There is a big problem with spying in Cyrodiil and IC.
We need a way to report these players and accounts for spying, then hold them accountable for treason like in the real world.
I understand that people argue that spying is a part of war, and so is holding spies accountable.
We can use the in-game report for a player/account, but nothing is done about that.
I have noticed players standing around in the ladder room in IC watching players go up the ladders to a city zone, then "magically" players from another faction show up. When a player hasn't moved in 10 minutes, we know something is up, and they're telling their friends, or even using another account, where players are going. This is spying and the account/player needs to be held accountable. That is how real war works when a spy is found, they are either imprisoned or held for treason and removed from the world. The same thing should happen. The spy accounts should be either banned from any and all PvP action or have their account banned completely.
We have spying going on in Cyrodiil also. The same thing should apply to that zone also. People will spy and while they're in Discord with their friends on a different faction, so nobody is really grouping up solo players looking for group, and zone chat has nothing but social discussions going on, so it's hard for solo players to actually know what's going on and where to go.
This is a problem that needs to be addressed ASAP. If players know they will be banned in all PvP activity for spying, or have their accounts banned, things will change.Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
My opinion is based mostly on my Cyrodiil perspective. Spying has been part of warfare since ancient times. It is simply a part of existence even in times of peace (e.g., corporate spying). And although I can understand the frustration to a certain degree, banning accounts is just an extremely unfair proposition.
The fact that there are spies to deal with in Cyrodiil adds an extra layer of challenge to the activity. Factions have to find other ways to coordinate their objectives, since the zone chat is insecure (e.g., create specific guilds meant exclusively for coordination, and where members are selected very carefully). Just like IRL, war plans are classified and accessible only to players who have the clearance; nobody publishes their war objectives in tabloids IRL either. You can also use the zone chat to deceive and mislead your enemies.
That makes the game more interesting; it reflects the real world accurately, and so it makes Cyrodiil more immersive. Without spies, Cyrodiil gameplay would be much more dull, trivial, and boring.
Also, asking for banning accounts isn't demanding that the government solve the issue. ZOS isn't the government; your faction leaders, zone commanders, and guild masters are the government. What you are asking for is equivalent to requesting a divine intervention—you're demanding that the heavens strike your enemies with fireballs out of existence.
Umbracat449 wrote: »Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
Taking them out of things WHILE IN THE GAME. Not in real life. Dude. You can't penalise someone from playing a game by the rules of the game, by banning them from the game.
Have players able to shove them in some cell they have to crack a code to get out of, or something IN GAME. Or, just fight them yourself instead of trying to get zos to stop them for you.
But you can't seriously think irl actions are appropriate for in game playing, that's within the rules.
moderatelyfatman wrote: »Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
Players have been banned for having multiple accounts open at the same time in order to spy on the other side.
YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
SeaGtGruff wrote: »I often get up and go AFK just after queuing into IC from Cyrodiil, to go grab a coffee, attend to a cat, take a bio break, etc. If I was running around in the sewers and got killed, releasing will plop me down in the area by the banker and ladders, and I may need to go AFK while standing there. If I'm going to have to start worrying about being falsely reported as a spy because of a few overly-suspicious players in my own alliance, then that's just stupid and insane. And I gotta tell you, as a "true blue" PvPer who hates red and yellow with a passion (in PvP), there is no bleeping way I would ever feed information to those sides. They go out of their way to home in on me and kill me every chance they get, even if there are dozens of other blues around. If you think I'm ever going to do anything to help their sides, you're out of your freaking mind.
CameraBeardThePirate wrote: »moderatelyfatman wrote: »Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
Players have been banned for having multiple accounts open at the same time in order to spy on the other side.
Got any proof of that? AFAIK that is not against terms of service unless they were full-on multiboxing.
Additionally, in the past ZOS has explicitly stated that spying is 100% allowed.
YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
You totally missed the point and obviously didn't understand the post at all.
This isn't about someone playing differently that one likes as you suggest. It's about consequences of spying. In real life, spies are eliminated, killed, or imprisoned. Banning the account/player would effectively be the same.
Now, if ZOS could implement a way for the faction that's being spied on to take action against the spy, then fine. Let the players of the faction that are being spied on be able to kill the spy or put them in prison to be held. There should be some way of countering the spy instead of just letting someone stand there at a base telling their friends what's going on.
People want to equate this to real life war, so in real life war, spies are actually dealt with, whether it's death or prison. If they are in prison, then they don't get to see what's going on or zone chat. Any and all game chat for them is shut off while they are in jail. Make it so they are actually held for a certain amount of time that they can't do anything except sit in that jail cell.
