LordDragonSlayer wrote: »So, why can't the PVP community learn to adapt?
LordDragonSlayer wrote: »The game developers for this game focus mostly on the PVP community.
LordDragonSlayer wrote: »Sure some PVEers may try it for a time and a very small percentage may like it but those numbers do not justify the actions.
LordDragonSlayer wrote: »Now for the nerfs. WWs did not need nerfs or increased costs. WWs already have to maintain high health recovery, generating Fury, and eat to maintain their WW form. Now they will also have to spec into Mag, Mag Recovery, Stam, and Stamina Recovery. Please tell me how this is balanced? WWs do not have a burst damage and are really limited to a few sets to put out decent damage. They have crappy armor and lose their humanoid abilities. Is ZOS going to increase their natural armor or help them CC or provide them something that helps out the WW because I if not, then I predict this will be a dead class. However, I doubt they will do anything to help the WW but instead nerf it into the ground all the while keeping the DK at doing lots of burst damage.
LordDragonSlayer wrote: »To all of those that are complaining about WWs, and Sorcs, and DKs, etc you just do not want to adapt but rather you want to ZOS to nerf them down so you can continue playing your crappy builds and yes I called them crappy. Why? Because so many people go into a PVP area with PVE gear with PVE traits, PVE enchants, PVE skills and expect to win at PVP.
LordDragonSlayer wrote: »You cannot nerf a good/great player who understands the mechanics of the game down to a I suck/Okay level player. The good/great player will always adapt and overcome the situation.
LordDragonSlayer wrote: »One last thing, ZOS please play the game you have developed versus relying upon a spreadsheet or spreadsheets, simulation tools, and the community as your testers. The community as testers is an awful idea because once they figure that out, they will intentionally do things to get the game to where they want it to be. Spreadsheets and Simulators are also terrible because they do not account for the human element.
Major_Mangle wrote: »Ye except the overwhelming majority of balance changes done to PvE has been done because of how skills, sets etc has interacted in PvE, not PvP. Sure it happens on rare occasions that skills that overperform in PvP affects its use in PvE, but saying PvP is responsible for most PvE nerfs is just pure propaganda and misinformation.
Major_Mangle wrote: »Ye except the overwhelming majority of balance changes done to PvE has been done because of how skills, sets etc has interacted in PvE, not PvP. Sure it happens on rare occasions that skills that overperform in PvP affects its use in PvE, but saying PvP is responsible for most PvE nerfs is just pure propaganda and misinformation.

CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
LordDragonSlayer wrote: »This is going to spark some outrage but so be it. I do not care what the PVP community says, every freaking nerf that comes into the game is a direct result of the PVP community complaining about something. All of these nerfs have major impacts on the PVE community but we always adapt. So, why can't the PVP community learn to adapt?
I am not sure why every game developer wants to incorporate both PVE and PVP into one game and then not treat them as separate games within the main game. The vast majority of the players in almost every PVE/PVP game is PVE. PVE is where the money is which is why they all want the PVE community but then they do a terrible job of implementing PVE type events/storylines/updates/quests, etc. The PVE community is fickle and If you make them mad, they leave never to return or return sporadically. So, it is in the game developers best interest for the for long term to really focus on the PVE community but that is not what is done in this game or in most games.
The game developers for this game focus mostly on the PVP community. Yeah there will be a lot of you who disagree because some things have gone on for so long but remember their priority is to make money and that money comes from the crown store and the PVE community. So while the PVE side of implementation is terrible, it is where they have to sort of focus just appease us but make no mistake, their main focus is has and always will be PVP.
Most PVEers hate PVP and nothing a game developer does can force the PVE community to PVP. However, most game developers want the end game to be PVP in a PVE/PVP world because then they do not have to develop much content. They just need to provide a place for people to battle. With that said, this always fails because as mentioned above most players are PVE and you will never force PVEers to PVP. Sure some PVEers may try it for a time and a very small percentage may like it but those numbers do not justify the actions.
Do I PVP, yes but only to get the rewards. Once I am done for that event/have all the rewards, I am done with PVP. I really wish ZOS would stop hiding the rewards behind PVP walls because I would never do another BG/IC /Crodiil again. I mostly do 4v4 BGs and I can tell you that most people in there have no sense of strategy. Example, you are up by a lot of points in a Deathmatch and you go over to the other where they have a slight advantage and just die multiple times and end up losing the match. Do I go, no. I typically tell the people to back off and let them come to us because we are up on points but do they listen, no, they just run over and die and repeat.
