Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.

NB is the only class I can turn the masteries on/off and not notice a single difference in actual PvP combat performance. They make absolutely no difference in reality. And even if they did and someone found what difference they make, it's nowhere near the difference subclassing could, would, and actually does.
katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.

katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
If you think popularity alone can’t fully reflect a class’s strength, then surely total damage dealt can reflect it to some extent, right?
In Battlegrounds, you have to survive first before you can deal damage. And Sorcerer can use three consecutive Streaks to ensure that they survive. (And please don’t come back with some ridiculous comparison like a terrible Sorcerer player versus a top-tier Dragonknight player—If you use an example like that, I’ll definitely laugh at you.) On top of that, Sorcerer has its meta-defining passives and Class Mastery.
According to the current Battlegrounds addon statistics, Sorcerer has the highest total damage.
I once had a Battleground where the enemy team had five Sorcerers. I was terrified for our team—that’s five Sorcerers, come on, five highly mobile ranged turrets running around the battlefield?
Think about it this way: if you could trade Sorcerer’s Class Mastery for the Class Mastery of any other class, would you take that trade?
Or better yet, teach me this: how exactly am I supposed to force a Sorcerer who can Streak three times in a row to fight me?
As long as that Sorcerer doesn’t want to fight, there’s basically nothing you can do about it. But you can force a Dragonknight to fight you, regardless of whether you can actually beat them or not, because Dragonknight is a “short-legged” class.
The only real answer to a Streak Sorcerer is to burst them down before they can Streak away. Other classes can eventually be worn down, but Sorcerer can simply remove itself from a bad situation.
And on top of all that, Sorcerer has a skill that grants Minor Expedition. Major Expedition is common enough, but Minor Expedition? Aside from being available through Scribing, can you name another class skill that provides Minor Expedition? And that skill has a pretty long duration, too.
Sure looks like Sorcerer has received some special treatment from ZOS.
I’ll say it again: if you believe Sorcerer shouldn’t be nerfed, then go play some of those “less popular classes” and compare them yourself, since you seem to like judging everything based on your own personal experience.
And if you play those classes and find the experience even better than playing your Sorcerer, congratulations—you might actually have what it takes to become a top-tier PvP player.
katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.
If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.
Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.
I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?
I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.
What about you?
Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
When the tide goes out, you’ll see who’s been swimming naked.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.
If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.
Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.
I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?
I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.
What about you?
Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
When the tide goes out, you’ll see who’s been swimming naked.
I’m not talking about BGs. PS NA Cyrodiil has very few Sorcerers unless you count the multitude of werewolves that are dominating right now. You can’t say there are plenty of sorcerers around me if you are on another server.
I can’t make addons because I am on console.
People just don’t like streak so they ask for sorc nerfs, just like they don’t want to slot a skill like flare to reveal nightblades and have one less damage skill on their bars. So nightblades got nerfed hard. I don’t see many of those in Cyrodiil either. This is what it is all about. At least you can’t get killed by streak. It’s irritating so you call for nerfs.
I can’t kill DKs and I can’t kill werewolves so how can I be overpowered?
For the record I played a Stam DK back when they were garbage, a stamina templar around the jabs and backlash nerf time, and this sorc, which was useless until only recently.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Sorcerer’s class specialization is so much better than Dragonknight’s. Honestly, I’d say Sorcerer has the best class specialization out of any class. At least in PvP Battlegrounds, when it comes to how difficult they are to deal with, I’d rank them: Sorcerer > Werewolf (especially Sorc Werewolf) > Dragonknight.
Disclaimer: My main classes are Templar and Warden, and I’ve never played a pure Dragonknight, so this is just based on my experience fighting against them.
I think the main thing that makes Dragonknight strong is that resource-return skill of theirs (Soul of Flame? I’m not sure if that’s the name). But Sorcerer can still take half my health in a single burst even when I’m fully buffed and blocking. On top of that, they have that absolutely insane mobility with Streak. Seriously, is there even a Sorcerer who doesn’t use Streak?
Based on the combat statistics from the Battlegrounds combat addon I’m currently using, Sorcerer is actually dealing more damage than Dragonknight. Sorcerer can hit extremely hard at both range and melee, has incredible mobility, has great sustain, and their class specialization even gives them additional shields.
So I honestly don’t understand why most of the nerfs being discussed on the forums seem to be aimed at Dragonknight rather than Sorcerer. From my experience, the most threatening Werewolves are usually Sorcerer Werewolves as well. Sorcerer’s passives synergize way too well with Werewolf.
I don’t use Streak, it is hard to control precisely with a controller (I’m on PS) and I get the angle to hit the other player off a bit sometimes and miss the player. It’s probably much easier with mouse and keyboard. There are sorcerers like me who aren’t werewolves, so the whole class shouldn’t be punished. I am mostly a negate with support skills.
