There was not a single sorc skill line used for pve when Subclassing was a thing before class masteries.IncultaWolf wrote: »TheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Ah yes sorc kit so bad that literally every single pvper subclassed into storm calling last patch.
pure sorc was not good before masteries.Turtle_Bot wrote: »ItsNotLiving wrote: »The issue with CoE is the fact it’s proc condition is literally clicking any button on your keyboardTheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Sorc kit is the best for PvP. Even better than DK imo.
Sorc has a few solid abilities, but also a lot of really bad and redundant abilities, so overall (whole kit) DKs kit is much stronger than sorcs
This is true, but the same can be said for other classes when compared to Sorcs. Because of this passive. Sorcs were in a solid spot prior to masteries, right? I think the passive nudges them into slightly problematic territory, not quite DK, but when looking at every kit from every class as a whole.
Sorcs, aside from this passive, are fine and I’m even okay with incremental buffs in other parts of the kit. Some folks have disdain for other classes and want them bottom of the totem pole. That shouldn’t be the case for any class. I dont main a sorc. Anecdotally, I’m a mid sorc player. And when testing it out with this mastery, even being super rusty at the class, it really felt unfair. It felt like cheating. Now I wasn’t always vs potatoes, some yes. But an even array of opponents. Dying only to DKs basically. But jump on other classes and then on a sorc, or DK for that matter. Both kits are skewed. And the common theme: juiced up sustain/healing in one passive or ability.
Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
VinnyGambini wrote: »
If sorc kit is so bad, why everone plays sorc? My last 2 BGs:
IncultaWolf wrote: »TheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Ah yes sorc kit so bad that literally every single pvper subclassed into storm calling last patch.
Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
I've posted it multiple times already but my melee sorc with coe and font of power sitting at around 38-39k stam depending ddf stacks basically never runs out of resources.
No sustain food, no tripots(double resist pots is what I run), no sustain mundus.
Also font of power has breakpoints, so you can easily optimize to only lose a couple % weapon damage while still gaining a large amount of sustain from other sources.
Now, I will say, it is very much due to me running bfb which is basically free with coe, ele sus, which returns resources in its current state due to coe.
I also run maarselok and disdain which both have stam lines that would be a downside on any other class but sorc.
You see the pattern here?
A magsorc spamming ward every other global may not be able to infinite sustain with coe, but then I don't think that should be the benchmark.
Infinite sustain should come with serious drawbacks to tankiness or damage.
I'd love it if zos could buff for example single stat sustain sets, as wretched has been the go to for far too long.
And buff other sources of sustain as well, to make them more viable choices, but at the same time easy infinite sustain also shouldn't exist.
Turtle_Bot wrote: »VinnyGambini wrote: »
If sorc kit is so bad, why everone plays sorc? My last 2 BGs:
"everyone is on Sorc"
that first image showing that there's almost the same number of Nightblades (5) as there are Sorcs (6) and both images showing significantly more NBs than even DKs (5 vs 1 and 3 vs 1 respectively).
by this logic, NB is also giga overpowered and everywhere in BGs just like Sorc and needs more massive nerfs as well.
Turtle_Bot wrote: »ItsNotLiving wrote: »The issue with CoE is the fact it’s proc condition is literally clicking any button on your keyboardTheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Sorc kit is the best for PvP. Even better than DK imo.
Sorc has a few solid abilities, but also a lot of really bad and redundant abilities, so overall (whole kit) DKs kit is much stronger than sorcs
This is true, but the same can be said for other classes when compared to Sorcs. Because of this passive. Sorcs were in a solid spot prior to masteries, right? I think the passive nudges them into slightly problematic territory, not quite DK, but when looking at every kit from every class as a whole.
Sorcs, aside from this passive, are fine and I’m even okay with incremental buffs in other parts of the kit. Some folks have disdain for other classes and want them bottom of the totem pole. That shouldn’t be the case for any class. I dont main a sorc. Anecdotally, I’m a mid sorc player. And when testing it out with this mastery, even being super rusty at the class, it really felt unfair. It felt like cheating. Now I wasn’t always vs potatoes, some yes. But an even array of opponents. Dying only to DKs basically. But jump on other classes and then on a sorc, or DK for that matter. Both kits are skewed. And the common theme: juiced up sustain/healing in one passive or ability.