Now for the nerfs. WWs did not need nerfs or increased costs. WWs already have to maintain high health recovery, generating Fury, and eat to maintain their WW form. Now they will also have to spec into Mag, Mag Recovery, Stam, and Stamina Recovery. Please tell me how this is balanced? WWs do not have a burst damage and are really limited to a few sets to put out decent damage. They have crappy armor and lose their humanoid abilities. Is ZOS going to increase their natural armor or help them CC or provide them something that helps out the WW because I if not, then I predict this will be a dead class. However, I doubt they will do anything to help the WW but instead nerf it into the ground all the while keeping the DK at doing lots of burst damage.
To all of those that are complaining about WWs, and Sorcs, and DKs, etc you just do not want to adapt but rather you want to ZOS to nerf them down so you can continue playing your crappy builds and yes I called them crappy. Why? Because so many people go into a PVP area with PVE gear with PVE traits, PVE enchants, PVE skills and expect to win at PVP.
Not sure why Templars and some of the others were nerfed but whatever. These nerfs do not inspire me to go back and do more PVP but the exact opposite.
You cannot nerf a good/great player who understands the mechanics of the game down to a I suck/Okay level player. The good/great player will always adapt and overcome the situation.
One last thing, ZOS please play the game you have developed versus relying upon a spreadsheet or spreadsheets, simulation tools, and the community as your testers. The community as testers is an awful idea because once they figure that out, they will intentionally do things to get the game to where they want it to be. Spreadsheets and Simulators are also terrible because they do not account for the human element.
LordDragonSlayer wrote: »To all of those that are complaining about WWs, and Sorcs, and DKs, etc you just do not want to adapt but rather you want to ZOS to nerf them down so you can continue playing your crappy builds and yes I called them crappy. Why? Because so many people go into a PVP area with PVE gear with PVE traits, PVE enchants, PVE skills and expect to win at PVP.
LordDragonSlayer wrote: »Now for the nerfs. WWs did not need nerfs or increased costs. WWs already have to maintain high health recovery, generating Fury, and eat to maintain their WW form. Now they will also have to spec into Mag, Mag Recovery, Stam, and Stamina Recovery. Please tell me how this is balanced? WWs do not have a burst damage and are really limited to a few sets to put out decent damage. They have crappy armor and lose their humanoid abilities. Is ZOS going to increase their natural armor or help them CC or provide them something that helps out the WW because I if not, then I predict this will be a dead class. However, I doubt they will do anything to help the WW but instead nerf it into the ground all the while keeping the DK at doing lots of burst damage.
CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Tri-Focus wasn't changed due to PvP, it was changed to balance out Lightning Staves vs other weapons. ZOS said as much in the PTS 39 notes.Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
By all means though, defend an unblockable, undodgeable one-shot that happened to get removed with this PvE change as well.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Tri-Focus wasn't changed due to PvP, it was changed to balance out Lightning Staves vs other weapons. ZOS said as much in the PTS 39 notes.Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
By all means though, defend an unblockable, undodgeable one-shot that happened to get removed with this PvE change as well.
I never used HA in PvP.
Doors can't be targeted with HAs and before Vengeance there was no build or playstyle that would avail me more than 3GCDs (if the opponent made a mistake, otherwise it was 1-2 GCDs) outside good old Ravenwatch anyway.
Alas there was a relentless campaign against lightning HAs in PvP, first with the supporting sets (success, they were all nerfed) then with the channel itself which was completely neutered and finally with the interaction of the 'old' tri-focus with NPCs. Pretending that this had no bearing on the 'rework' is disingenuous at best.
However I always found it difficult to marry the fact that PvP players use 'situational awareness' as a mantra with having to be aware of the position of NPCs in relation to the players being something they'd just not suffer.
BigPlays420 wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Tri-Focus wasn't changed due to PvP, it was changed to balance out Lightning Staves vs other weapons. ZOS said as much in the PTS 39 notes.Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
By all means though, defend an unblockable, undodgeable one-shot that happened to get removed with this PvE change as well.
I never used HA in PvP.
Doors can't be targeted with HAs and before Vengeance there was no build or playstyle that would avail me more than 3GCDs (if the opponent made a mistake, otherwise it was 1-2 GCDs) outside good old Ravenwatch anyway.
Alas there was a relentless campaign against lightning HAs in PvP, first with the supporting sets (success, they were all nerfed) then with the channel itself which was completely neutered and finally with the interaction of the 'old' tri-focus with NPCs. Pretending that this had no bearing on the 'rework' is disingenuous at best.
However I always found it difficult to marry the fact that PvP players use 'situational awareness' as a mantra with having to be aware of the position of NPCs in relation to the players being something they'd just not suffer.
The fact that you’re a heavy attack and werewolf player tells me everything I need to know about you.