CameraBeardThePirate wrote: »YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
You totally missed the point and obviously didn't understand the post at all.
This isn't about someone playing differently that one likes as you suggest. It's about consequences of spying. In real life, spies are eliminated, killed, or imprisoned. Banning the account/player would effectively be the same.
Now, if ZOS could implement a way for the faction that's being spied on to take action against the spy, then fine. Let the players of the faction that are being spied on be able to kill the spy or put them in prison to be held. There should be some way of countering the spy instead of just letting someone stand there at a base telling their friends what's going on.
People want to equate this to real life war, so in real life war, spies are actually dealt with, whether it's death or prison. If they are in prison, then they don't get to see what's going on or zone chat. Any and all game chat for them is shut off while they are in jail. Make it so they are actually held for a certain amount of time that they can't do anything except sit in that jail cell.
The thing you're failing to see is that winning Cyrodiil isn't the same as winning WWII. There's no lives at stake, no long term consequences, no geo-political landscape that's disrupted.
First place in Cyrodiil gets you ~5k to 10k extra gold (lol), and a piece of blue or purple gear that, if you're playing Cyrodiil even remotely regularly, you likely already have a full sticker book for. The best reward that Cyrodiil gives you, Transmute Crystals, are given in equal amounts to everyone, and even the 50 Transmute Crystals are kind of a joke now that you get a 25 Transmute Crystal geode in ~50% of Battlegrounds matches.
If someone is so completely addicted to this game that they are spying to win an extra 10k gold and some inventory deconstruction fodder, my best advice to you would be to ignore them since they're only wasting their own time. You'll end up enjoying the game a lot more once you stop caring about the .01% that care way too much about some meaningless rewards.
CameraBeardThePirate wrote: »YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
You totally missed the point and obviously didn't understand the post at all.
This isn't about someone playing differently that one likes as you suggest. It's about consequences of spying. In real life, spies are eliminated, killed, or imprisoned. Banning the account/player would effectively be the same.
Now, if ZOS could implement a way for the faction that's being spied on to take action against the spy, then fine. Let the players of the faction that are being spied on be able to kill the spy or put them in prison to be held. There should be some way of countering the spy instead of just letting someone stand there at a base telling their friends what's going on.
People want to equate this to real life war, so in real life war, spies are actually dealt with, whether it's death or prison. If they are in prison, then they don't get to see what's going on or zone chat. Any and all game chat for them is shut off while they are in jail. Make it so they are actually held for a certain amount of time that they can't do anything except sit in that jail cell.
The thing you're failing to see is that winning Cyrodiil isn't the same as winning WWII. There's no lives at stake, no long term consequences, no geo-political landscape that's disrupted.
First place in Cyrodiil gets you ~5k to 10k extra gold (lol), and a piece of blue or purple gear that, if you're playing Cyrodiil even remotely regularly, you likely already have a full sticker book for. The best reward that Cyrodiil gives you, Transmute Crystals, are given in equal amounts to everyone, and even the 50 Transmute Crystals are kind of a joke now that you get a 25 Transmute Crystal geode in ~50% of Battlegrounds matches.
If someone is so completely addicted to this game that they are spying to win an extra 10k gold and some inventory deconstruction fodder, my best advice to you would be to ignore them since they're only wasting their own time. You'll end up enjoying the game a lot more once you stop caring about the .01% that care way too much about some meaningless rewards.
Totally irrelevant.
Everybody is equating spying to the real world and that spying is a part of war.
So is killing the spy in real life war.
There is no mechanism for a faction to kill a spy in ESO. That should be addressed and fixed. Whether it's actually being able to kill the player for spying, then they are booted from the PvP zone and are on a cool down for like a day to a week to go back in to any PvP zone, or throw them in PvP prison where they can't see any chat and they can't chat with their buddies in game for like a week or month. There should be consequences for getting caught spying, like there is in real life.
It doesn't matter about the rewards. As far as the ".01%", in reality it's a lot more than that when you include their buddies that they're helping and the faction they're helping.
SeaGtGruff wrote: »I often get up and go AFK just after queuing into IC from Cyrodiil, to go grab a coffee, attend to a cat, take a bio break, etc. If I was running around in the sewers and got killed, releasing will plop me down in the area by the banker and ladders, and I may need to go AFK while standing there. If I'm going to have to start worrying about being falsely reported as a spy because of a few overly-suspicious players in my own alliance, then that's just stupid and insane. And I gotta tell you, as a "true blue" PvPer who hates red and yellow with a passion (in PvP), there is no bleeping way I would ever feed information to those sides. They go out of their way to home in on me and kill me every chance they get, even if there are dozens of other blues around. If you think I'm ever going to do anything to help their sides, you're out of your freaking mind.
so if you go AFK, don't stand by the ladders.