Sorcs must be much more prevalent in BGs because I don’t see many in Cyrodiil unless all of them are werewolves now. Is that why there are so many calls for sorc nerfs? You know they just stay on werewolf form indefinitely so any sorc nerfs won’t really hurt them because they can’t use any sorc skills in that form, it only hurts the rest of us.
Werewolves are actually quite vulnerable to burst builds, which is why most Werewolf builds stack extra Max Health. The Sorcerer passives give Werewolves excellent sustain and healing. When you see a Werewolf swimming alone through a group of enemies, there’s a very good chance their base class is Sorcerer.
Also, while I barely play Cyrodiil myself, I have friends who do, and they’ve told me that Sorcerers are far from uncommon in Cyrodiil on PC/NA. If a class were truly that difficult to play effectively, you wouldn’t see so many people choosing it.
At least according to Battlegrounds statistics addons, Sorcerers make up around 27% of the player population, putting them in first place, while Dragonknights are around 22%, in second. Sorcerers also have the highest total damage in the damage statistics.
As for your point about controllers: if you’ve watched Eman’s YouTube videos, you’ll know that you can absolutely play Sorcerer’s mobility/teleport skills effectively with a controller. There are plenty of creators on YouTube who play Sorcerer very well on controller. So in my opinion, that’s more of a skill issue than a class issue.
And if you think Sorcerer isn’t particularly strong, you could always challenge yourself by playing a pure Arcanist, which is one of the least-played classes in PvP, or a pure Necromancer, or even a pure Warden.
Incidentally, my pure Warden has absolutely terrible resource sustain. But once I mix in the Sorcerer skill line, the build feels *much* better to play.
Let’s stop using “I see this around me, therefore it must be true” as our entire argument and actually look at the statistics.
Where are those statistics coming from? If they are from BGs you cannot just assume that the same percentage is on Cyrodiil. Besides, things might be completely different on PS NA.
So I made it very clear from the very beginning: “At least in PvP Battlegrounds.” That is the premise of my entire argument. I don’t understand why you ignored that and then responded with something that was completely beside the point.
If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself? The person making the claim bears the burden of proof. I’ve already provided evidence to support my position. Now it’s your turn. Don’t just rely on emotional, anecdotal impressions.
Secondly, there are plenty of Sorcerers zooming around in Cyrodiil too. There are tons of Sorcerer PvP creators on YouTube playing in Cyrodiil. Every time someone brings up nerfing Sorcerer, a bunch of people immediately jump out to oppose it. Doesn’t that, in itself, suggest that there are a lot of people playing Sorcerer? Because a nerf would directly affect your interests.
I support reasonable nerfs to any overpowered class, even if it’s the class I’m currently playing. Why don’t you try playing PvP on some different classes before arguing with me about whether Sorcerer deserves a nerf?
I’ve played PvP on at least three different classes. And, coincidentally, I never managed to play any of them during their strongest meta periods. But I suppose if I had just kept playing Sorcerer, I could have stayed in the meta the entire time. lol.
What about you?
Or how about this: delete every class except Sorcerer. Then everyone can play Sorcerer, and there’s no need to argue about nerfs or buffs anymore. We wouldn’t even need class balance changes. Problem solved, right? Are you really good or just because of the meta build, we'll know.
When the tide goes out, you’ll see who’s been swimming naked.
I’m not talking about BGs. PS NA Cyrodiil has very few Sorcerers unless you count the multitude of werewolves that are dominating right now. You can’t say there are plenty of sorcerers around me if you are on another server.
I can’t make addons because I am on console.
People just don’t like streak so they ask for sorc nerfs, just like they don’t want to slot a skill like flare to reveal nightblades and have one less damage skill on their bars. So nightblades got nerfed hard. I don’t see many of those in Cyrodiil either. This is what it is all about. At least you can’t get killed by streak. It’s irritating so you call for nerfs.
I can’t kill DKs and I can’t kill werewolves so how can I be overpowered?
For the record I played a Stam DK back when they were garbage, a stamina templar around the jabs and backlash nerf time, and this sorc, which was useless until only recently.
A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.
A correction to something I said earlier: according to the current Battlegrounds statistics, Sorcerer does **not** actually have the highest total damage. However, Sorcerer does have the highest **kill/death ratio**.
A correction for correction, you showed not **total** damage, it is just **highest** damage and KDA for some particular match. It has nothing to damage of class, you need an average, or even better - median - to compare class to class.
Also, for popularity, it should account for time, because popularity can shift drastically and it will shift after DK and WW nerf :P It would be better to show only last 30 days distribution.
If you think my data isn’t objective enough, then present your own data. Why don’t you start making an addon to collect the data yourself?
Actually, not a bad idea at all. I will make one, or to be more precise, I will add this feature into ImpressiveStatsThis addon exists for over a year, and I know players with thousands matches recorded, so at least for BGs, I will be able to provide nice stats.
Can do the same for ToT card decks tho and for duels, but in duels you decide who to fight, so it is not representative enough (but still can add to show what classes you fight against with win rates).