LordDragonSlayer wrote: »This is going to spark some outrage but so be it. I do not care what the PVP community says, every freaking nerf that comes into the game is a direct result of the PVP community complaining about something. All of these nerfs have major impacts on the PVE community but we always adapt. So, why can't the PVP community learn to adapt?
I am not sure why every game developer wants to incorporate both PVE and PVP into one game and then not treat them as separate games within the main game. The vast majority of the players in almost every PVE/PVP game is PVE. PVE is where the money is which is why they all want the PVE community but then they do a terrible job of implementing PVE type events/storylines/updates/quests, etc. The PVE community is fickle and If you make them mad, they leave never to return or return sporadically. So, it is in the game developers best interest for the for long term to really focus on the PVE community but that is not what is done in this game or in most games.
The game developers for this game focus mostly on the PVP community. Yeah there will be a lot of you who disagree because some things have gone on for so long but remember their priority is to make money and that money comes from the crown store and the PVE community. So while the PVE side of implementation is terrible, it is where they have to sort of focus just appease us but make no mistake, their main focus is has and always will be PVP.
Most PVEers hate PVP and nothing a game developer does can force the PVE community to PVP. However, most game developers want the end game to be PVP in a PVE/PVP world because then they do not have to develop much content. They just need to provide a place for people to battle. With that said, this always fails because as mentioned above most players are PVE and you will never force PVEers to PVP. Sure some PVEers may try it for a time and a very small percentage may like it but those numbers do not justify the actions.
Do I PVP, yes but only to get the rewards. Once I am done for that event/have all the rewards, I am done with PVP. I really wish ZOS would stop hiding the rewards behind PVP walls because I would never do another BG/IC /Crodiil again. I mostly do 4v4 BGs and I can tell you that most people in there have no sense of strategy. Example, you are up by a lot of points in a Deathmatch and you go over to the other where they have a slight advantage and just die multiple times and end up losing the match. Do I go, no. I typically tell the people to back off and let them come to us because we are up on points but do they listen, no, they just run over and die and repeat.
Now for the nerfs. WWs did not need nerfs or increased costs. WWs already have to maintain high health recovery, generating Fury, and eat to maintain their WW form. Now they will also have to spec into Mag, Mag Recovery, Stam, and Stamina Recovery. Please tell me how this is balanced? WWs do not have a burst damage and are really limited to a few sets to put out decent damage. They have crappy armor and lose their humanoid abilities. Is ZOS going to increase their natural armor or help them CC or provide them something that helps out the WW because I if not, then I predict this will be a dead class. However, I doubt they will do anything to help the WW but instead nerf it into the ground all the while keeping the DK at doing lots of burst damage.
To all of those that are complaining about WWs, and Sorcs, and DKs, etc you just do not want to adapt but rather you want to ZOS to nerf them down so you can continue playing your crappy builds and yes I called them crappy. Why? Because so many people go into a PVP area with PVE gear with PVE traits, PVE enchants, PVE skills and expect to win at PVP.
Not sure why Templars and some of the others were nerfed but whatever. These nerfs do not inspire me to go back and do more PVP but the exact opposite.
You cannot nerf a good/great player who understands the mechanics of the game down to a I suck/Okay level player. The good/great player will always adapt and overcome the situation.
One last thing, ZOS please play the game you have developed versus relying upon a spreadsheet or spreadsheets, simulation tools, and the community as your testers. The community as testers is an awful idea because once they figure that out, they will intentionally do things to get the game to where they want it to be. Spreadsheets and Simulators are also terrible because they do not account for the human element.
BigPlays420 wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Tri-Focus wasn't changed due to PvP, it was changed to balance out Lightning Staves vs other weapons. ZOS said as much in the PTS 39 notes.Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
By all means though, defend an unblockable, undodgeable one-shot that happened to get removed with this PvE change as well.
I never used HA in PvP.
Doors can't be targeted with HAs and before Vengeance there was no build or playstyle that would avail me more than 3GCDs (if the opponent made a mistake, otherwise it was 1-2 GCDs) outside good old Ravenwatch anyway.
Alas there was a relentless campaign against lightning HAs in PvP, first with the supporting sets (success, they were all nerfed) then with the channel itself which was completely neutered and finally with the interaction of the 'old' tri-focus with NPCs. Pretending that this had no bearing on the 'rework' is disingenuous at best.
However I always found it difficult to marry the fact that PvP players use 'situational awareness' as a mantra with having to be aware of the position of NPCs in relation to the players being something they'd just not suffer.
The fact that you’re a heavy attack and werewolf player tells me everything I need to know about you.
