Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Yeah I'ma be honest, that passive is cooked. If you need 2 conditions to limit its power then just scrap it. What kind of newbie wants to read how that formula works anyway? I don't have a math degree and I don't want to do math in my free time lol. Not because I can't, but it's pretty noticable that only templar gets complicated conditions and every other class just gets flat buffs. Unfair treatment here.
Templar toolkit is lacking and it restricts the freedom to use skills from other lines. Which goes against the games philosophy of "play and build as you want." Templar will be the only class that has 1 passive and 1 mastery that is contingent on templar-only and slotting templar skills. Don't forget templars have 1 passive that doesn't help damage or sustain but makes rez speed faster.
madmufffin wrote: »Yeah I'ma be honest, that passive is cooked. If you need 2 conditions to limit its power then just scrap it. What kind of newbie wants to read how that formula works anyway? I don't have a math degree and I don't want to do math in my free time lol. Not because I can't, but it's pretty noticable that only templar gets complicated conditions and every other class just gets flat buffs. Unfair treatment here.
Templar toolkit is lacking and it restricts the freedom to use skills from other lines. Which goes against the games philosophy of "play and build as you want." Templar will be the only class that has 1 passive and 1 mastery that is contingent on templar-only and slotting templar skills. Don't forget templars have 1 passive that doesn't help damage or sustain but makes rez speed faster.
With 70k total resistances, you get 280 wd/sd. Running SIX templar skills FB pushes that up to 730 total from the passive. So if you build your entire character around this passive, you get Clever Alchemist XD With minor sorcery and old balanced warrior, a very normal 4500 wd/sd build gave you 720 without having to do all this nonsense to build for the passive...
madmufffin wrote: »Yeah I'ma be honest, that passive is cooked. If you need 2 conditions to limit its power then just scrap it. What kind of newbie wants to read how that formula works anyway? I don't have a math degree and I don't want to do math in my free time lol. Not because I can't, but it's pretty noticable that only templar gets complicated conditions and every other class just gets flat buffs. Unfair treatment here.
Templar toolkit is lacking and it restricts the freedom to use skills from other lines. Which goes against the games philosophy of "play and build as you want." Templar will be the only class that has 1 passive and 1 mastery that is contingent on templar-only and slotting templar skills. Don't forget templars have 1 passive that doesn't help damage or sustain but makes rez speed faster.
With 70k total resistances, you get 280 wd/sd. Running SIX templar skills FB pushes that up to 730 total from the passive. So if you build your entire character around this passive, you get Clever Alchemist XD With minor sorcery and old balanced warrior, a very normal 4500 wd/sd build gave you 720 without having to do all this nonsense to build for the passive...
Yeah this is getting ridiculous. I'm tired of non-templar players saying this is a good change because it fulfills the heavy knight fantasy. Like, Hollywood Millennial fantasy of being the hero who shrugs a bullet and survives? Realistically speaking, all these design decisions just make templar a sitting duck and an easy to kill, forgotten martyr. And heavy armor knight is not the only archetype of the class. What about spell casters or healers or agile spearman?
Turtle_Bot wrote: »This passive definitely seems over-cooked and made far too complicated for what it needed to fix it.
It was so simple to fix too (again, ZOS if you're reading, less is more, stop over-complicating everything), keeping the old 6% then adding the new increase to damage based on armor on top would have been enough to suffice.
This change really just looks like busy work for the sake of looking busy rather than actually making a proper change.
https://youtu.be/gi9aZa-mIGA?si=g1cZFeUV5bekc6lW
https://youtu.be/RnT6GT_J2qo?si=8NL_JyH8flLXFnjumadmufffin wrote: »Turtle_Bot wrote: »This passive definitely seems over-cooked and made far too complicated for what it needed to fix it.
It was so simple to fix too (again, ZOS if you're reading, less is more, stop over-complicating everything), keeping the old 6% then adding the new increase to damage based on armor on top would have been enough to suffice.
This change really just looks like busy work for the sake of looking busy rather than actually making a proper change.
I had to re-read the passive like 5 times to be able to math out basic levels of output. This game should not be at this point for a class passive... For a normal 4500 wd/sd medium armor Templar, you're gonna have 270 wd/sd from old Balanced Warrior. Add in 1% of resistance sum from roughly 26.5k of each res with the new class passive armor buff giving you 530 wd/sd. 800 wd/sd isn't breaking either game mode and you don't need Adderall and having passed calculus to figure out what the passive does.
