with.