BXR_Lonestar wrote: »Sidewaves89 wrote: »Did you come there in proper PVP builds?
Yes, we were in there with proper PVP builds. We're not a newbie PVP guild, we know what we're doing. We have a lot of experienced bombers and gankers.
albertberku wrote: »I spend a lot of time on my ganker and on the receiving end, i can confirm that a single WW can keep up that detection with almost 100% uptime while moving at speed cap and spamming gap closers for minutes. And their detection radius is at least as big as detect pots. Needless to say, this is beyond BS.
You may say i play a ganker but how on earth a pure nightblade, a normal class suppose to play the way the class was initially intended with the current state of PvP ?
albertberku wrote: »I am not really struggling with ganking tbh. If absolutely nothing works out you can always wait until someone is in the middle of a heated fight if you really have to gank them. Or you know you can just play a 40k hp DK instead to gank people during the broad daylight
I am just pointing out that how WW detection implemented is not healthy for the general PvP gameplay.
albertberku wrote: »How do you plan to fight against a WW as pure NB on open field? You are not faster, you have 28m shade, they have 22m gap closer. You have less health, you have less sustain, you dont have better damage. You cant use Cloak. You cant burst them. You cant outrun them. They would just chase you whole fight with 100% detection uptime. Yes, you can run around structures, but you dont have to be a NB necessarily to be able to do that.
albertberku wrote: »And if it didnt function well anyway, what was the exact reasoning to nerf it even further?
albertberku wrote: »Everyone has one? Which class in the game has detect?

albertberku wrote: »Cant you use Item sets or potions in WW form?
And other detect skills are 10m radius skills at most for couple seconds which you need to reuse to keep up. You are comparing currently the strongest detect in the game with the least effective detect abilities.

albertberku wrote: »What is exactly the difference if you are still invisible or not for the moment if someone from the group runs directly towards at you whole time? They will never lose track of you.
WW detect is longer than 43.5m. It could be a bug, but you can try it for yourself.
albertberku wrote: »I will make a clip of it next time it happens. But the chasing happening there isnt comparable to detect pots, it definitely has the Sentry Set chasing feeling, where your enemy just runs directly at you from accross the map.

albertberku wrote: »Hmm, haha that actually shows it quite good, thanks for the test. Then i was wrong with the WW detection range. I know it is 40m for detect pots but i didnt know there was a distinction between cloak and stealth. In the research you made it says 20m for cloak and 40m for stealth. So for cloaked targets detect pot range is actually half as the tooltip of the detect pot? And if that is like that is it also same for WW detection?
I dont play a character with Cloak, and my ganker is using vamp invisibilty, invisible pots or stealth, and there i believe detection range is the whole 40m, but i never actually tested with Cloak itself. I thought there is no distinction in terms of range.
So, Cloak max detectable range is around 20m ? Even with detect pots or WW detect. Or is it same as stealth, which is 40m ?
If cloak has 20m detect only, i am going to change my mind here and say WW detect is not too extreme (still strong but not extremely).
albertberku wrote: »I am not really struggling with ganking tbh. If absolutely nothing works out you can always wait until someone is in the middle of a heated fight if you really have to gank them. Or you know you can just play a 40k hp DK instead to gank people during the broad daylight
I am just pointing out that how WW detection implemented is not healthy for the general PvP gameplay.
albertberku wrote: »Ok, thanks for the information