@ZOS_Kevin @ZOS_JessicaFolsom How will devs address the loss of templar build diversity in 2026, and templar being shoehorned into a narrow archetype of "heavy armor crusader?"
Remember when templars could play ranged builds like bow or ele weapon?
Bow build last year:https://youtu.be/gi9aZa-mIGA?si=g1cZFeUV5bekc6lW
Staff staff build:https://youtu.be/RnT6GT_J2qo?si=8NL_JyH8flLXFnju
Even in 2021 plars were pigeonholed into jabs and templar skills but at least it wasn't as big of a disparity to run suboptimal as it is now.
madmufffin wrote: »@ZOS_Kevin @ZOS_JessicaFolsom How will devs address the loss of templar build diversity in 2026, and templar being shoehorned into a narrow archetype of "heavy armor crusader?"
Remember when templars could play ranged builds like bow or ele weapon?
Bow build last year:https://youtu.be/gi9aZa-mIGA?si=g1cZFeUV5bekc6lW
Staff staff build:https://youtu.be/RnT6GT_J2qo?si=8NL_JyH8flLXFnju
Even in 2021 plars were pigeonholed into jabs and templar skills but at least it wasn't as big of a disparity to run suboptimal as it is now.
Silver shards is better than any Templar skill with how terrible the passive scaling is, so you still can do so
Militan1404 wrote: »What do they think that extra armor would even do?? We are in a corrosive and onslaught meta.
Militan1404 wrote: »What do they think that extra armor would even do?? We are in a corrosive and onslaught meta.
Extra armor to be a paladin who can take every blow to the face without dying. Stand still and become food to feed the DK egos. Design more tank passives even though the majority of players are DPS and not tanks. Stick to the Disney Hollywood romantic fantasy of knights in heavy armor protecting their teammates. Even though sorc/DK/arcanist have better skills for shielding their allies than templar.
madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
ElderSmitter wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Based on my math this provides Templar with much more Weapon and Spell damage if you build your Plar correctly.
VinnyGambini wrote: »Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Does anybody know if this is for skills slotted on both bars, or only on active bar?
VinnyGambini wrote: »Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Does anybody know if this is for skills slotted on both bars, or only on active bar?
ElderSmitter wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Based on my math this provides Templar with much more Weapon and Spell damage if you build your Plar correctly.
ElderSmitter wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Based on my math this provides Templar with much more Weapon and Spell damage if you build your Plar correctly.
VinnyGambini wrote: »Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Does anybody know if this is for skills slotted on both bars, or only on active bar?
Only active bar.
VinnyGambini wrote: »VinnyGambini wrote: »Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Does anybody know if this is for skills slotted on both bars, or only on active bar?
Only active bar.
If it's only active bar, so realistically 4 skills, then we have 4*75 = 300 + the armor part so realistically 40 000 *0,4% = 160, so 460 in total.
Before it was 6%, and of course minor sorcery so 16% in total. 460 is much less than 16%. This is STILL a huge nerf.
Even if we go MAX 6 skills, it will still result in +- 620 spell dmg, still lower than 16%.
@ZOS_Kevin dissapointed again.
madmufffin wrote: »VinnyGambini wrote: »VinnyGambini wrote: »Militan1404 wrote: »madmufffin wrote: »Spent all weekend very excited after the midweek update just to get this need a math degree nonsense... With 25k of each resistance and 6 templar skills front barred this is only 650 damage. You got that from minor sorcery alone in PVE content.
Yeah and you get more from slotting fighters guild ability than slotting templar ability on a templar
Does anybody know if this is for skills slotted on both bars, or only on active bar?
Only active bar.
If it's only active bar, so realistically 4 skills, then we have 4*75 = 300 + the armor part so realistically 40 000 *0,4% = 160, so 460 in total.
Before it was 6%, and of course minor sorcery so 16% in total. 460 is much less than 16%. This is STILL a huge nerf.
Even if we go MAX 6 skills, it will still result in +- 620 spell dmg, still lower than 16%.
@ZOS_Kevin dissapointed again.
50k combined resistances is pretty easy to hit in medium armor, so it is TECHNICALLY a buff, but man you really have to put in a concerted effort to make it work out that way.