VinnyGambini wrote: »Turtle_Bot wrote: »VinnyGambini wrote: »
If sorc kit is so bad, why everone plays sorc? My last 2 BGs:
"everyone is on Sorc"
that first image showing that there's almost the same number of Nightblades (5) as there are Sorcs (6) and both images showing significantly more NBs than even DKs (5 vs 1 and 3 vs 1 respectively).
by this logic, NB is also giga overpowered and everywhere in BGs just like Sorc and needs more massive nerfs as well.
Oh and what about 2nd bg? 9 sorcs out of 16 players? Why you pretend you dont see second screenshot?
Seriously stop manipulating facts. Even blind man can see that in current state there are only 2,5 pvp classes. DK, sorc and sorc WW. Not even WW itself, sorc WW specifically.
Stop manipulating facts, its insulting.
Turtle_Bot wrote: »Turtle_Bot wrote: »ItsNotLiving wrote: »The issue with CoE is the fact it’s proc condition is literally clicking any button on your keyboardTheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Sorc kit is the best for PvP. Even better than DK imo.
Sorc has a few solid abilities, but also a lot of really bad and redundant abilities, so overall (whole kit) DKs kit is much stronger than sorcs
This is true, but the same can be said for other classes when compared to Sorcs. Because of this passive. Sorcs were in a solid spot prior to masteries, right? I think the passive nudges them into slightly problematic territory, not quite DK, but when looking at every kit from every class as a whole.
Sorcs, aside from this passive, are fine and I’m even okay with incremental buffs in other parts of the kit. Some folks have disdain for other classes and want them bottom of the totem pole. That shouldn’t be the case for any class. I dont main a sorc. Anecdotally, I’m a mid sorc player. And when testing it out with this mastery, even being super rusty at the class, it really felt unfair. It felt like cheating. Now I wasn’t always vs potatoes, some yes. But an even array of opponents. Dying only to DKs basically. But jump on other classes and then on a sorc, or DK for that matter. Both kits are skewed. And the common theme: juiced up sustain/healing in one passive or ability.
Stamsorcs were in a good spot prior to the masteries, but they have always been in a good spot because they rely much more on non-class skills as their bread and butter abilities (B4B, weapon skills, scribing, etc.), proc sets (often the latest OP proc set that was left OP to sell X latest DLC) and (post U46) sub-classing to fill out their build, often only really commonly using streak, surge (if not running animal companions for netch) and hurricane from the sorc kit unless they remained pure (i.e. a dedicated purist stamsorc main) where they would include armaments, dark deal and maybe weapon or curse.
Magsorcs however have always fluctuated between strong and mid-at-best depending on if ZOS over-buffs an abilities tooltip or not, because magsorcs are much more dependent on the class kit as a whole (which means using dark magic and daedric summoning skills) and DM/DS are where the majority of Sorcs inherent issues as a class kit lies.
This is why I proposed the changes to CoE that I did (no longer interacting with health cost, core combat and WW/cheap abilities) because those changes directly target the consistently stronger and more problematic stamsorc variants and also the problematic areas of those variants instead of just being blanket hits to builds that don't need any nerfs and could even use some small buffs to some things.
AdonisJorge wrote: »Turtle_Bot wrote: »Turtle_Bot wrote: »ItsNotLiving wrote: »The issue with CoE is the fact it’s proc condition is literally clicking any button on your keyboardTheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Sorc kit is the best for PvP. Even better than DK imo.
Sorc has a few solid abilities, but also a lot of really bad and redundant abilities, so overall (whole kit) DKs kit is much stronger than sorcs
This is true, but the same can be said for other classes when compared to Sorcs. Because of this passive. Sorcs were in a solid spot prior to masteries, right? I think the passive nudges them into slightly problematic territory, not quite DK, but when looking at every kit from every class as a whole.
Sorcs, aside from this passive, are fine and I’m even okay with incremental buffs in other parts of the kit. Some folks have disdain for other classes and want them bottom of the totem pole. That shouldn’t be the case for any class. I dont main a sorc. Anecdotally, I’m a mid sorc player. And when testing it out with this mastery, even being super rusty at the class, it really felt unfair. It felt like cheating. Now I wasn’t always vs potatoes, some yes. But an even array of opponents. Dying only to DKs basically. But jump on other classes and then on a sorc, or DK for that matter. Both kits are skewed. And the common theme: juiced up sustain/healing in one passive or ability.
