YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
RP wouldn't be disrupted. You always have access to all your skills. You can mix and swap any of them and any morph at any time. The game has always been this way, even pre-subclassing. Skill power would change to balance actual game content.
Thus from an RP standpoint (not sure if you all also use dice) - you could still RP the same.
Unfortunately, these types of arguments and discussions take place when a game gets into a bad place and needs to get out of it. Subclassing should never have happened, nor should Hybridization. Both broke the game.
YffresTrill wrote: »YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
RP wouldn't be disrupted. You always have access to all your skills. You can mix and swap any of them and any morph at any time. The game has always been this way, even pre-subclassing. Skill power would change to balance actual game content.
Thus from an RP standpoint (not sure if you all also use dice) - you could still RP the same.
Unfortunately, these types of arguments and discussions take place when a game gets into a bad place and needs to get out of it. Subclassing should never have happened, nor should Hybridization. Both broke the game.
No... with subclassing I can swap skill lines that do not suit my character concept for ones that do. If it was removed I could no longer do this.
All your suggestion would do is take away choice from players.
YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
YffresTrill wrote: »YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
RP wouldn't be disrupted. You always have access to all your skills. You can mix and swap any of them and any morph at any time. The game has always been this way, even pre-subclassing. Skill power would change to balance actual game content.
Thus from an RP standpoint (not sure if you all also use dice) - you could still RP the same.
Unfortunately, these types of arguments and discussions take place when a game gets into a bad place and needs to get out of it. Subclassing should never have happened, nor should Hybridization. Both broke the game.
No... with subclassing I can swap skill lines that do not suit my character concept for ones that do. If it was removed I could no longer do this.
All your suggestion would do is take away choice from players.
YffresTrill wrote: »YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
RP wouldn't be disrupted. You always have access to all your skills. You can mix and swap any of them and any morph at any time. The game has always been this way, even pre-subclassing. Skill power would change to balance actual game content.
Thus from an RP standpoint (not sure if you all also use dice) - you could still RP the same.
Unfortunately, these types of arguments and discussions take place when a game gets into a bad place and needs to get out of it. Subclassing should never have happened, nor should Hybridization. Both broke the game.
No... with subclassing I can swap skill lines that do not suit my character concept for ones that do. If it was removed I could no longer do this.
All your suggestion would do is take away choice from players.
I understand what you mean. However, these are choices you should never have had to begin with. Tough discussion. I feel what you are saying. Once something is given, even bad things, it is hard to remove it. That is part of the folly of giving everybody everything.
I think you have plenty of choice for your RP. You could all roleplay some cataclysm changed your powers. You have so many skills from Miain Class skills, weapon skills, then all the World Skills, Guild Skills, PvP Skills...you literally have dozens upon dozens of skill lines beyond your class even without subclassing. Mage Guild, Fighters Guild, Dark Brotherhood, Thieves Guild, Psijic Order, Soul Magic, etc. etc. Plus, cross your fingers...what if there were some new skill lines in future content? That isn't enough with which to RP if the actual game is better balanced?
YffresTrill wrote: »YffresTrill wrote: »YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
RP wouldn't be disrupted. You always have access to all your skills. You can mix and swap any of them and any morph at any time. The game has always been this way, even pre-subclassing. Skill power would change to balance actual game content.
Thus from an RP standpoint (not sure if you all also use dice) - you could still RP the same.
Unfortunately, these types of arguments and discussions take place when a game gets into a bad place and needs to get out of it. Subclassing should never have happened, nor should Hybridization. Both broke the game.
No... with subclassing I can swap skill lines that do not suit my character concept for ones that do. If it was removed I could no longer do this.
All your suggestion would do is take away choice from players.
I understand what you mean. However, these are choices you should never have had to begin with. Tough discussion. I feel what you are saying. Once something is given, even bad things, it is hard to remove it. That is part of the folly of giving everybody everything.
I think you have plenty of choice for your RP. You could all roleplay some cataclysm changed your powers. You have so many skills from Miain Class skills, weapon skills, then all the World Skills, Guild Skills, PvP Skills...you literally have dozens upon dozens of skill lines beyond your class even without subclassing. Mage Guild, Fighters Guild, Dark Brotherhood, Thieves Guild, Psijic Order, Soul Magic, etc. etc. Plus, cross your fingers...what if there were some new skill lines in future content? That isn't enough with which to RP if the actual game is better balanced?
Thank you for the suggestion, but you don't know how I roleplay my characters and why your suggestions would not work for them.
Prior to the addition of subclassing, my characters' builds were much further away from what their skillsets were in my headcanon.
You may think I should have never had the option added and you are entitled to your opinion. I disagree with you every step of the way and I bow out of this back and forth.
(Edit to add: Like I said in my first post -- I do not care if subclassing is nerfed to the point where it is useless in anything except overland. Even lowest difficulty overland. So as not to impact "balance".)
This wouldn't even be possible at this point. They've changed the internal way so many things have been handled that there simply would be no way to revert to such old versions of the skills. They'd have to completely re-write them from scratch to mimic the old functionality and at that point, what would be the difference between that and waiting for the full refresh?
ItsNotLiving wrote: »Would actually love to go back to 2016 gameplay.
ItsNotLiving wrote: »Would actually love to go back to 2016 gameplay.
Unkillable sorcs - no thanks.
Oceanchanter wrote: »Reading this makes me actually happy ZOS doesn't listen to our feedback and suggestions.
YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.
Subclassing is already in the gutter after Class Mastery was introduced. We went from seeing everyone Subclass to only seeing people sub Ardent Flame. For PvE, the highest parse is a ‘Pure’ Class and supports have access to now necessary group buffs simply for not using the system.
Class Mastery and “for each _insert class_ ability slotted” have both completely killed the joy of Subclassing unique but powerful build combinations… the second one even took using weapon/world/guild skills completely off the table.
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YffresTrill wrote: »No thank you. Subclassing has been a fantastic boon for creating roleplay builds that better suit how we imagine our characters' skill sets actually being. Reverting this would break almost all my characters and cause me to leave the game.
I do not like hybridisation either, but subclassing is fantastic. Please nerf it into the ground if that is necessary for top-level content, but leave it in the game.