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PTS Week 2, Still no Class mastery changes?

XVestigeXx
XVestigeXx
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Why no class mastery tweaks? Why is NB's class masteries nerfed into non existence in pvp while DK gets great class masteries that aren't nerfed in PvP at all on top of being head, shoulders, and torso above everyone else without them? How is that fair Zos? Why are you working on unpopular stealth changes with these glaring issues staring you in the face and wasting your time making people even more mad? Why have you not been able to determine this and come to the decision to tweak this in 3 months? How about templar buffs? or arcanist buffs? The game is not fun unless you are playing a dk, a sorc, or a WW as there is a massive drop off in power level if you don't choose one of those to the point that its so unfair its not fun. I know there have been layoffs, and I am sympathetic to that, but these kinds of changes make or break the game. Responding to player feedback in meaningful ways is how ESO holds on to its future. and with the warden rework postponed till 2027 and the others coming out in 2032 along with ES6 you HAVE to change the balancing or all these people that came back in U50 are going to leave in U51 again.

Please don't let your opportunity to save ESO slip through your fingers
  • CoolAsh
    CoolAsh
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
  • katanagirl1
    katanagirl1
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    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
    PS5 NA
  • AllenaNightWood
    AllenaNightWood
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    week of pts is almost always bug fixes and tweaks never full changes
  • CoolAsh
    CoolAsh
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png
  • Luneca
    Luneca
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    NB is the only class I can turn the masteries on/off and not notice a single difference in actual PvP combat performance. They make absolutely no difference in reality. And even if they did and someone found what difference they make, it's nowhere near the difference subclassing could, would, and actually does.
  • XVestigeXx
    XVestigeXx
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    Luneca wrote: »
    NB is the only class I can turn the masteries on/off and not notice a single difference in actual PvP combat performance. They make absolutely no difference in reality. And even if they did and someone found what difference they make, it's nowhere near the difference subclassing could, would, and actually does.

    Preach
  • katanagirl1
    katanagirl1
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    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
    PS5 NA
  • Firstmep
    Firstmep
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    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    Popularity statistics while aren't meaningless but their also aren't a direct measure of a class' strength.

    Sorc has pretty much always been one of the most popular classes in the game. It's fast, high paced and pretty much the main mage archetype a lot of people enjoy.

    You can see nb at 15% here, despite it being probably one of the weakest classes atm in pvp, people still enjoy their assassin fantasy.
  • CoolAsh
    CoolAsh
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.

    Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.

    I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?

    I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.

    What about you?

    Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
    When the tide goes out, you’ll see who’s been swimming naked.
  • CoolAsh
    CoolAsh
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?

    In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.

    According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.aitrn7jwlnyw.png


    I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?

    Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?

    Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?

    As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.

    The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.

    And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.

    Sure looks like Sorcerer has received some special treatment from ZOS.

    I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.

    And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.
  • CoolAsh
    CoolAsh
    CoolAsh wrote: »
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?

    In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.

    According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.aitrn7jwlnyw.png


    I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?

    Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?

    Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?

    As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.

    The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.

    And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.

    Sure looks like Sorcerer has received some special treatment from ZOS.

    I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.

    And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.

    A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.

    Other overperforming classes should be nerfed as well. We already know that Dragonknight is going to be nerfed in the upcoming class balance changes, so what about Sorcerer?
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    CoolAsh wrote: »
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.

    Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.

    I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?

    I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.

    What about you?

    Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
    When the tide goes out, you’ll see who’s been swimming naked.

    I’m not talking about BGs. PS NA Cyrodiil has very few Sorcerers unless you count the multitude of werewolves that are dominating right now. You can’t say there are plenty of sorcerers around me if you are on another server.

    I can’t make addons because I am on console.

    People just don’t like streak so they ask for sorc nerfs, just like they don’t want to slot a skill like flare to reveal nightblades and have one less damage skill on their bars. So nightblades got nerfed hard. I don’t see many of those in Cyrodiil either. This is what it is all about. At least you can’t get killed by streak. It’s irritating so you call for nerfs.

    I can’t kill DKs and I can’t kill werewolves so how can I be overpowered?

