Vengeance campaign is available if you're tired of ballgroups and wildly imbalanced classes and skills.
There are some legitimate criticisms here, but can we separate those from claims being presented as facts?
Ball groups are extremely strong when well organised. I don’t think anybody seriously disputes that. But “ordinary players can do absolutely nothing against them” simply isn’t true. You can use siege and healing/shield reduction, avoid stacking where they can bomb you, spread out, defend the objective, destroy their forward camps, take their resources, or simply stop chasing them around a tower. You do not have to wipe a ball group to make it ineffective.
Major Defile, for example, currently reduces both healing received and damage-shield strength. There are therefore mechanics specifically designed to pressure high-healing/high-shield builds. (ESO-Hub.com)
Likewise, saying ZOS continually favours ball groups or is simply “killing PvP” ignores what has actually happened in 2026.
Update 50 made Vengeance permanent, gave it a population cap three times that of normal Cyrodiil campaigns, and introduced the PvP Veterancy system covering Cyrodiil, Imperial City and Battlegrounds. ZOS also explicitly said it would monitor population and queues following the campaign changes. (Elder Scrolls Online)
Update 51 is currently making further PvP-specific combat changes. The present PTS changes include reductions to Dragonknight burst specifically in PvP, adjustments to Necromancer, Warden and other combat mechanics, and ZOS explicitly says it is continuing to monitor feedback and make targeted adjustments. (Elder Scrolls Online)
That doesn’t mean those changes are necessarily good or that PvP balance is perfect. It demonstrates that “ZOS is doing nothing” or “ZOS only favours ball groups” is not an objective description of what is happening.
“Everyone runs the same setup and the same class” is another assertion that would need evidence. There are metas, certainly. There have always been metas. That is very different from everyone playing the same class/build.
And finally:
“there is and has been a huge number of players who have stopped playing this game”
Possibly. ESO is twelve years old. But where is the evidence that a “huge number” have left PvP specifically because of ball groups and class balance? ZOS does not publish player-churn data broken down by someone’s reason for leaving.
There are also still Cyrodiil queues. A queue doesn’t prove that PvP as a whole is thriving — population caps matter — but it does demonstrate that at those times demand for that campaign exceeds its available capacity. ZOS itself acknowledged that population and queues were something it was monitoring after Update 50. (Elder Scrolls Online)
So I think the defensible argument is:
“I don’t enjoy the current ball-group/healing meta and I don’t think class balance is good.”
Fair enough. That’s an opinion worth discussing.
But “ordinary players can do absolutely nothing”, “everyone runs the same class”, “ZOS continually favours ball groups”, and “huge numbers have left because of this” aren’t facts merely because they’re stated emphatically.
There are some legitimate criticisms here, but can we separate those from claims being presented as facts?
Ball groups are extremely strong when well organised. I don’t think anybody seriously disputes that. But “ordinary players can do absolutely nothing against them” simply isn’t true. You can use siege and healing/shield reduction, avoid stacking where they can bomb you, spread out, defend the objective, destroy their forward camps, take their resources, or simply stop chasing them around a tower. You do not have to wipe a ball group to make it ineffective.
Major Defile, for example, currently reduces both healing received and damage-shield strength. There are therefore mechanics specifically designed to pressure high-healing/high-shield builds. (ESO-Hub.com)
Likewise, saying ZOS continually favours ball groups or is simply “killing PvP” ignores what has actually happened in 2026.
Update 50 made Vengeance permanent, gave it a population cap three times that of normal Cyrodiil campaigns, and introduced the PvP Veterancy system covering Cyrodiil, Imperial City and Battlegrounds. ZOS also explicitly said it would monitor population and queues following the campaign changes. (Elder Scrolls Online)
Update 51 is currently making further PvP-specific combat changes. The present PTS changes include reductions to Dragonknight burst specifically in PvP, adjustments to Necromancer, Warden and other combat mechanics, and ZOS explicitly says it is continuing to monitor feedback and make targeted adjustments. (Elder Scrolls Online)
That doesn’t mean those changes are necessarily good or that PvP balance is perfect. It demonstrates that “ZOS is doing nothing” or “ZOS only favours ball groups” is not an objective description of what is happening.
“Everyone runs the same setup and the same class” is another assertion that would need evidence. There are metas, certainly. There have always been metas. That is very different from everyone playing the same class/build.
And finally:
“there is and has been a huge number of players who have stopped playing this game”
Possibly. ESO is twelve years old. But where is the evidence that a “huge number” have left PvP specifically because of ball groups and class balance? ZOS does not publish player-churn data broken down by someone’s reason for leaving.
There are also still Cyrodiil queues. A queue doesn’t prove that PvP as a whole is thriving — population caps matter — but it does demonstrate that at those times demand for that campaign exceeds its available capacity. ZOS itself acknowledged that population and queues were something it was monitoring after Update 50. (Elder Scrolls Online)
So I think the defensible argument is:
“I don’t enjoy the current ball-group/healing meta and I don’t think class balance is good.”
Fair enough. That’s an opinion worth discussing.
But “ordinary players can do absolutely nothing”, “everyone runs the same class”, “ZOS continually favours ball groups”, and “huge numbers have left because of this” aren’t facts merely because they’re stated emphatically.
10 year plus ESO PvP GH player here. I have never participated in a Ball Group but I can assure you, they are NOT invincible. What they ARE is the apex predator of a mature PvP game and the end product of years of increasingly sophisticated theory crafting, coordination, and optimization. Simple evolution. However I grow weary of everyone conceding that nobody has a chance against them.
By the way. To all you GH Ball Groups out there. Up yours.
