I want to start this off by saying that it seems, based on what I've read within the community. That many of us do not view the mass firings as a positive thing,
I know some of you do and I am not here to argue that position for the 1,000th time. But I recognize that bad things have been happening, and that it gets more and more difficult to not become jaded and expect the worst or see the worst in things.
I wanted to take the 2026-2027 Roadmap updates from Nick and the team, and discuss more of the
silver linings in all of this and what my more positive perspectives are about it, including the promotion of Nick. We all know the negatives, I will still cover the ones mentioned in the update. But I primarily wanted to give my opinion about the
positives.*Disclaimer* I also want to make very clear, it is 100% okay to be upset, sad, disappointed, have criticisms etc.
My entire beef, is with exaggerators, doomers claiming the game is about to be shut down or is already dead and ruined. Especially creators who farm the negativity bandwagons when it's popular for clicks. I will eat the down votes to not follow suit on that BS.
*Video Version I Made If You Prefer To Watch/Listen*
https://www.youtube.com/watch?v=OnXVUvlJfTc
New Leadership & Studio Outlook
•New Direction: Nick Giacomini, former Director of Project Management, has taken over for Rich Lambert. He is credited as a key figure behind recent player focused improvements like better communication, class reworks, and new zone content. He was literally one of the main people who had to wear many different hats in different departments, to help decide what changes to make and gauge how they preformed with us.
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Community Assurance: The leadership emphasizes that ESO is not moving into "maintenance mode" and is committed to long term expansion despite recent industry wide restructuring.
Roadmap & Delayed Content
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2027 Delays: Due to ongoing team restructuring, several major projects have been pushed to 2027, including:
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The Crimson Veltd trial (featuring new mounted combat and other mechanics) Definitely a bummer, because anything new mechanic wise is very welcomed in ESO in my book.
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Update 52: which will include a new Geralt Pass PvP zone (
This will be in January, so at least it is not pushed months late into 2027.)
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Class Reworks: which now have no fixed date (The largest bummer of them all as we know, there isn't a single person I have spoken to who isn't excited for their class to be reworks, for balance to be better in ESO, and who didn't already want it sooner before.)
The Silver Lining: Nick did comment on the imbalance issues we have been enduring, and noted that he will be pushing the team to figure out how to temporarily relieve some of that balance stress. I imagine they will be considering % buffs to the non reworked classes in the interim. Which is a needed compensation that is very doable while we wait.
2026 Content (On Track):
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Sheogorath Story Quests & Golden Pursuit: Obviously this is live now, and most players know this. But for anyone reading and away. This did not get delayed, you can get at it now.

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Nowhere Vault: A new challenge area focusing on puzzles and navigation, launching September 28th, I am SUPER excited about this because the type of content being discussed is right up my alley. Less about min maxing and fighting a beast with more HP, and more about practicing movement, skills, puzzle games etc. 🥳🎉
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Whitestrakes Mayhem Event: August 5th to Aug 12th (Nothing new, not shocking that it's still landing.)
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Rumors: A new RPG style quest integration where players must track down clues without heavy reliance on UI markers and highlighted guide systems.
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Rewards: Players can look forward to a new Golden Pursuit event on August 20th featuring
20 free crown crates
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High Seas Event: A brand new world event launching September 30th, THIS is going to be awesome from what I can tell and I am looking forward to this a lot. Super glad they got this far along enough before the team got hacked apart in order to still release it on time.
Quality of Life & System Updates
Player Requested Features:
•The devs are adding achievement pinning
•customizable HUD (for keyboard/PC)
•a house sorting system.
•improvements to Antiquities
•adding transmutation stations to Cyrodiil
•Quest starter language improvements
•Eidetic memory improvements to help with tracking what you have seen and done already
•improvements to Hybridization/sub classing (This is definitely needed and can be interesting)
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PvP Changes: Three sided battlegrounds are returning permanently on September 28th
Upcoming Events (Season 2)
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Solo Dungeons: Launching October 21st, starting with
Moon Hunter Keep and March of Sacrifices. Another banger addition to the game, I very much so look forward to experiencing this and seeing how much fun they will be assuming they continue to create more.