Stamsorcs were in a good spot prior to the masteries, but they have always been in a good spot because they rely much more on non-class skills as their bread and butter abilities (B4B, weapon skills, scribing, etc.), proc sets (often the latest OP proc set that was left OP to sell X latest DLC) and (post U46) sub-classing to fill out their build, often only really commonly using streak, surge (if not running animal companions for netch) and hurricane from the sorc kit unless they remained pure (i.e. a dedicated purist stamsorc main) where they would include armaments, dark deal and maybe weapon or curse.
Magsorcs however have always fluctuated between strong and mid-at-best depending on if ZOS over-buffs an abilities tooltip or not, because magsorcs are much more dependent on the class kit as a whole (which means using dark magic and daedric summoning skills) and DM/DS are where the majority of Sorcs inherent issues as a class kit lies.
This is why I proposed the changes to CoE that I did (no longer interacting with health cost, core combat and WW/cheap abilities) because those changes directly target the consistently stronger and more problematic stamsorc variants and also the problematic areas of those variants instead of just being blanket hits to builds that don't need any nerfs and could even use some small buffs to some things.
Why are stam sorcs so much better? What do they build into? I know that shield sorc is not meta anymore
Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
I've posted it multiple times already but my melee sorc with coe and font of power sitting at around 38-39k stam depending ddf stacks basically never runs out of resources.
No sustain food, no tripots(double resist pots is what I run), no sustain mundus.
Also font of power has breakpoints, so you can easily optimize to only lose a couple % weapon damage while still gaining a large amount of sustain from other sources.
Now, I will say, it is very much due to me running bfb which is basically free with coe, ele sus, which returns resources in its current state due to coe.
I also run maarselok and disdain which both have stam lines that would be a downside on any other class but sorc.
You see the pattern here?
A magsorc spamming ward every other global may not be able to infinite sustain with coe, but then I don't think that should be the benchmark.
Infinite sustain should come with serious drawbacks to tankiness or damage.
I'd love it if zos could buff for example single stat sustain sets, as wretched has been the go to for far too long.
And buff other sources of sustain as well, to make them more viable choices, but at the same time easy infinite sustain also shouldn't exist.
AdonisJorge wrote: »Turtle_Bot wrote: »Turtle_Bot wrote: »ItsNotLiving wrote: »The issue with CoE is the fact it’s proc condition is literally clicking any button on your keyboardTheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Sorc kit is the best for PvP. Even better than DK imo.
Sorc has a few solid abilities, but also a lot of really bad and redundant abilities, so overall (whole kit) DKs kit is much stronger than sorcs
This is true, but the same can be said for other classes when compared to Sorcs. Because of this passive. Sorcs were in a solid spot prior to masteries, right? I think the passive nudges them into slightly problematic territory, not quite DK, but when looking at every kit from every class as a whole.
Sorcs, aside from this passive, are fine and I’m even okay with incremental buffs in other parts of the kit. Some folks have disdain for other classes and want them bottom of the totem pole. That shouldn’t be the case for any class. I dont main a sorc. Anecdotally, I’m a mid sorc player. And when testing it out with this mastery, even being super rusty at the class, it really felt unfair. It felt like cheating. Now I wasn’t always vs potatoes, some yes. But an even array of opponents. Dying only to DKs basically. But jump on other classes and then on a sorc, or DK for that matter. Both kits are skewed. And the common theme: juiced up sustain/healing in one passive or ability.
Stamsorcs were in a good spot prior to the masteries, but they have always been in a good spot because they rely much more on non-class skills as their bread and butter abilities (B4B, weapon skills, scribing, etc.), proc sets (often the latest OP proc set that was left OP to sell X latest DLC) and (post U46) sub-classing to fill out their build, often only really commonly using streak, surge (if not running animal companions for netch) and hurricane from the sorc kit unless they remained pure (i.e. a dedicated purist stamsorc main) where they would include armaments, dark deal and maybe weapon or curse.
Magsorcs however have always fluctuated between strong and mid-at-best depending on if ZOS over-buffs an abilities tooltip or not, because magsorcs are much more dependent on the class kit as a whole (which means using dark magic and daedric summoning skills) and DM/DS are where the majority of Sorcs inherent issues as a class kit lies.