Put "AFK" in zone chat so people know you're AFK.
Seems pretty simple solution to me.
I've seen people standing around in the ladders for over a half hour not moving at all. I go up a certain ladder, then here comes some other faction within a minute. I go up a different ladder, here comes the same exact players within a minute, etc. If you want to tell me that the person standing by the ladders isn't spying, then I don't know what to tell you. There's no way the same player(s) can know what district someone is going to like that. There's no way you can convince me otherwise.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
You totally missed the point and obviously didn't understand the post at all.
This isn't about someone playing differently that one likes as you suggest. It's about consequences of spying. In real life, spies are eliminated, killed, or imprisoned. Banning the account/player would effectively be the same.
Now, if ZOS could implement a way for the faction that's being spied on to take action against the spy, then fine. Let the players of the faction that are being spied on be able to kill the spy or put them in prison to be held. There should be some way of countering the spy instead of just letting someone stand there at a base telling their friends what's going on.
People want to equate this to real life war, so in real life war, spies are actually dealt with, whether it's death or prison. If they are in prison, then they don't get to see what's going on or zone chat. Any and all game chat for them is shut off while they are in jail. Make it so they are actually held for a certain amount of time that they can't do anything except sit in that jail cell.
The thing you're failing to see is that winning Cyrodiil isn't the same as winning WWII. There's no lives at stake, no long term consequences, no geo-political landscape that's disrupted.
First place in Cyrodiil gets you ~5k to 10k extra gold (lol), and a piece of blue or purple gear that, if you're playing Cyrodiil even remotely regularly, you likely already have a full sticker book for. The best reward that Cyrodiil gives you, Transmute Crystals, are given in equal amounts to everyone, and even the 50 Transmute Crystals are kind of a joke now that you get a 25 Transmute Crystal geode in ~50% of Battlegrounds matches.
If someone is so completely addicted to this game that they are spying to win an extra 10k gold and some inventory deconstruction fodder, my best advice to you would be to ignore them since they're only wasting their own time. You'll end up enjoying the game a lot more once you stop caring about the .01% that care way too much about some meaningless rewards.
Totally irrelevant.
Everybody is equating spying to the real world and that spying is a part of war.
So is killing the spy in real life war.
There is no mechanism for a faction to kill a spy in ESO. That should be addressed and fixed. Whether it's actually being able to kill the player for spying, then they are booted from the PvP zone and are on a cool down for like a day to a week to go back in to any PvP zone, or throw them in PvP prison where they can't see any chat and they can't chat with their buddies in game for like a week or month. There should be consequences for getting caught spying, like there is in real life.
It doesn't matter about the rewards. As far as the ".01%", in reality it's a lot more than that when you include their buddies that they're helping and the faction they're helping.
It is not irrelevant. Rewards matter, as there's literally 0 reason to be upset about spying when there's little to no real benefit to spying.
Even assuming that it helps a lot (which it doesn't - most Cyrodiil fights are decided by where the ballgroup goes during prime time and which faction night-caps during off hours), if the faction that wins because of spying isn't getting anything for it, why does it matter to you? You're missing out on, at most, 10k gold over a 30 day period. You likely make 10 times that in selling or deconning gear you get from Rewards for the Worthy in that amount of time.
You yourself said that the rewards aren't much over 30 days in your previous comment, so now you're saying they do matter? You aren't even close to consistent. You actually contradict yourself.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »YffresTrill wrote: »It sure is a crazy take wanting people literally banned from the game for playing differently than one likes. I got a chuckle out of this, thank you.
You totally missed the point and obviously didn't understand the post at all.
This isn't about someone playing differently that one likes as you suggest. It's about consequences of spying. In real life, spies are eliminated, killed, or imprisoned. Banning the account/player would effectively be the same.
Now, if ZOS could implement a way for the faction that's being spied on to take action against the spy, then fine. Let the players of the faction that are being spied on be able to kill the spy or put them in prison to be held. There should be some way of countering the spy instead of just letting someone stand there at a base telling their friends what's going on.
People want to equate this to real life war, so in real life war, spies are actually dealt with, whether it's death or prison. If they are in prison, then they don't get to see what's going on or zone chat. Any and all game chat for them is shut off while they are in jail. Make it so they are actually held for a certain amount of time that they can't do anything except sit in that jail cell.
