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Why we only explore a few Daedric prince's ?

mr1sho
mr1sho
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With all the daedric overlords running amok in tamriel why do you always focus on the cheese guy ?
Would love do some quest for malcath etc take a more darker tone I'm tired of the cheese jokes honestly
Gold Company Commander
  • Radiate77
    Radiate77
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    It would be great if we could get some Daedric Shrines and associated questlines added to the world… and with meaningful rewards themed to their Prince.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • FlameDark
    FlameDark
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    Radiate77 wrote: »
    It would be great if we could get some Daedric Shrines and associated questlines added to the world… and with meaningful rewards themed to their Prince.


    To add to this, I think it would be really neat if we could select one of them as a patron and get some sort of passive from it. Much like the mundus stones.
    PC/NA CP 1100 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • YffresTrill
    YffresTrill
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    Considering that the quality of recent years' writing has been not nearly up to the standard of the base game and especially early DLCs, I think it might be a good decision on the part of the writers to stay away from Princes which have not already been flanderised.

    I cannot imagine them writing Malacath well. It would probably be turned into a joke, like Sheo, and to a lesser extent Sanguine, have been.

    I have always wished to see Azura's realm, but considering how poorly things have gone, I think it best if they stay away from it. I am fairly certain what I picture in my mind is far superior to whatever the current iteration of ZOS might accomplish. It is a shame and I would of course love to be proven wrong.
    @ Yffre'sTrill - PC/EU (No Steam)
  • BretonMage
    BretonMage
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    I think it's time for us to have Jyggalag back. Please.
  • OgrimTitan
    OgrimTitan
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    Considering that the quality of recent years' writing has been not nearly up to the standard of the base game and especially early DLCs, I think it might be a good decision on the part of the writers to stay away from Princes which have not already been flanderised.

    I cannot imagine them writing Malacath well. It would probably be turned into a joke, like Sheo, and to a lesser extent Sanguine, have been.

    I have always wished to see Azura's realm, but considering how poorly things have gone, I think it best if they stay away from it. I am fairly certain what I picture in my mind is far superior to whatever the current iteration of ZOS might accomplish. It is a shame and I would of course love to be proven wrong.

    Except for Summerset depiction, I was never disappointed by ESO's art team. Why so skeptic? I can't count Aporcypha and Deadlands fully, because there were adaptations (still, much better than originals), but Coldharbour was ESO's pet from the start. While vanilla zone is very low-budget, it's still captures the feel and the style perfectly. And the Solstice Coldharbour, introduced 10 years later, is even better.

    Now writing is a different question altogether..
    (1st picture is mine, the other 2 are from UESP)
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    7y40ufoouqat.jpg
  • pinkpom
    pinkpom
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    I want to read a story about seriously grilling cheese.
    Cheese is always forgiven.
    I want the option to refuse to forgive cheese.
  • YffresTrill
    YffresTrill
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    OgrimTitan wrote: »
    Considering that the quality of recent years' writing has been not nearly up to the standard of the base game and especially early DLCs, I think it might be a good decision on the part of the writers to stay away from Princes which have not already been flanderised.

    I cannot imagine them writing Malacath well. It would probably be turned into a joke, like Sheo, and to a lesser extent Sanguine, have been.

    I have always wished to see Azura's realm, but considering how poorly things have gone, I think it best if they stay away from it. I am fairly certain what I picture in my mind is far superior to whatever the current iteration of ZOS might accomplish. It is a shame and I would of course love to be proven wrong.

    Except for Summerset depiction, I was never disappointed by ESO's art team. Why so skeptic? I can't count Aporcypha and Deadlands fully, because there were adaptations (still, much better than originals), but Coldharbour was ESO's pet from the start. While vanilla zone is very low-budget, it's still captures the feel and the style perfectly. And the Solstice Coldharbour, introduced 10 years later, is even better.

    Now writing is a different question altogether..

    I agree that Coldharbour, despite its unpleasant atmosphere, is quite well done.

    I was not at all impressed by Apocrypha. Deadlands was fine.

    A large part of the problem is that the art team is stepping away from building new assets for every area. The recent additions have been built primarily from existing assets.

    And the Shivering Isles section in the recent Sheogorath quests was the most disappointing by far.
    @ Yffre'sTrill - PC/EU (No Steam)
  • Maitsukas
    Maitsukas
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    Peryite had only 2 voiced lines in at the end of the Necrom storyline. I'd say that he needs a physical appearance in the game, not his worshippers like Zaan or Blightcrown.

    And when it comes to Jyggalag, he cannot appear until the eras change, which is centuries after ESO's time period.
    Edited by Maitsukas on 17 August 2026 11:20
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
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