
rhythmsuji wrote: »With these results which are not shocking, my main follow up question would be. With the class reworks being the prime focus of the community, what is the opinion of the players that we could likely see both of these large projects worked on simultaneously with not much employee overlap?
Ishtarknows wrote: »I voted for new content because reworking of class skills won't bring my friends back to the game and won't be enough to keep me playing without new playable content, which the class rework isn't.
Even if the class rework went through on all classes and we get a version of *our favourite class* that we love, someone will come along and moan that PvP isn't fair due to XYZ and like poor DK this week PvE tanking and difficult solo content now becomes harder due to nerfs. PvE will forever suffer due to PvP and until this is corrected ie balanced entirely separately I don't see much point in a class refresh myself.
Sorry, but "the community" for this one is a self-selecting and very small sample of the player base.
For a bit of context on polling, let's assume a daily player base of about 66K across all platforms and servers. Steam's is the only publicly available tracking data and only counts its share of the PC end, but it pretty consistently runs around 10K concurrent players. Let's be nice and assume that 30K captures the PC concurrent players and then be mean to console players by giving them 60% of the PC player count for each platform.
If we assume that your sample of 151 players is a random selection of the daily concurrent players, then your margin of error due to sampling is about 8% (7.97% actually). So that 56% who favored class reworks could be as high as 64% or as low as 48% while being 95% confident that the true result is somewhere within that range. There is a 5% chance that the results are just meaningless statistical noise.
That sampling assumption is what's known in the biz as an "heroic assumption" because the sample was actually drawn from those who (1) have a forum account, (2) dropped by during the runtime of the poll, (3) read the poll's post (in English, btw), and (4) decided to express an opinion, so it is not representative of the larger daily concurrent player base by any stretch of the imagination. EDIT: the post had 1.5K views, which probably includes scrapers, all of which are going to be among the 151 responses, but a large chunk of which are people who commented and then came back later to see what others had to say.
I give the poll good marks for covering the response set pretty well (A, B, Both, Neither, and Don't Care) and the response set probably doesn't bias the results in any particular direction. I'm a bit less enthused on the neutral wording of the question, but will give it a pass.
At best, the "conclusion" which can be drawn from the poll is that among the ESO English-language forum users who responded during the time the question was available (it's still on Page 1 at the time of writing), we can be 95% confident that somewhere between 48% and 64% of those users preferred class reworks over other options. I would not try to generalize that to the larger player base with any reasonable degree of confidence. Sorry, but "the community" for this one is a self-selecting and very small sample of the player base.
For the moment, I'm inclined to hypothesize that the reason Class Reworks caught most of fanfare is because the two bits which did get reworks (WW and DK) are now significantly OP'd in comparison to the rest, which went on hold with no timeline for completion.
For the story stuff, the usual process is that just about everyone jumps on board as soon as something goes live and then it dries up pretty quickly because "been there, done that, and the tee-shirt (rewards) ain't worth buying." Then players want more new story stuff and the cycle repeats.
Cross-play/Cross-prog is also one of the big contenders and probably still is, but wasn't offered. It's of no importance to me since I play on PC and have no desire to pay the extra $$$ per month to XBox to play the same game I'm already playing (for a few bucks per month because sub). But that does not mean that it's not important to other players who would like to be able to move platforms without having to abandon their progress and start over from scratch.
No one has to prove anything in a court of law on this. The whole point of surveys is to get a good feel for what the population of interest has in mind and to inform the decision-makers who either will or won't act on that information. I got the bits and bytes I paid for. Those change with updates and maybe it's in a direction I like, but maybe not. I just try very hard to discuss the game I have, and limit any comments about the game I'd like to see to personal opinion rather than trying to assert any claim that "the community" shares that opinion. I will definitely call out what I think are poor design decisions (Tome Points and weekly challenge rerolls being two very notable recent ones), but the "I think" is central to that claim.