This is why I proposed the changes to CoE that I did (no longer interacting with health cost, core combat and WW/cheap abilities) because those changes directly target the consistently stronger and more problematic stamsorc variants and also the problematic areas of those variants instead of just being blanket hits to builds that don't need any nerfs and could even use some small buffs to some things.
Why are stam sorcs so much better? What do they build into? I know that shield sorc is not meta anymore
There was not a single sorc skill line used for pve when Subclassing was a thing before class masteries.IncultaWolf wrote: »TheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
Ah yes sorc kit so bad that literally every single pvper subclassed into storm calling last patch.
But yes hurricane is best source of major resolve and minor expedition snd streak and crit surge are great abilities. Plus good passives on that skill line.
Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
Halve it.
If we want to break up the meta, in wake of the whip nerfs, fixing this class mastery will bring Sorcs, as well as the problematic WWs closer in line too which will be a very healthy thing for the current state of the meta and balance. Not a cure-all solution, but leveling the playing field a little bit.
Cut its values in half - it procs off every skill and it simply carrying the specs sustain and healing allowing room for abnormal offensive pressure and survivability.
I love Sorcs, love playing one. But from an objective standpoint, this class mastery is too strong.
Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
Respectfully, kinda reads like: “What do you expect us to do, spec into sustain?!?!”
And yeah. That’s what nearly all classes need to do to have viable builds. The loss of minor prophecy sucks, but the pen is going to be very nice to have in PvP too, and it does atleast open up some options to bridge that survivability gap, (1 precise, more heavy, etc). Less than ideal, but not an impossible work around.
I see a lot of sorc mains really ticked off at this conversation in a general sense, nobody wants their class nerfed, I get that.
I don’t want Sorcs obliterated here - I don’t think CoE should be deleted but definitely dialed in, significantly. At least on the heal aspect.
But really, play multiple classes and think of what is a healthy meta for the game. Not what makes your favorite class the most juiced. Sorc is carried by this, propping them up just under DK - a class that also needs its CoF brought in line too, reduced probably to 8-10% but that’s another conversation.
I mean this genuinely, people need to play a non DK or non sorc for a couple weeks for some perspective if they truly think the state of things is in a good spot. It’s some of the worst imbalance we’ve seen in recent times.
Prior to U50, magsorcs had to use Wretched Vitality + Sugar Skulls and stamsorcs either ran Orzoga + a damage set or Essence Thief + Sugarskulls. Stamsorc specifically didn't even need Orzoga anyway because Essence Thief + Sugarskulls was just too stat dense, so stamsorcs could afford to play with <1k recovery. The catch was that both specs were pretty much locked into a recovery set and/or specific bar layouts, so build diversity was rather non-existent.
Conservation of Energy is indeed a busted passive, and I've actually advocated for it to be nerfed throughout U50 PTS cycles and on the live server. However, I just don't think the sustain is the actual issue of the passive, especially for a top tier Sorc. While Sorc has always been pretty strong in offensive healing, it's rather lackling in defensive heals, which contributes to its higher skill-ceiling compared to other classes. To survive and brawl effectively on a Sorc, a player needs to have nearly perfect mechanics and be aggressive. Not a lot of people can consistently play aggressive and maintain high APM against high pressure specs.
Conservation of Energy changed that by providing nearly permanent 2-4k HPS. This is the crux of the problem that enables average Sorcs to survive so well, and top tier Sorcs to be nearly unkillable. The sustain is also a crutch for them, but it's not nearly as problematic as the heal. When you remove the heal, you will automatically cut sustain by at least 50% because players will now lose 2-4k HPS, forcing them to spam active healing abilities more and drain their resources faster. This still lets them keep their build diversity, while also addressing the tankiness and sustain imbalance directly as well.
Zyaneth_Bal wrote: »Halve it.
If we want to break up the meta, in wake of the whip nerfs, fixing this class mastery will bring Sorcs, as well as the problematic WWs closer in line too which will be a very healthy thing for the current state of the meta and balance. Not a cure-all solution, but leveling the playing field a little bit.
Cut its values in half - it procs off every skill and it simply carrying the specs sustain and healing allowing room for abnormal offensive pressure and survivability.
I love Sorcs, love playing one. But from an objective standpoint, this class mastery is too strong.
It’s not “abnormal offensive pressure” every class is capable of decent levels of damage, if you are not it’s solely a you issue, literally nothing more to that and no need to say otherwise.