Also worth noting that these two dungeons will be free around this time and from then on, October 12th before the solo versions come out. Anyone with the base game access can play them in their normal team capacity. So you can experience them totally normal, and then try the solo version when it launches as a contrast. Very cool and inclusive addition.
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Free Content: Greymoor and Markarth DLCs will become part of the base game on November 9th, granting all players access to the Antiquities, Scrying, and Excavation systems. (This is HUGE, it not only is another DLC being added to base game for non subscribing players. But it heavily blurs the gap of balance many players have complained about over the years, since free players will now be able to obtain many of those mythics and various rewards they were gate kept from before.
•At this time, they will add an Antiquity themed Golden Pursuit to boost involvement rewards and make the experience that much more fun. That will be live November 9th as well, and run till December 2nd.
•They have heard the complaints about the
Tamriel Tome, and are making even more improvements. They will be adding more challenges which are inclusive to more play styles. So less players feel locked out or pigeon holed if they do not partake in various aspects of the game like PvP. They will also be increasing the point carry over maximum like players have demanded, from 2,000 to ???? unclear at this time.
*Summoning @ZOS_NickG for this bit* -Suggestion- honestly, even if its 100% more people will be happier. But what I would prefer to see, is a MUCH larger cap. And have the points be worth a lot more gold. So you have a true choice on your hands, keep like 15,000 points to speed through the next season OR fill your coin purse with some millions of gold. You decide how many to lock, or how many to leave unlocked to convert before the transition date.
Frost Atronach Crown Crates will have their rewards be purchasable in the Bazaar!? Now, this one should be great for most players who are in the "Ive got nothing to spend bars on" camp. Since these are usually $ items or very difficult Seals investments. These crates are old for sure, but them being accessible through another free means is a win in my books.
Not shocking, the New Life Festrival and Witches Festival will return as you would expect. I do not imagine they will have time or resources to change them in meaningful or exciting ways, so these will likely be essentially the same as years prior.
And then Nick reconfirms they are not aiming for maintenance mode, but are growing the game and actively working toward catching up after the large blow and integration of Bethesda team. We of course have heard plenty of rumors of labor shifting ZOS into Bethesda for ES6, but there has been no proof of that. And no proof that it would be a one way street, especially after ES6 launches.
There can be as many assumptions as people want to have about this just being corpo speak, but they are just pessimistic assumptions until otherwise. What we can both agree on, is that MS can definitely alter the plans of ZOS staff at any moment and wash these plans away. Sure, but I don't see valid reasons to go that extreme with ESO. And the absolute worst case scenario for ESO, would be end of production/expansion.
Not server closure, I think that is a nearly impossible outcome for such a game with a major title and so many fans. So the "servers gonna shut down" doomers are the least rational. MS would likely follow suit of many before it, and make profits off the game while paying the very affordable server costs these days. With a small handful of low paid employees to manage it as is. IF we ever went down the worst case scenario path.
The positives I see nearly no one talking about, is how good it could be to have more integration from the Beth team on certain decisions and story congruence with the main titles. And how we could see a lot more pertinent references to beloved aspects of the other ES titles, especially those in active production. In real time.
I would love an event which nods to or celebrates the launch of ES6, within ESO.
That is about every aspect of the Roadmap update and what I feel about it. Has this update been an extremely negative thing for you? Positive? Did I raise any points which slightly impact that feeling? Or not really?
Either way, I hope you all are having fun in whatever capacity you enjoy ESO. And if you aren't, a break is always an option especially if you were waiting for one of the major updates that got pushed. We will be here when you get back, and maybe that's a better happier option for some.
GL HF out there. 
-ESO Feanor