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Now we have only Sorcs in Cyrodil.

UntouchableHunter
UntouchableHunter
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We got the news, DK and WW nerfs.

Now we are having the DKs and WW cheese players moving to Sorceres.

Today we had red sorc team (5 Sorcs actually) playing coordinated like a ball group and destroying everything.

Impossible to kill them, tons of shield, mobility and stun for free, crazy dmg.

We don't even have the DK and WW nerf live but why the cheese players will play DK and WW if the Sorc were at the same level before the nerf.

With the patch 51 the Sorcs will be by far the only one OP class in Cyrodil.

What kind of balance is it. We had 3 strong class to fight now we will have only one and a dead Templar class.

I really don't understand why you devs just don't listen the community and instead nerf buff the classes that are behind.

Now prepare for a flood of sorcs nerfs on patch 51.
  • Munkfist
    Munkfist
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    This is what happens when everyone calls for nerfs without thinking of the ripple effects they have in pvp.
    @Munkfist PC-NA
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  • Radiate77
    Radiate77
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    Munkfist wrote: »
    This is what happens when everyone calls for nerfs without thinking of the ripple effects they have in pvp.

    No this is what happens when we ONLY nerf.

    You can’t bring down the top without elevating the bottom, and the only true buff we’re seeing next update is to Swallow Soul. Much wow.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • CoolAsh
    CoolAsh
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    Sorcerer has actually been strong for a very long time. Because of its consistently strong performance, it has built up a large player base, and many of those players have been loudly complaining on the forums about other classes. Meanwhile, players who main weaker classes gradually quit because their experience is so poor—for example, Necromancer players, especially considering that the Necromancer class rework still seems to be nowhere in sight.

    On top of that, Sorcerer is the only truly ranged class in the game. The other classes can’t really be considered true ranged classes. And with Streak, Sorcerer can instantly create a huge distance between itself and its enemies.

    Honestly, if you were designing a ranged class according to conventional logic, you would probably cut its melee damage in half. Yet Sorcerer has extremely strong damage at both melee and ranged distances.

    Sorcerer should be nerfed just like Dragonknight and Werewolf, but ZOS has selectively chosen to ignore it. The result of not nerfing these classes is endless power creep, where players can get instantly killed in PvP before they even have time to understand what happened.
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