    For the record I played a Stam DK back when they were garbage, a stamina templar around the jabs and backlash nerf time, and this sorc, which was useless until only recently.
    PS5 NA
  • CoolAsh
    CoolAsh
    .
    CoolAsh wrote: »
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.

    Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.

    I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?

    I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.

    What about you?

    Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
    When the tide goes out, you’ll see who’s been swimming naked.

    I’m not talking about BGs. PS NA Cyrodiil has very few Sorcerers unless you count the multitude of werewolves that are dominating right now. You can’t say there are plenty of sorcerers around me if you are on another server.

    I can’t make addons because I am on console.

    People just don’t like streak so they ask for sorc nerfs, just like they don’t want to slot a skill like flare to reveal nightblades and have one less damage skill on their bars. So nightblades got nerfed hard. I don’t see many of those in Cyrodiil either. This is what it is all about. At least you can’t get killed by streak. It’s irritating so you call for nerfs.

    I can’t kill DKs and I can’t kill werewolves so how can I be overpowered?

    For the record I played a Stam DK back when they were garbage, a stamina templar around the jabs and backlash nerf time, and this sorc, which was useless until only recently.

    So you can’t provide any data, which means I don’t find your personal experience particularly convincing. From what I’ve seen, Sorcerers are everywhere in Cyrodiil too. Just because I don’t play Cyrodiil doesn’t mean I don’t watch videos about it.

    Besides, **I never brought up Cyrodiil in the first place.** You were the one who brought it up, and I only went along with you and discussed Sorcerer in Cyrodiil. So why can’t you do the same and engage with me on the question of how strong Sorcerer is in Battlegrounds?

    And why aren’t you still playing Templar now? I’ve seen people on the forums saying that Templars can barely survive in Cyrodiil. You’ve switched to Sorcerer now—isn’t that at least partly because the class is strong? Or are you seriously going to tell me that you think Sorcerer is too weak and you switched to it because you wanted to experience a weak class?

    Come on. I’m leveling my own Sorcerer alt too. If the class weren’t strong, it simply wouldn’t be worth investing the time into playing it.

    The classic example is Arcanist back when it was dominant in PvE. They were absolutely everywhere. **If you see a particular class everywhere, how can that not be at least some indication that the class is powerful?**

    Dragonknight and Werewolf have been very strong lately, so a lot of people have been complaining that they’re too powerful. But now that people are complaining about Sorcerer being strong, suddenly you can’t accept it? Have you seen anyone complaining about Arcanist being overpowered in PvP? Seriously, isn’t this starting to sound like a joke?

    Besides, if you can’t kill a Dragonknight or a Werewolf, how am I supposed to know that it isn’t simply a problem with your own skill?

    I’ve seen other people kill Dragonknights and Werewolves, and I’ve fought both Dragonknights and Werewolves myself. Why should my experience automatically be dismissed in favor of yours?

    If personal experience can’t be used to prove anything, then why can’t you provide any data when I ask you for it?

    You don’t have an addon that automatically tracks the data? **Then track it manually.** If you actually want to prove your point, there’s always a way to collect the data.
  • CoolAsh
    CoolAsh
    CoolAsh wrote: »
    CoolAsh wrote: »
    CoolAsh wrote: »
    Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.

    Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.

    I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?

    Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.

    So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.

    I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.

    Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

    Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.

    Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.

    At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.

    As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.

    And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.

    Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.

    Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
    fc7jfuylhmun.png

    Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

    So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.

    Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.

    I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?

    I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.

    What about you?

    Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
    When the tide goes out, you’ll see who’s been swimming naked.

    I’m not talking about BGs. PS NA Cyrodiil has very few Sorcerers unless you count the multitude of werewolves that are dominating right now. You can’t say there are plenty of sorcerers around me if you are on another server.

    I can’t make addons because I am on console.

    People just don’t like streak so they ask for sorc nerfs, just like they don’t want to slot a skill like flare to reveal nightblades and have one less damage skill on their bars. So nightblades got nerfed hard. I don’t see many of those in Cyrodiil either. This is what it is all about. At least you can’t get killed by streak. It’s irritating so you call for nerfs.

    I can’t kill DKs and I can’t kill werewolves so how can I be overpowered?

    For the record I played a Stam DK back when they were garbage, a stamina templar around the jabs and backlash nerf time, and this sorc, which was useless until only recently.