The thing you're failing to see is that winning Cyrodiil isn't the same as winning WWII. There's no lives at stake, no long term consequences, no geo-political landscape that's disrupted.
First place in Cyrodiil gets you ~5k to 10k extra gold (lol), and a piece of blue or purple gear that, if you're playing Cyrodiil even remotely regularly, you likely already have a full sticker book for. The best reward that Cyrodiil gives you, Transmute Crystals, are given in equal amounts to everyone, and even the 50 Transmute Crystals are kind of a joke now that you get a 25 Transmute Crystal geode in ~50% of Battlegrounds matches.
If someone is so completely addicted to this game that they are spying to win an extra 10k gold and some inventory deconstruction fodder, my best advice to you would be to ignore them since they're only wasting their own time. You'll end up enjoying the game a lot more once you stop caring about the .01% that care way too much about some meaningless rewards.
Totally irrelevant.
Everybody is equating spying to the real world and that spying is a part of war.
So is killing the spy in real life war.
There is no mechanism for a faction to kill a spy in ESO. That should be addressed and fixed. Whether it's actually being able to kill the player for spying, then they are booted from the PvP zone and are on a cool down for like a day to a week to go back in to any PvP zone, or throw them in PvP prison where they can't see any chat and they can't chat with their buddies in game for like a week or month. There should be consequences for getting caught spying, like there is in real life.
It doesn't matter about the rewards. As far as the ".01%", in reality it's a lot more than that when you include their buddies that they're helping and the faction they're helping.
It is not irrelevant. Rewards matter, as there's literally 0 reason to be upset about spying when there's little to no real benefit to spying.
Even assuming that it helps a lot (which it doesn't - most Cyrodiil fights are decided by where the ballgroup goes during prime time and which faction night-caps during off hours), if the faction that wins because of spying isn't getting anything for it, why does it matter to you? You're missing out on, at most, 10k gold over a 30 day period. You likely make 10 times that in selling or deconning gear you get from Rewards for the Worthy in that amount of time.
There is a big problem with spying in Cyrodiil and IC.
We need a way to report these players and accounts for spying, then hold them accountable for treason like in the real world.
I understand that people argue that spying is a part of war, and so is holding spies accountable.
We can use the in-game report for a player/account, but nothing is done about that.
I have noticed players standing around in the ladder room in IC watching players go up the ladders to a city zone, then "magically" players from another faction show up. When a player hasn't moved in 10 minutes, we know something is up, and they're telling their friends, or even using another account, where players are going. This is spying and the account/player needs to be held accountable. That is how real war works when a spy is found, they are either imprisoned or held for treason and removed from the world. The same thing should happen. The spy accounts should be either banned from any and all PvP action or have their account banned completely.
We have spying going on in Cyrodiil also. The same thing should apply to that zone also. People will spy and while they're in Discord with their friends on a different faction, so nobody is really grouping up solo players looking for group, and zone chat has nothing but social discussions going on, so it's hard for solo players to actually know what's going on and where to go.
This is a problem that needs to be addressed ASAP. If players know they will be banned in all PvP activity for spying, or have their accounts banned, things will change.Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
My opinion is based mostly on my Cyrodiil perspective. Spying has been part of warfare since ancient times. It is simply a part of existence even in times of peace (e.g., corporate spying). And although I can understand the frustration to a certain degree, banning accounts is just an extremely unfair proposition.
The fact that there are spies to deal with in Cyrodiil adds an extra layer of challenge to the activity. Factions have to find other ways to coordinate their objectives, since the zone chat is insecure (e.g., create specific guilds meant exclusively for coordination, and where members are selected very carefully). Just like IRL, war plans are classified and accessible only to players who have the clearance; nobody publishes their war objectives in tabloids IRL either. You can also use the zone chat to deceive and mislead your enemies.
That makes the game more interesting; it reflects the real world accurately, and so it makes Cyrodiil more immersive. Without spies, Cyrodiil gameplay would be much more dull, trivial, and boring.
Also, asking for banning accounts isn't demanding that the government solve the issue. ZOS isn't the government; your faction leaders, zone commanders, and guild masters are the government. What you are asking for is equivalent to requesting a divine intervention—you're demanding that the heavens strike your enemies with fireballs out of existence.
You are saying that spying has been a part of warfare since ancient times, and dealing with those spies when found has been around since spying started. In ancient times the spy was killed immediately, to never come back and spy again. If someone is on the same faction as you, you can't attack them and kill them, so the only recourse is to kill the account by banning it.