Sorc class kit is garbage and it’s hard carried by conservation of energy, allowing it to build glass cannon to at least have competitive damage. If sorc had to run a sustain set again, it would still remain the squishiest class but with low damage too and would go right back to the trash bin. It’s not even fully carrying sustain despite what you want to think and unlike core of flames, you still need sustain cp, traits, skills and watch skill costs at the very least. It already has an internal cd btw.
I think the game is healthiest when a more even spread of classes are viable. I don’t want to see sorc nerfed into the ground here, they spent years at the bottom a while back. I just think with that even spread, all the times we’ve been closest to that are when all classes are more or less playing by the same rules - balancing damage, sustain, and survivability. It’s obvious why DK, sorc, and WWs by extension of sorc are all you see these days. They ignore one of the three pillars almost all together and people like to win. Seriously, playing anything other than those 3 is almost like playing a different game sometimes. An alternative is to give every class the same capabilities with sustain and see what comes of it. But yeah they’re hard carried by it. DK is hardcarried by HoF as well.
Turtle_Bot wrote: »Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
Respectfully, kinda reads like: “What do you expect us to do, spec into sustain?!?!”
And yeah. That’s what nearly all classes need to do to have viable builds. The loss of minor prophecy sucks, but the pen is going to be very nice to have in PvP too, and it does atleast open up some options to bridge that survivability gap, (1 precise, more heavy, etc). Less than ideal, but not an impossible work around.
I see a lot of sorc mains really ticked off at this conversation in a general sense, nobody wants their class nerfed, I get that.
I don’t want Sorcs obliterated here - I don’t think CoE should be deleted but definitely dialed in, significantly. At least on the heal aspect.
But really, play multiple classes and think of what is a healthy meta for the game. Not what makes your favorite class the most juiced. Sorc is carried by this, propping them up just under DK - a class that also needs its CoF brought in line too, reduced probably to 8-10% but that’s another conversation.
I mean this genuinely, people need to play a non DK or non sorc for a couple weeks for some perspective if they truly think the state of things is in a good spot. It’s some of the worst imbalance we’ve seen in recent times.
Just for some added context, I have been playing other classes (include pure stamplar) and majority of Sorcs (especially magsorcs that are using majority class skills/intended designs) don't give me much trouble, unlike DKs that are just a complete nightmare on my plar.
Sure it's not an easy kill against a sorc and most of the time they shield up and streak away (because they are forced to or they will die), but they rarely threaten me back in a way that I cannot play around (even though I'm built squishy for damage and not just a block heal bot).
I cannot say that if this experience is because I am a sorc main and know/run abilities/tactics that are effective against Sorc or if it just isn't that big of an issue, but the difference between fighting a Sorc and fighting a DK on my plar is night at day, which is why those trying to claim that sorc is "stronger than DK" is just nonsense to me, as I have fought both classes on most classes in the game and DK is just that far above sorc, especially considering the overall kit and not just a few abilities that are doing the heavy lifting.
VinnyGambini wrote: »TheGodlyImage wrote: »Eh... sorc kit is already bad, why would we nerf the class into oblivion? lol
If sorc kit is so bad, why everone plays sorc? My last 2 BGs:
In 1v1 Dk may be stronger, but in group play I dont think so. When DK is fighting 3v1, he will most probably lose. Sorc will just streak away. In those specific bgs 1 sorc streaked 3 times in a row, then dodge rolled 2 times in a row, then he streaked again 2 times. Absolutely uncatchable.
To the topic, both DK sustain and sorc sutain MUST be reduced in PVP.
Turtle_Bot wrote: »Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
Respectfully, kinda reads like: “What do you expect us to do, spec into sustain?!?!”
And yeah. That’s what nearly all classes need to do to have viable builds. The loss of minor prophecy sucks, but the pen is going to be very nice to have in PvP too, and it does atleast open up some options to bridge that survivability gap, (1 precise, more heavy, etc). Less than ideal, but not an impossible work around.
I see a lot of sorc mains really ticked off at this conversation in a general sense, nobody wants their class nerfed, I get that.
I don’t want Sorcs obliterated here - I don’t think CoE should be deleted but definitely dialed in, significantly. At least on the heal aspect.