    Given what you’ve said so far, it’s pretty clear that you have very little understanding of Battlegrounds. Honestly, I’m not even convinced you’re particularly good at PvP. So let me explain what Battlegrounds are actually like right now.

    Overall, Battlegrounds have a much faster pace than Cyrodiil, and you can basically be fighting constantly. And because ZOS designed the Battlegrounds objectives and mechanics far too simply, combined with the way the ranking system works, most players are now much more focused on their **kill/death ratio** than actually playing the objectives.

    In WoW, Battlegrounds are about completing objectives to score points. The reward feedback for actually playing the objectives is strong enough that if you only care about killing people, you simply won’t make it into high-scoring Battlegrounds.

    ESO is different. The reward for completing objectives in Battlegrounds is relatively weak. It’s nowhere near as impressive or attention-grabbing as posting a perfect kill/death ratio in a YouTube video. As a result, it’s very common in ESO Battlegrounds for the stronger team to completely push the weaker team back to their spawn and farm them there.

    The screenshot I posted earlier already showed you how ridiculous Sorcerer’s kill/death statistics are in Battlegrounds. Not long ago, when I checked the total-damage statistics, Sorcerer was still in first place. Dragonknight has overtaken it now, of course. **But Sorcerer is still number one in kill/death ratio.**

    So is that still not enough to demonstrate the problem?

    Since we’re talking about Streak again, let me bring up another similar teleportation ability: **Arcanist has a portal skill in its healing skill line.**

    Which do you think gets used more often: Sorcerer’s Streak or Arcanist’s portal?

    Based on my own Battlegrounds experience, I’ve only seen **two people** use the Arcanist portal so far—and one of them was a friend of mine who was trying to challenge himself by making a non-burst/one-shot Arcanist PvP build.

    League of Legends used to have a Flash summoner spell as well, and it was basically a default pick. Doesn’t that demonstrate how powerful instant mobility can be?

    So if you can’t figure out how to make effective use of Streak, that’s simply a skill issue on your end.

    I also asked you this earlier, and you never answered:

    **Would you be willing to swap Sorcerer’s Class Mastery with another class’s Class Mastery?**

    I asked a friend of mine who plays Dragonknight, and he said he’d happily make that trade. His reasoning was that Dragonknight would become extremely tanky with Sorcerer’s Class Mastery, while Sorcerer wouldn’t necessarily gain that much extra damage from Dragonknight’s Class Mastery—it would simply become much squishier.

    So, would you make the trade?

    **Ask yourself honestly.**
  • imPDA
    imPDA
    ✭✭✭✭
    CoolAsh wrote: »
    A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.

    A correction for correction, you showed not **total** damage, it is just **highest** damage and KDA for some particular match. It has nothing to damage of class, you need an average, or even better - median - to compare class to class.

    Also, for popularity, it should account for time, because popularity can shift drastically and it will shift after DK and WW nerf :P It would be better to show only last 30 days distribution.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself?

    Actually, not a bad idea at all. I will make one, or to be more precise, I will add this feature into ImpressiveStats :) This addon exists for over a year, and I know players with thousands matches recorded, so at least for BGs, I will be able to provide nice stats.

    Can do the same for ToT card decks tho and for duels, but in duels you decide who to fight, so it is not representative enough (but still can add to show what classes you fight against with win rates).
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • CoolAsh
    CoolAsh
    imPDA wrote: »
    CoolAsh wrote: »
    A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.

    A correction for correction, you showed not **total** damage, it is just **highest** damage and KDA for some particular match. It has nothing to damage of class, you need an average, or even better - median - to compare class to class.

    Also, for popularity, it should account for time, because popularity can shift drastically and it will shift after DK and WW nerf :P It would be better to show only last 30 days distribution.

    If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself?

    Actually, not a bad idea at all. I will make one, or to be more precise, I will add this feature into ImpressiveStats :) This addon exists for over a year, and I know players with thousands matches recorded, so at least for BGs, I will be able to provide nice stats.

    Can do the same for ToT card decks tho and for duels, but in duels you decide who to fight, so it is not representative enough (but still can add to show what classes you fight against with win rates).

    Great. Waiting for your good news.
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