The ballgroups have been there from the beginning. There is no evolution in that at all. Those players don't care about the game performance at all. Exploiting space poverty instead of using the possibility to create unique intelligent builds that make the game interesting. They are not pvp players at all, just copycats and followers not knowing that it will lead to inside thinking and erosion of one's own identity. Resulting in boredom and leaving the game. They are losing any sense of community.
There are some legitimate criticisms here, but can we separate those from claims being presented as facts?
Ball groups are extremely strong when well organised. I don’t think anybody seriously disputes that. But “ordinary players can do absolutely nothing against them” simply isn’t true. You can use siege and healing/shield reduction, avoid stacking where they can bomb you, spread out, defend the objective, destroy their forward camps, take their resources, or simply stop chasing them around a tower. You do not have to wipe a ball group to make it ineffective.
Major Defile, for example, currently reduces both healing received and damage-shield strength. There are therefore mechanics specifically designed to pressure high-healing/high-shield builds. (ESO-Hub.com)
Likewise, saying ZOS continually favours ball groups or is simply “killing PvP” ignores what has actually happened in 2026.
Update 50 made Vengeance permanent, gave it a population cap three times that of normal Cyrodiil campaigns, and introduced the PvP Veterancy system covering Cyrodiil, Imperial City and Battlegrounds. ZOS also explicitly said it would monitor population and queues following the campaign changes. (Elder Scrolls Online)
Update 51 is currently making further PvP-specific combat changes. The present PTS changes include reductions to Dragonknight burst specifically in PvP, adjustments to Necromancer, Warden and other combat mechanics, and ZOS explicitly says it is continuing to monitor feedback and make targeted adjustments. (Elder Scrolls Online)
That doesn’t mean those changes are necessarily good or that PvP balance is perfect. It demonstrates that “ZOS is doing nothing” or “ZOS only favours ball groups” is not an objective description of what is happening.
“Everyone runs the same setup and the same class” is another assertion that would need evidence. There are metas, certainly. There have always been metas. That is very different from everyone playing the same class/build.
And finally:
“there is and has been a huge number of players who have stopped playing this game”
Possibly. ESO is twelve years old. But where is the evidence that a “huge number” have left PvP specifically because of ball groups and class balance? ZOS does not publish player-churn data broken down by someone’s reason for leaving.
There are also still Cyrodiil queues. A queue doesn’t prove that PvP as a whole is thriving — population caps matter — but it does demonstrate that at those times demand for that campaign exceeds its available capacity. ZOS itself acknowledged that population and queues were something it was monitoring after Update 50. (Elder Scrolls Online)
So I think the defensible argument is:
“I don’t enjoy the current ball-group/healing meta and I don’t think class balance is good.”
Fair enough. That’s an opinion worth discussing.
But “ordinary players can do absolutely nothing”, “everyone runs the same class”, “ZOS continually favours ball groups”, and “huge numbers have left because of this” aren’t facts merely because they’re stated emphatically.
10 year plus ESO PvP GH player here. I have never participated in a Ball Group but I can assure you, they are NOT invincible. What they ARE is the apex predator of a mature PvP game and the end product of years of increasingly sophisticated theory crafting, coordination, and optimization. Simple evolution. However I grow weary of everyone conceding that nobody has a chance against them.
By the way. To all you GH Ball Groups out there. Up yours.
The ballgroups have been there from the beginning. There is no evolution in that at all. Those players don't care about the game performance at all. Exploiting space poverty instead of using the possibility to create unique intelligent builds that make the game interesting. They are not pvp players at all, just copycats and followers not knowing that it will lead to inside thinking and erosion of one's own identity. Resulting in boredom and leaving the game. They are losing any sense of community.
Vengeance gives new players a chance to play pvp, who do have a gap in collecting CP and gear and can't catch up with rusted players. As a sandbox. The different approach is less complex and easier to explain. Perfect for those who enjoy the idea to be part of something new and out of the box.
Last Mayhem was a failure and contra-productive as Vengeance should have been leading to encourage new players to come back, now the ballgroups have been feeding on bad performance. Not a good showcase.
Turtle_Bot wrote: »Vengeance campaign is available if you're tired of ballgroups and wildly imbalanced classes and skills.
Absence of ball groups? yes.
Absence of bad balance? no.
NB and DK are still the undisputed kings of vengeance (NB for solo/small scale due to invis that has a burst heal attached, DK for Xv1 and zergs because chains is too strong in groups when there's so little speed/mobility options).
Random thought ZOS could limit team UI/Numbers alot of the sets an skills only are shareable if people are in your group that these ball groups stack an abuse
10 year plus ESO PvP GH player here. I have never participated in a Ball Group but I can assure you, they are NOT invincible. What they ARE is the apex predator of a mature PvP game and the end product of years of increasingly sophisticated theory crafting, coordination, and optimization. Simple evolution. However I grow weary of everyone conceding that nobody has a chance against them.
By the way. To all you GH Ball Groups out there. Up yours.
Random thought ZOS could limit team UI/Numbers alot of the sets an skills only are shareable if people are in your group that these ball groups stack an abuse
For at least six to seven years now we've been begging ZOS to limit heal and shield stacking. But they haven't even tried. They've just given lip service and insisted "they're working on it".
It’s no wonder new players stop doing PvP when they run into that kind of crap; I’m not surprised at all.
Just the other day, I ran into a "ball group" attacking, and I thought, "You know what? I’m done with these people," so I went elsewhere—only to find two more "balls" attacking another spot. There was nothing to be done, especially with the massive lag they were causing. I just said, "Forget this," and closed the game because I wasn't having any fun; I mean, what’s the point of staying?