I'm worse. Much worse. Much much worse.
I play arcanist mostly. And before U35 I used to play stamplar (you know, life in the ez lane...).
I only play HA when I have to rely on my feet to do so.
Haven't really had a chance to play WW in actual organised group content yet. I had a bit of fun with it in the Night Market but that's it.
(OK, it wasn't a bit, I actually had a lot of fun with WW in the Night Market but don't tell anyone, the fun police is always listening).
BigPlays420 wrote: »BigPlays420 wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »You only see it going one way because you're choosing to see it go one way.
Do you remember Stalking Blastbones? I sure do, even have the guild tag for it. It was a staple of PvP Necro, and was what kept Necro competitive in PvP after the initial gutting of Harmony.
Then, one day, ZOS decided to completely remove that skill from the game, replacing it with a boring +15% damage buff citing "wanting to provide an easier rotation for PvE players".
That cratered Necro's viability in PvP for years. The class is only just now dragging itself up out of the depths of mediocrity, and oh look, it's actually because of PvE changes that the class is decent again.
And do you remember Tri-Focus before it was wrecked because staying outside the 5M radius of NPCs in PvP - aka, situational awareness - was an ask too far?
Because I remember you almost throwing a street party about it and I also remember having to bite my tongue hard when the shoe landed on the other foot and they 'reworked' necro blastbones.
Tri-Focus wasn't changed due to PvP, it was changed to balance out Lightning Staves vs other weapons. ZOS said as much in the PTS 39 notes.Since this passive is meant to help reward fully charged Heavy Attacks, we've reigned in some of the effects with Lightning Staves to make them more in line with other weapons while retaining their unique gameplay with builds that go all in on them. In addition, we've tried to sweeten the rewards for the other two staff types that in general don't Heavy Attack as much.
By all means though, defend an unblockable, undodgeable one-shot that happened to get removed with this PvE change as well.
I never used HA in PvP.
Doors can't be targeted with HAs and before Vengeance there was no build or playstyle that would avail me more than 3GCDs (if the opponent made a mistake, otherwise it was 1-2 GCDs) outside good old Ravenwatch anyway.
Alas there was a relentless campaign against lightning HAs in PvP, first with the supporting sets (success, they were all nerfed) then with the channel itself which was completely neutered and finally with the interaction of the 'old' tri-focus with NPCs. Pretending that this had no bearing on the 'rework' is disingenuous at best.
However I always found it difficult to marry the fact that PvP players use 'situational awareness' as a mantra with having to be aware of the position of NPCs in relation to the players being something they'd just not suffer.
The fact that you’re a heavy attack and werewolf player tells me everything I need to know about you.
I'm worse. Much worse. Much much worse.
I play arcanist mostly. And before U35 I used to play stamplar (you know, life in the ez lane...).
I only play HA when I have to rely on my feet to do so.
Haven't really had a chance to play WW in actual organised group content yet. I had a bit of fun with it in the Night Market but that's it.
(OK, it wasn't a bit, I actually had a lot of fun with WW in the Night Market but don't tell anyone, the fun police is always listening).
And with this much self-awareness, you’re telling PvPers they just need to adapt and that it’s their fault? Do you not see the irony?
A remarkably long route to “don’t nerf my werewolf.”LordDragonSlayer wrote: »This is going to spark some outrage but so be it. I do not care what the PVP community says, every freaking nerf that comes into the game is a direct result of the PVP community complaining about something. All of these nerfs have major impacts on the PVE community but we always adapt. So, why can't the PVP community learn to adapt?
I am not sure why every game developer wants to incorporate both PVE and PVP into one game and then not treat them as separate games within the main game. The vast majority of the players in almost every PVE/PVP game is PVE. PVE is where the money is which is why they all want the PVE community but then they do a terrible job of implementing PVE type events/storylines/updates/quests, etc. The PVE community is fickle and If you make them mad, they leave never to return or return sporadically. So, it is in the game developers best interest for the for long term to really focus on the PVE community but that is not what is done in this game or in most games.
The game developers for this game focus mostly on the PVP community. Yeah there will be a lot of you who disagree because some things have gone on for so long but remember their priority is to make money and that money comes from the crown store and the PVE community. So while the PVE side of implementation is terrible, it is where they have to sort of focus just appease us but make no mistake, their main focus is has and always will be PVP.
Most PVEers hate PVP and nothing a game developer does can force the PVE community to PVP. However, most game developers want the end game to be PVP in a PVE/PVP world because then they do not have to develop much content. They just need to provide a place for people to battle. With that said, this always fails because as mentioned above most players are PVE and you will never force PVEers to PVP. Sure some PVEers may try it for a time and a very small percentage may like it but those numbers do not justify the actions.