Your argument doesn't work since there has always been a counter to spies, which has usually been met with death.
Zone chat in PvP zones is only for the faction you're on, so in essence, it is "classified". Zone chat isn't a "tabloid", your analogy is completely misguided and wrong.
Guild leaders, zone commanders, etc., can't ban an account, only ZOS can do that, and since you can't as a player attack and kill or ban another player on the same faction, this is again another horrible analogy or comparison that you're using. In all reality ZOS is the overall world government that controls all factions and zones of the game. That is a fact that can't be argued or disputed.
If ZOS gave the factions the power to kill the player and ban that player from the zone, then things would be different, but since only ZOS can do that, that's why ZOS needs to step up and be like the UN.
None of your analogies or comparisons can apply since they aren't even close to the same as you might think they are.
As much as you are arguing against this problem, it would make me think that you're one of those people that does use spy accounts when playing. You can deny it if you want, but that's exactly what a spy would do.
Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
Dude do you even realize that people a) can't see what's been posted in Zone chat before they load in or b) may have Zone chat turned off for any number of reasons? And somehow with how absolutely narrow-minded this whole thing is, you'd probably still think someone saying they're afk is spying.SeaGtGruff wrote: »I often get up and go AFK just after queuing into IC from Cyrodiil, to go grab a coffee, attend to a cat, take a bio break, etc. If I was running around in the sewers and got killed, releasing will plop me down in the area by the banker and ladders, and I may need to go AFK while standing there. If I'm going to have to start worrying about being falsely reported as a spy because of a few overly-suspicious players in my own alliance, then that's just stupid and insane. And I gotta tell you, as a "true blue" PvPer who hates red and yellow with a passion (in PvP), there is no bleeping way I would ever feed information to those sides. They go out of their way to home in on me and kill me every chance they get, even if there are dozens of other blues around. If you think I'm ever going to do anything to help their sides, you're out of your freaking mind.
so if you go AFK, don't stand by the ladders.
Put "AFK" in zone chat so people know you're AFK.
Seems pretty simple solution to me.
I've seen people standing around in the ladders for over a half hour not moving at all. I go up a certain ladder, then here comes some other faction within a minute. I go up a different ladder, here comes the same exact players within a minute, etc. If you want to tell me that the person standing by the ladders isn't spying, then I don't know what to tell you. There's no way the same player(s) can know what district someone is going to like that. There's no way you can convince me otherwise.
Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
There is a big problem with spying in Cyrodiil and IC.
We need a way to report these players and accounts for spying, then hold them accountable for treason like in the real world.
I understand that people argue that spying is a part of war, and so is holding spies accountable.
We can use the in-game report for a player/account, but nothing is done about that.
I have noticed players standing around in the ladder room in IC watching players go up the ladders to a city zone, then "magically" players from another faction show up. When a player hasn't moved in 10 minutes, we know something is up, and they're telling their friends, or even using another account, where players are going. This is spying and the account/player needs to be held accountable. That is how real war works when a spy is found, they are either imprisoned or held for treason and removed from the world. The same thing should happen. The spy accounts should be either banned from any and all PvP action or have their account banned completely.
We have spying going on in Cyrodiil also. The same thing should apply to that zone also. People will spy and while they're in Discord with their friends on a different faction, so nobody is really grouping up solo players looking for group, and zone chat has nothing but social discussions going on, so it's hard for solo players to actually know what's going on and where to go.
This is a problem that needs to be addressed ASAP. If players know they will be banned in all PvP activity for spying, or have their accounts banned, things will change.
WaywardArgonian wrote: »Okay, I'll bite.
If you worry about "spying" in Cyrodiil you are prioritizing the wrong problem. The general movements of the zerg are often ridiculously easy to predict to anyone who's been playing for a while and is capable of basic pattern recognition.
There is also no way for you to know if someone is "spying," so I don't know how you see this play out in practice. The last thing we need in Cyrodiil is creating a(nother) reason for players to get suspended for no real reason.
Also think about it, how many people do you think there are who willingly spend money on a second account, and stand in Cyrodiil all evening reading zone chat to help their alliance instead of, you know, actually playing with their alliance. It would be far more effective to simply port between keeps on your own faction to scout and call out attacks early, which is actually something that happens constantly since there is a good chunk of dead time in Cyrodiil where no big fights are happening.
Comparing a video game to real warfare is downright laughable. If you extrapolate that logic, everyone who enters Cyrodiil should observe permadeath rules until one faction remains standing.