But really, play multiple classes and think of what is a healthy meta for the game. Not what makes your favorite class the most juiced. Sorc is carried by this, propping them up just under DK - a class that also needs its CoF brought in line too, reduced probably to 8-10% but that’s another conversation.
I mean this genuinely, people need to play a non DK or non sorc for a couple weeks for some perspective if they truly think the state of things is in a good spot. It’s some of the worst imbalance we’ve seen in recent times.
Just for some added context, I have been playing other classes (include pure stamplar) and majority of Sorcs (especially magsorcs that are using majority class skills/intended designs) don't give me much trouble, unlike DKs that are just a complete nightmare on my plar.
Sure it's not an easy kill against a sorc and most of the time they shield up and streak away (because they are forced to or they will die), but they rarely threaten me back in a way that I cannot play around (even though I'm built squishy for damage and not just a block heal bot).
I cannot say that if this experience is because I am a sorc main and know/run abilities/tactics that are effective against Sorc or if it just isn't that big of an issue, but the difference between fighting a Sorc and fighting a DK on my plar is night at day, which is why those trying to claim that sorc is "stronger than DK" is just nonsense to me, as I have fought both classes on most classes in the game and DK is just that far above sorc, especially considering the overall kit and not just a few abilities that are doing the heavy lifting.
Turtle_Bot wrote: »Aces-High-82 wrote: »If CoE gets nerfed build options will get very limited esp with the upcoming loss of minor prophecy.
Whats the options?
Slot wretched? Not really as you are funneled into sloting Disdain to get any use out of surge.
Running sustain food? Font of Power becomes pretty garbo.
Best Option either subclass Ardent for HoF or just play DK anyways.
Also dunno where the myth CoE providing infinite sustain comes even from. If you stack HP the stat return isnt enough to not chug tripots on CD. Going the 30k HP route still make tripots mandatory when pressured.
Respectfully, kinda reads like: “What do you expect us to do, spec into sustain?!?!”
And yeah. That’s what nearly all classes need to do to have viable builds. The loss of minor prophecy sucks, but the pen is going to be very nice to have in PvP too, and it does atleast open up some options to bridge that survivability gap, (1 precise, more heavy, etc). Less than ideal, but not an impossible work around.
I see a lot of sorc mains really ticked off at this conversation in a general sense, nobody wants their class nerfed, I get that.
I don’t want Sorcs obliterated here - I don’t think CoE should be deleted but definitely dialed in, significantly. At least on the heal aspect.
But really, play multiple classes and think of what is a healthy meta for the game. Not what makes your favorite class the most juiced. Sorc is carried by this, propping them up just under DK - a class that also needs its CoF brought in line too, reduced probably to 8-10% but that’s another conversation.
I mean this genuinely, people need to play a non DK or non sorc for a couple weeks for some perspective if they truly think the state of things is in a good spot. It’s some of the worst imbalance we’ve seen in recent times.
Just for some added context, I have been playing other classes (include pure stamplar) and majority of Sorcs (especially magsorcs that are using majority class skills/intended designs) don't give me much trouble, unlike DKs that are just a complete nightmare on my plar.
Sure it's not an easy kill against a sorc and most of the time they shield up and streak away (because they are forced to or they will die), but they rarely threaten me back in a way that I cannot play around (even though I'm built squishy for damage and not just a block heal bot).
I cannot say that if this experience is because I am a sorc main and know/run abilities/tactics that are effective against Sorc or if it just isn't that big of an issue, but the difference between fighting a Sorc and fighting a DK on my plar is night at day, which is why those trying to claim that sorc is "stronger than DK" is just nonsense to me, as I have fought both classes on most classes in the game and DK is just that far above sorc, especially considering the overall kit and not just a few abilities that are doing the heavy lifting.
Funny, Ive actually been running plar too lately for the last week or so - and much of the same experiences vs Sorcs. Templars do well defending against the popular dot sorc spec, with cleanse, gap close to chase etc. Templar’s damage just isn’t enough to catch them off guard with enough burst and, PotL is too telegraphed for any relatively experienced player to begin with. Either they run or stalemate (more often stalemate but that could just be me sucking) when on the Plar, if plar actually had the damage in its kit it would be the obvious class counter and you’d see more people run it just to counter the sorc population.
I do think DK is above sorc in literally all areas, but with whip nerfs we may see damage wise a tighter gap - corro and onslaught meta withstanding.