Do I PVP, yes but only to get the rewards. Once I am done for that event/have all the rewards, I am done with PVP. I really wish ZOS would stop hiding the rewards behind PVP walls because I would never do another BG/IC /Crodiil again. I mostly do 4v4 BGs and I can tell you that most people in there have no sense of strategy. Example, you are up by a lot of points in a Deathmatch and you go over to the other where they have a slight advantage and just die multiple times and end up losing the match. Do I go, no. I typically tell the people to back off and let them come to us because we are up on points but do they listen, no, they just run over and die and repeat.
Now for the nerfs. WWs did not need nerfs or increased costs. WWs already have to maintain high health recovery, generating Fury, and eat to maintain their WW form. Now they will also have to spec into Mag, Mag Recovery, Stam, and Stamina Recovery. Please tell me how this is balanced? WWs do not have a burst damage and are really limited to a few sets to put out decent damage. They have crappy armor and lose their humanoid abilities. Is ZOS going to increase their natural armor or help them CC or provide them something that helps out the WW because I if not, then I predict this will be a dead class. However, I doubt they will do anything to help the WW but instead nerf it into the ground all the while keeping the DK at doing lots of burst damage.
To all of those that are complaining about WWs, and Sorcs, and DKs, etc you just do not want to adapt but rather you want to ZOS to nerf them down so you can continue playing your crappy builds and yes I called them crappy. Why? Because so many people go into a PVP area with PVE gear with PVE traits, PVE enchants, PVE skills and expect to win at PVP.
Not sure why Templars and some of the others were nerfed but whatever. These nerfs do not inspire me to go back and do more PVP but the exact opposite.
You cannot nerf a good/great player who understands the mechanics of the game down to a I suck/Okay level player. The good/great player will always adapt and overcome the situation.
One last thing, ZOS please play the game you have developed versus relying upon a spreadsheet or spreadsheets, simulation tools, and the community as your testers. The community as testers is an awful idea because once they figure that out, they will intentionally do things to get the game to where they want it to be. Spreadsheets and Simulators are also terrible because they do not account for the human element.
Personally I don't want a PvE only game, I'm fine with PvP existing.
However I would much prefer if they were balanced completely separately. If that means that I must lose access to the PvP sets in PvE for instance I'm OK with that.
By their own admission the devs have expressed how difficult is to balance both aspects of the game together so let's just... stop doing that.
The forum is a PvP enabled zone so stands to reason OP got the reaction they did.
Truth is most pve players arent as engaged with the game as pvp players. Pvpers have to work harder on their build and understanding of stats/strats to survive against other players. They ought to know the game pretty well. They are also cursed with gitguditis, which makes them unloveable. They will come hurtling into the forum like a meteor to whinge about anything 2.37% out of balance.
OP, you've come here with vibes only. You won't win the argument here, they've got notepads filled with natch potes, dev comments underlined in red and laundry lists of perceived grudges like a shooter's manifesto. They've got crowded whiteboards and red string connecting photos of ufos with alessia bridge, and they will talk you into the ground about anecdotal experiences that prove them right.
Just mald and huff, then go about your day.
The forum is a PvP enabled zone so stands to reason OP got the reaction they did.
Truth is most pve players arent as engaged with the game as pvp players. Pvpers have to work harder on their build and understanding of stats/strats to survive against other players. They ought to know the game pretty well. They are also cursed with gitguditis, which makes them unloveable. They will come hurtling into the forum like a meteor to whinge about anything 2.37% out of balance.
OP, you've come here with vibes only. You won't win the argument here, they've got notepads filled with natch potes, dev comments underlined in red and laundry lists of perceived grudges like a shooter's manifesto. They've got crowded whiteboards and red string connecting photos of ufos with alessia bridge, and they will talk you into the ground about anecdotal experiences that prove them right.
Just mald and huff, then go about your day.
The forum is a PvP enabled zone so stands to reason OP got the reaction they did.
Truth is most pve players arent as engaged with the game as pvp players. Pvpers have to work harder on their build and understanding of stats/strats to survive against other players. They ought to know the game pretty well. They are also cursed with gitguditis, which makes them unloveable. They will come hurtling into the forum like a meteor to whinge about anything 2.37% out of balance.
OP, you've come here with vibes only. You won't win the argument here, they've got notepads filled with natch potes, dev comments underlined in red and laundry lists of perceived grudges like a shooter's manifesto. They've got crowded whiteboards and red string connecting photos of ufos with alessia bridge, and they will talk you into the ground about anecdotal experiences that prove them right.
Just mald and huff, then go about your day.